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181. A New type of ice for eve. Called Red icicle! - in Player Features and Ideas Discussion [original thread]
Nothing wrong with a new ore to mine.
- by DrysonBennington - at 2016.10.09 17:49:22
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182. Chinese version client for EVE required - in Player Features and Ideas Discussion [original thread]
Who are these Chinese I keep hearing about? Are they a new type of furry? Has any one caught a Chinese similar to how Snipe are caught? +.91234213224
- by DrysonBennington - at 2016.10.05 23:39:39
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183. Capital defenses for freighter class vessels. - in EVE Technology Lab [original thread]
Diana Kim wrote: Black Pedro wrote: Diana Kim wrote: There is a very neat module - "Capital Emergency Hull Energizer". I think it would be very nice if freighters and jump freighters could be able to fit it, since they are, technically, c...
- by DrysonBennington - at 2016.10.05 23:33:49
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184. porpoise? how about a command mining destroyer...for mining frigates - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: with the porpoise coming, an alliance mate brought up the idea of a command destroyer for mining. unless the porpoise IS a dezzy? then this post is null and void. if not, then here is an idea: to go along with the endurance an...
- by DrysonBennington - at 2016.10.05 23:28:45
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185. Mining and Laser Crystal Damage Notification - in Player Features and Ideas Discussion [original thread]
I think that a damaged crystal notification should be located in the Crystal:Information dialogue box under Tech Level. Having a damage notification will quickly help identify damaged crystals in a storage container.
- by DrysonBennington - at 2016.10.03 15:43:01
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186. Pirate Citadels - in Player Features and Ideas Discussion [original thread]
I think that Pirate Citadels would be an interesting addition to the environment and would enhance over all game play. A Pirate Citadel would deploy more local NPC Pirates that would appear at stations, gates and in the belts. The NPC deployed f...
- by DrysonBennington - at 2016.10.03 15:36:32
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187. Ideas with Pirates. - in Player Features and Ideas Discussion [original thread]
NPC Pirates in all sectors across New Eden need to be updated to be more of a challenge. The new update would include fewer pirates in the mission but more difficult pirates with slightly higher bounty payouts and an increased chance to drop Facti...
- by DrysonBennington - at 2016.10.03 13:27:47
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188. Redesign the Mining process - Using GunJack! - in Player Features and Ideas Discussion [original thread]
Gee another CODE Bot Aspirant.
- by DrysonBennington - at 2016.10.03 13:22:31
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189. Over heating mining lasers - in Player Features and Ideas Discussion [original thread]
The supply. More minerals and ore will be present on the market as a result of the increased mining yield due to overheating mining lasers. Then there is the demand. Quote: Mining has non of those things. The application here would be to wa...
- by DrysonBennington - at 2016.09.29 23:22:29
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190. Camera drone - in Player Features and Ideas Discussion [original thread]
I like the idea of camera drones. To help quell the wine from the Pirates and Gankers about someone having an advantage over them I would have to say that you could only deploy a single camera drone for a limited time of lets say an hour for Null,...
- by DrysonBennington - at 2016.09.29 23:13:44
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191. Sticky:Dev blog: Introducing "Purity of the Throne" - in EVE Information Portal [original thread]
Now would be the time for the Drifters to launch a massive assault on the Amarr. An attack right as the coronation begun.
- by DrysonBennington - at 2016.09.26 16:32:43
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192. A Few suggestions - in Player Features and Ideas Discussion [original thread]
Rias Bane wrote: Fix the Munin, it needs some love, honestly it's terribly limited and yes it has the winmitar flexibility but it needs a serious balance pass to bring it in to the fold. Weapon upgrades such as mag stabs and gyros cost 30 cpu ...
- by DrysonBennington - at 2016.09.19 17:20:19
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193. New Ships Developed By NPC Corporations - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: DrysonBennington wrote: Merchant Rova wrote: What we already have needs to be balanced before we can add more. That is true. But new content is always needed to create the environment thriving and interesting. If e...
- by DrysonBennington - at 2016.09.19 17:08:27
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194. New Type of Damage - Ammo Rack and Cargo Bay - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Can you attack a cargo/ore/drone bay before you break through the shield, armour, and structure of the ship? Last I checked, if you put a hole in a space ship, it pops. Your cargo bay along with it. The internal damage wo...
- by DrysonBennington - at 2016.09.19 17:03:51
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195. New Type of Damage - Ammo Rack and Cargo Bay - in Player Features and Ideas Discussion [original thread]
I think that during combat when a ships defensive system is under attack and the ship is taking damage that a percentage roll would take place to determine if ammo, drones and cargo in the cargo bay are damaged and or destroyed. Let's say that y...
- by DrysonBennington - at 2016.09.19 16:56:53
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196. A plan to improve the game for both Gankers and Freighters - in Player Features and Ideas Discussion [original thread]
I'm surprised more ganking doesn't take place at the gates just outside of Jita. There are numerous times that ten to twenty freighters are bunched up at the gate into Jita. The system might be a .8 but with enough ganker boats, maybe around 50, ...
- by DrysonBennington - at 2016.09.19 16:39:22
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197. New Ships Developed By NPC Corporations - in Player Features and Ideas Discussion [original thread]
Merchant Rova wrote: What we already have needs to be balanced before we can add more. That is true. But new content is always needed to create the environment thriving and interesting. If everything is always about balancing ships between...
- by DrysonBennington - at 2016.09.19 16:36:40
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198. New toys - in Player Features and Ideas Discussion [original thread]
Natural CloneKiller wrote: We would like new toys ccp to continue to make the game fun and challenging. The community will post here details of ideas we have for new modules that will allow for new pvp strategies. Also posted he will be ideas...
- by DrysonBennington - at 2016.09.19 16:35:02
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199. New Ships Developed By NPC Corporations - in Player Features and Ideas Discussion [original thread]
Christopher Mabata wrote: Amarr-Gallente-Serpentis? Sounds a lot to me like: ManBearPig Half Man, Half Bear, Half Pig Shorter Answer: No Sorry but your Half Man, Half Bear, Half Pig development is not even possible when regarding develop...
- by DrysonBennington - at 2016.09.19 16:31:50
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200. New Ships Developed By NPC Corporations - in Player Features and Ideas Discussion [original thread]
I think that with salvage corporations being present in New Eden that eventually the salvage corporations would develop their own ships from the salvaged modules and hull structures and other technology. The salvage corporations would therefore d...
- by DrysonBennington - at 2016.09.19 16:25:43
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