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1. NERF FALCONS! - in Test Server Feedback [original thread]
Originally by: Andnowthenews I am a troll so tough. Not surprised. Quote: And how is any of those things your saying related to ecm str or range?. Not even going to bother. Quote: You just listed a few things that are a...
- by DruzidelCastro - at 2008.08.07 16:00:00
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2. NERF FALCONS! - in Test Server Feedback [original thread]
Originally by: Spartan dax You don't get it. What you're describing, the midrange jammer that can chase off inties, that is the Combat recon but currently that combat recon sucks at doing that. A Falcon with its puny launchers and hitpoint...
- by DruzidelCastro - at 2008.08.07 15:43:00
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3. NERF FALCONS! - in Test Server Feedback [original thread]
Originally by: Andnowthenews No nerf needed then all you need are:- 1. Better scouts and better organization in your gangs to deal with it then, cos unless the falcon was born, lived and grew up in the system your in then its gonna need t...
- by DruzidelCastro - at 2008.08.07 15:34:00
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4. NERF FALCONS! - in Test Server Feedback [original thread]
Originally by: Andnowthenews Then who cares about the falcon jamming at 200km if the rook will still be able to both need to warp off if they are locked and approached or will you be crying about the fact the rook can align and warp off if...
- by DruzidelCastro - at 2008.08.07 15:16:00
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5. NERF FALCONS! - in Test Server Feedback [original thread]
Originally by: Andnowthenews What is about ppl like you who wanna put every ship in the game into one class that can be killed by anything with a range of 80km?. What is it about people like you that don't read anything I post? Rooks w...
- by DruzidelCastro - at 2008.08.07 15:07:00
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6. NERF FALCONS! - in Test Server Feedback [original thread]
So your argument is not to change anything because you personally don't know what to change it to? Sound logic. When you come up valid points to my arguments feel free to post.
- by DruzidelCastro - at 2008.08.07 14:08:00
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7. NERF FALCONS! - in Test Server Feedback [original thread]
Originally by: Spartan dax Oh fine let's say CCP adheres to your whining and removes the optimal bonus, what does it get instead? If you're clever enough to come up with a way to make sure the Falcon isn't overpowered then you should be ...
- by DruzidelCastro - at 2008.08.07 13:51:00
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8. NERF FALCONS! - in Test Server Feedback [original thread]
It's not even really that ECM works as well as it does, it's how well it works from a stupidly high range. Might not be much of an issue for people in 0.0 due to an abundance of snipe-fit battleships, but small engagements in low-sec? Forget it. ...
- by DruzidelCastro - at 2008.08.07 13:03:00
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9. NERF FALCONS! - in Test Server Feedback [original thread]
Quote: Just because your gangs can't be arsed to properly fit or fly for counter-EWAR roles is NOT the fault of a ship that is already underpowered in the combat arena. Take away their jammers and those ships are utterly useless. ECM has alr...
- by DruzidelCastro - at 2008.08.07 12:23:00
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10. NERF FALCONS! - in Test Server Feedback [original thread]
Originally by: Taram Caldar Falcons are *slow* Falcons have NO tank Falcons align like your average brick Check EFT and you'll find they have the fastest align time. Sure, they might not be nano'd to help but base they still have the q...
- by DruzidelCastro - at 2008.08.07 11:51:00
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11. NERF FALCONS! - in Test Server Feedback [original thread]
Originally by: Spartan dax Oh please! The Rook is horribly bipolar, Long range jamming coupled with medium range missiles? It's the Rook that needs changing to make people prefer it over the Falcon. Drop the stupid range bonus on it, move...
- by DruzidelCastro - at 2008.08.05 20:54:00
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12. NERF FALCONS! - in Test Server Feedback [original thread]
I think the biggest problem with falcons is their range - not their jam strength. With a covert cloak and the ability to jam from 180-200km away they have a tendency of completely buggering gangs up. If they were brought down to only 100km range h...
- by DruzidelCastro - at 2008.08.05 18:52:00
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13. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: Cpt Branko We killed most platethrons jumping into our camps anyway (talking about low-sec here ofc). It's going to be harder for us to catch sub BC ships now (web nerf), slightly easier to catch BCs (web nerf, but BCs handl...
- by DruzidelCastro - at 2008.08.01 14:15:00
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14. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Just hopped on the test server and yeah...I don't think my platethron will be getting back to gates in case of a camp any time soon. 745m/s top speed with two plates and three trimarks and a t2 mwd? Are you kidding? I'll need a snake set and some...
- by DruzidelCastro - at 2008.08.01 14:01:00
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15. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: Mes Ren What I meant was that you probably weren't being tracking speed disrupted, but were being optimal and falloff range disrupted. IF they are able to stay outside of your minscule optimal+falloff (especially if that has...
- by DruzidelCastro - at 2008.07.30 01:34:00
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16. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: Mes Ren To the people who are complaining about tracking disruptors .... if you are having issues now, you are having issues on TQ. A skilled pilot in a bonused ship can bring your total optimal+falloff to way below what you...
- by DruzidelCastro - at 2008.07.30 00:02:00
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17. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
Originally by: Kagura Nikon I 've been playing on sis for hours and web changes have damaged in NOTHING the blaster ships! You web your enemies less but they wab you less also Were you shooting only battleships and battlecruisers or fr...
- by DruzidelCastro - at 2008.07.29 21:09:00
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18. For interested blaster ship pilots: patch changes vs. blaster ships - in Test Server Feedback [original thread]
I have a feeling that tracking disruptors will be the new damps or multispecs of olde. Even on ships without bonuses they'll royally screw over a battleship's tracking with these new changes. If anyone could test them out on sisi I feel it'd be so...
- by DruzidelCastro - at 2008.07.29 12:45:00
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