Pages: [1] 2 3 4 5 6 7 |
1. Falloff & optimal - in Ships and Modules [original thread]
Originally by: Cable Udan Originally by: Leana Akachi Originally by: Cable Udan Firing at Optimal Range (or under) -> hit 100% of the time. Firing at Optimal Range + Falloff -> hit 50-100% of the time. Firing at Optim...
- by Drykor - at 2011.09.02 13:46:00
|
2. What's the Legion really good for? - in Ships and Modules [original thread]
Both the pulse laser legion and neuting legion (half a bhaalgorn) are very good pvp ships, but don't expect cost-effectiveness. If you need a good tank with high resists and still want to do something, T3's can't be beat. If you usually fly in scr...
- by Drykor - at 2011.08.17 10:51:00
|
3. Titans that can 2 volley BS's with 1 gun - in Ships and Modules [original thread]
Originally by: freshspree That was the impression you gave in your comment. You said "15 minutes used to be more than enough to kill anything, but it just wasn't intended for supercapitals and all the hp buffs that Eve has had over the yea...
- by Drykor - at 2011.08.15 19:19:00
|
4. Titans that can 2 volley BS's with 1 gun - in Ships and Modules [original thread]
Originally by: freshspree There are more than 30 vids of supers getting owned after logging off on youtube. Just saying. What does that have to do with anything? I never said they cannot die after logging off, but a significant amoun...
- by Drykor - at 2011.08.15 15:53:00
|
5. Titans that can 2 volley BS's with 1 gun - in Ships and Modules [original thread]
Edited by: Drykor on 15/08/2011 15:41:53 The issue with titans (or motherships) isn't necessarily the damage, but the fact that they can just logoff when they're losing a fight. In a big blob, this means that the losing fleet may lose a couple...
- by Drykor - at 2011.08.15 15:40:00
|
6. Safe to haul in a frigate? - in Ships and Modules [original thread]
As others pointed out, there's just no point in collecting datacores monthly or even at a lower interval. You can make much more money doing other things in the mere time it would take you to collect them. Last time I collected all my datacores it...
- by Drykor - at 2011.08.10 08:17:00
|
7. Kronos a worthwhile upgrade? - in Ships and Modules [original thread]
Marauders tend to be better for PVE yes, I'm not sure that's the case for the Kronos though, considering the blaster range. But why don't you fit some guns on your Dominix? You can even upgrade to a Navy Dominix to make that a bit easier. --- Dryk...
- by Drykor - at 2011.08.09 09:38:00
|
8. Battle ships meh? - in Ships and Modules [original thread]
Battleships are really good, but like everyone said, they do need a lot of SP to shine. I used to hate them in the past and only really got into them after having great support skills. For flat out damage dealing at a reasonable range, you really ...
- by Drykor - at 2011.08.09 08:24:00
|
9. Faction Battlecruisers? - in Ships and Modules [original thread]
I agree with nerfing the tier2 bc's, this is all that needs to be done to have a place for T1 cruisers and HACs again in regular combat. --- Drykor - AHARM
- by Drykor - at 2011.08.09 08:03:00
|
10. Faction Battlecruisers? - in Ships and Modules [original thread]
Edited by: Drykor on 07/08/2011 23:13:03 Originally by: Aamrr Wraith (Sansha Battlecruiser) ~400 million isk 7 high slots, 5x turrets 6 medium slots 4 low slots 3 rig slots, 350 calibration Special Ability: +100% bonus to me...
- by Drykor - at 2011.08.07 23:09:00
|
11. Name your favorite weapon module and why?...and a setup if you got one - in Ships and Modules [original thread]
Originally by: minuseb pretty sure you can't use barrage with arty You can't, so his setup is theorycrafting at best. --- Drykor - AHARM
- by Drykor - at 2011.08.03 08:56:00
|
12. 3 Caldari Navy Ballistic Control System or 4???? - in Ships and Modules [original thread]
Over 9000. Or download EFT for yourself and find out. --- Drykor - AHARM
- by Drykor - at 2011.08.01 11:03:00
|
13. Combat Capital Ship? - in Ships and Modules [original thread]
Originally by: Andy Landen As a carrier pilot, I am not interested in the dread becoming the new SC. Last thing I need is another reason why not to take my carrier into combat. First it was the Titan AOE Doomsday. Then it is the dps-whori...
- by Drykor - at 2011.08.01 08:23:00
|
14. Combat Capital Ship? - in Ships and Modules [original thread]
Originally by: XGS Crimson I've recently been playing another spaceship game called sins of a solar empire and it's got me thinking. In that game there are drones, carriers, and dreads but there are also combat capital ships that get a cou...
- by Drykor - at 2011.07.30 10:17:00
|
15. Suicide ganking a CNR - in Ships and Modules [original thread]
Originally by: Tau Cabalander I actually watch local and dscan, but the only thing I've ever been probed out by is salvage ninjas, twice in 2 years. I don't mission in exceptionally busy systems either. [Raven Navy Issue, Current] Caldar...
- by Drykor - at 2011.07.27 12:46:00
|
16. Field command ships for Incursions - in Ships and Modules [original thread]
Originally by: Aamrr Any ship capable of putting out 1800 raw DPS isn't just filling a webbing role. No one said just. --- Drykor - AHARM
- by Drykor - at 2011.07.27 10:27:00
|
17. Field command ships for Incursions - in Ships and Modules [original thread]
Originally by: JackStraw56 No most good fleets don't use dedicated webbers, they fit faction webs on most ships and run skirmish links so that everyone can web at 20km. Dedicated webbers waste a DPS slot when you have a limited fleet size....
- by Drykor - at 2011.07.26 22:57:00
|
18. Frigates. Lasers Vs Autocannons? What am I not getting.... - in Ships and Modules [original thread]
Edited by: Drykor on 26/07/2011 20:03:22 Any plate below 200mm is not worth it in my opinion. Better off finding something else that's useful if you can't at least fit that. Also I'm not a fan of no prop mod personally, but you'll have to see ...
- by Drykor - at 2011.07.26 20:03:00
|
19. Frigates. Lasers Vs Autocannons? What am I not getting.... - in Ships and Modules [original thread]
Originally by: Deep Navigation Thanks for the response. I guess I'm talking specifically about my Punisher against their Rifter. If I take weapon systems like for like, ie. 125mm AC's Vs Gatling pulses, with no transversal there is only...
- by Drykor - at 2011.07.26 16:06:00
|
20. Level 4 Mission Runner, opinions? - in Ships and Modules [original thread]
Originally by: Martin Coffey hijacking this thread: is a char who has mostly 3-4 in all relevant skills fit to fly lvl4s in a nightmare? which skills MUST be 5 to avoid fail? I don't think any are required not to fail except for the o...
- by Drykor - at 2011.07.26 15:53:00
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |