Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 40 50 60 70 80 |
61. CynoÆs and Jumpdrives change proposal - in Ships and Modules [original thread]
Originally by: BustyBounty funny because ive seen a thantos bumped from undocking point , webbed and killed, and ive seen it done to a moros aswell and thats with how the game is now! if it was changed to 2.5km then it would be easy to sto...
- by Drutort - at 2006.10.26 17:10:00
|
62. CynoÆs and Jumpdrives change proposal - in Ships and Modules [original thread]
Originally by: BustyBounty i bet you still want frigs to be able to mwd into them knocking them clean off the station though right ? 2.5km isnt that far to dock, to undock maybe but then you can just dock back O_o and no frigs cant ...
- by Drutort - at 2006.10.26 07:19:00
|
63. Any way to get around this? Please Help!! - in Revelations Testing and Development [original thread]
i was going to test some of the capital and maybe new features, but as others said if they reset some of the rp or whatever... then there is no chance and the server dieing so often, no way around that why not move all ppl to a system or 2 rando...
- by Drutort - at 2006.10.26 03:22:00
|
64. Dreads to powerfully with boost - in Revelations Testing and Development [original thread]
it works fine, the boosting for dreads or carriers did not change... so all it does is give X amount of time, so its a only a buffer, the pos still will pwn the dread its just a few more sec or a min longer.. besides it always took a fleet to atta...
- by Drutort - at 2006.10.26 03:18:00
|
65. CynoÆs and Jumpdrives change proposal - in Ships and Modules [original thread]
yup thats how i see it, if it costs so much and req a team to move about, then to lock it down from jumping should take a small team as well, and a much bigger team to kill it of course
- by Drutort - at 2006.10.26 03:15:00
|
66. LOCAL STANDING SUCKS. - in Ships and Modules [original thread]
Edited by: Drutort on 26/10/2006 03:12:28 i like the idea for 0.0: constellation local by default people show up in system local ONLY if : POS, conq or station is present other wise no local in system you then show up only in co...
- by Drutort - at 2006.10.26 03:11:00
|
67. CynoÆs and Jumpdrives change proposal - in Ships and Modules [original thread]
ya i know but its called teamwork, you shouldnt be able to lockdown and hold a capital by yourself risk vs reward
- by Drutort - at 2006.10.25 21:31:00
|
68. CynoÆs and Jumpdrives change proposal - in Ships and Modules [original thread]
Edited by: Drutort on 25/10/2006 21:16:49 Edited by: Drutort on 25/10/2006 21:16:03 Jumping out from stations should be 2.5km Creating a cyno should req 2.5km from station Carriers should get increase to corporate hanger, and ship array...
- by Drutort - at 2006.10.25 21:14:00
|
69. fight club system? - in Test Server Feedback [original thread]
lol the time i tried to log in and was in queue i got the same thing about proxy being dead or something and just stayed at black screen for a few min and nothing happend
- by Drutort - at 2006.10.25 20:47:00
|
70. LOCAL STANDING SUCKS. - in Ships and Modules [original thread]
new idea... local is gone in systems without any pos or station local is present in 0.0 were there is a pos and or a station
- by Drutort - at 2006.10.25 20:31:00
|
71. Kali Testing and Discussion Channel - in Revelations Testing and Development [original thread]
some questions... carrier rigs... carrier fighter hp? (needs more then 100% IMO) carrier fighters getting more skills or drone mods (skills) effecting them carrier capital remote (cap reduction? if on frontline) carrier bonus fix carrier lock tim...
- by Drutort - at 2006.10.25 20:26:00
|
72. Capital ship hp changes - in Ships and Modules [original thread]
Edited by: Drutort on 25/10/2006 20:26:13 carrier rigs... carrier fighter hp? (needs more then 100% IMO) carrier fighters getting more skills or drone mods (skills) effecting them carrier capital remote (cap reduction? if on frontline) carrier...
- by Drutort - at 2006.10.25 20:23:00
|
73. Minmatar Carrier - in Ships and Modules [original thread]
the point is i want to see these changes from now, and i dont see why they havent put them in... and let us talk how it works out and test it, not when it hits tq and we start to say how much it sucks... they have lots of issues right now with the...
- by Drutort - at 2006.10.25 20:17:00
|
74. LOCAL STANDING SUCKS. - in Ships and Modules [original thread]
also with dictors and bubbles, and esp later on large bubbles in the game... it wont matter if you see local or not, in 0.0 at least, you will be dead either way, but in empire there are far too many people in local, and too many stations or syste...
- by Drutort - at 2006.10.25 20:12:00
|
75. Capital Rigs - in Ships and Modules [original thread]
i dont know at all and this is something that needs to be done right and balanced! cause some carriers that already are above others will only make the gap even bigger
- by Drutort - at 2006.10.25 18:06:00
|
76. carriers on the test server - in Ships and Modules [original thread]
ya i got disc, i went afk for a few hours to come back to see that it lost the connection? maybe it had one... but then the test server went down anyway... so no big deal i guess
- by Drutort - at 2006.10.25 18:05:00
|
77. Minmatar Carrier - in Ships and Modules [original thread]
any updates yet? any changes made? today? or maybe it was broken description?
- by Drutort - at 2006.10.25 18:04:00
|
78. Caldari carrier - in Test Server Feedback [original thread]
they should fix the sizes i dont get it... and the fighters better get like 100% boost or more, they do not have any plates/extenders or what not... and all other ships can tank far far longer and can kill the fighters in current state very fast....
- by Drutort - at 2006.10.25 17:40:00
|
79. HP increase and POS warfare - in Ships and Modules [original thread]
they could boost pos hp, and give them more cpu/pg for more guns but not more dmg to the current guns... i think that is fair? i do not know what % would be good for the increase in cpu/pg and what hp increase to pos is needed to be ok and to prol...
- by Drutort - at 2006.10.25 17:27:00
|
80. More Hamsters for Sisi! - in Test Server Feedback [original thread]
you know what would be possible distributed computing? or whatever its called for such situations :) i dont know how it would work with having such things as server side, but dedicated some of your resources to be on the server would sure own in m...
- by Drutort - at 2006.10.25 07:07:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 40 50 60 70 80 |
First page | Previous page | Next page | Last page |