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581. Top 10 things I'd like to see in Shiva as a corporation - in Player Features and Ideas Discussion [original thread]
if anything in the ui channel stuff i think a lot of ppl would agree with the idea that is in my sig, its been said it was work in progress in a csm, in fact you could probably find the time when they said that in that thread, and yet its been so ...
- by Drutort - at 2004.04.12 06:37:00
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582. choppyness (512k ram) windowed mode. Have to relog often. - in Test Server Feedback [original thread]
Quote: The sure cure is to stop running that OTHER program (and I KNOW you are) that has the memory leak big enough to drive through and you'll have fewer problems. that must be Windows Millennium, ewww that os sucked so bad hehe. Anywa...
- by Drutort - at 2004.04.12 06:34:00
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583. So, when my sec rating gonna move? - in Test Server Feedback [original thread]
Its sad that some crucial parts of the game that are messed up get neglected by the devÆs why I say this? Simple they donÆt have any active threads with proposals or ideas as to how they are going to fix it or change it. support Idea: QuickInfo ...
- by Drutort - at 2004.04.09 22:59:00
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584. DEVS: security status - in EVE General Discussion [original thread]
i dont get why they dont have 2 sets of systems one for 0+ sec and one for below 0 so that both parties can be happy, i mean the way it is right now is crazy, you cant go back to 0 sec regardless of what you do and you can also kill millions of np...
- by Drutort - at 2004.04.09 22:55:00
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585. Remove ability to fit multiple MWD - in Ships and Modules [original thread]
Edited by: Drutort on 12/04/2004 07:06:07 To be honest I doubt that pirates would sacrifice something what the travelers sacrifice to stop ppl at gatesà they enjoy the easy road even if a lot of people can escape, they seem to be happy enough...
- by Drutort - at 2004.04.09 07:50:00
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586. Remove ability to fit multiple MWD - in Ships and Modules [original thread]
Edited by: Drutort on 09/04/2004 07:56:16 AS I already said, the only solution here that would work, IF you wish the webers to be equal to mwdÆs is that you have the class weber sizes just like the mwds They will come with similar penalties a...
- by Drutort - at 2004.04.09 07:45:00
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587. Remove ability to fit multiple MWD - in Ships and Modules [original thread]
Edited by: Drutort on 09/04/2004 07:55:39 so what i hear is that you want it to be that only 1 mwd works or he web's to be as strong... if the web's have to be as strong then in your theory the web's should take away 50% of your cap and eat so...
- by Drutort - at 2004.04.09 07:36:00
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588. Phoenix Arizona - in Events and Gatherings Archive [original thread]
hehe im around chandler support Idea: QuickInfo an alternative to ShowInfo my MoBlog
- by Drutort - at 2004.04.05 07:55:00
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589. Candidate for EW - in Ships and Modules [original thread]
what about EW VS NPCs why isnt anyone asking q's about that... i sure wish things to be right when they make the changes to EW and stuff... support Idea: QuickInfo an alternative to ShowInfo my MoBlog
- by Drutort - at 2004.04.05 07:52:00
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590. This is becoming a joke... - in EVE General Discussion [original thread]
Quote: Edited by: Bogenhagen on 05/04/2004 05:25:05 It's not just the highway systems that lagged today. I was out in 0.0 with a few corpmates and we all lagged to where it was unsafe to hunt. It wasn't just where we lived (I'm from the ...
- by Drutort - at 2004.04.05 06:00:00
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591. 1400mm''s Changed on TQ - in Test Server Feedback [original thread]
Quote: Edited by: Jarjar on 03/04/2004 22:40:11 Drutort: What he's trying to say is that 1400's can hit pretty good at 50-55km with EMP ammo. A 425mm would not hit a thing outside 40, it'd probably hit for pretty much crap outside 35km. ...
- by Drutort - at 2004.04.05 01:44:00
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592. 1400mm''s Changed on TQ - in Test Server Feedback [original thread]
Quote: Quote: and like i said before in many of your threads, that you shouldnÆt be going after 1400's but telling ccp to put the right bonus's on the other ships so that things even out a bit, not nerfing 1400's when they are just abo...
- by Drutort - at 2004.04.03 19:54:00
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593. Candidate for EW - in Ships and Modules [original thread]
I would like to know are these EW changes going to work on NPC's the same? if so i really would like that more so then what we have now, as its almost pointless to even think about EW on NPC's and thatÆs not fair, just like a lot of other things a...
- by Drutort - at 2004.04.03 03:37:00
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594. A lot of Agility + MWDÆs negative effect on speed @ gates? - in Test Server Feedback [original thread]
btw i blame this issue on caster release when the gates were changed and that 2.5km range to jump was put in, that and some of the other issues make it pretty bad and it doesnÆt function as it should. Because clearly there would be advantages to h...
- by Drutort - at 2004.04.03 02:35:00
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595. Cancel the next patch and put shiva in Chaos NOW!!! - in Test Server Feedback [original thread]
see this is what worries me, they say they are going good, but if they were going good and according to schedule you would think that pretty soon we would have some of the parts to test in chaos? so if its not ready for chaos how far behind could ...
- by Drutort - at 2004.04.03 02:33:00
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596. 1400mm''s Changed on TQ - in Test Server Feedback [original thread]
Quote: Quote: Quote: If the 1400mm did get stealth nerfed, I think this is a good thing. 425's and tachyons shoot faster than 1400's. So we should keep the same ROF and the same damage? It all balances out. And yes Minmatar...
- by Drutort - at 2004.04.03 02:25:00
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597. A lot of Agility + MWDÆs negative effect on speed @ gates? - in Test Server Feedback [original thread]
Quote: darn! i liked bouncing off jumpgates at 1km/sec, and still making the jump! hey what are you doing here arent you playing that other MMO support Idea: QuickInfo an alternative to ShowInfo my MoBlog
- by Drutort - at 2004.04.02 08:06:00
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598. Warning about using 2x MWDs on the Ares Interceptor - in Ships and Modules [original thread]
so is this true? 2x mwd some times sucks and the agility like the nano's dont help i had some what of a test with 33% and 66% agility with same base speed same gate same path etc... and even at some times it was worse with more agility? this wa...
- by Drutort - at 2004.04.02 08:05:00
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599. A lot of Agility + MWDÆs negative effect on speed @ gates? - in Test Server Feedback [original thread]
The reason I say this, is if you put a lot of nanoÆs to make you move about better and other stuff, you also decelerate to the gates faster and that is bad because though you have accelerated fast and got to higher top speed you then start to brak...
- by Drutort - at 2004.04.01 22:48:00
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600. 1400mm''s Changed on TQ - in Test Server Feedback [original thread]
Edited by: Drutort on 01/04/2004 22:42:38 i know something changed, maybe the fact that hitting cruisers or frigs is really hard and i hardly ever get a wrecking on them... maybe that is some kind of problem as the npc's move pretty fast and u...
- by Drutort - at 2004.04.01 22:41:00
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