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81. Jump Freighters vs. Rorqual - in Test Server Feedback [original thread]
jump freighters should be tier 2 not tech 2. 'nough said _________________________________________________ For more players and action in lowsec
- by Duhmad IbnRa - at 2007.11.01 20:01:00
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82. Jump Freighters vs. Rorqual - in Test Server Feedback [original thread]
not to mention that it will take at least one month before the first jump freighter will be completed (assuming invention succeeds). So its save to assume it will take at least a year before jump freighters make it to public markets for reasonable...
- by Duhmad IbnRa - at 2007.11.01 15:52:00
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83. new not t2 - in Player Features and Ideas Discussion [original thread]
the introduction of new player races should solve this problem, ccp stated that they will eventually introduce new races, not only the jovians btw. _________________________________________________ For more players and action in lowsec
- by Duhmad IbnRa - at 2007.10.11 16:31:00
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84. stopping macroes and isk farmers in empire - in Player Features and Ideas Discussion [original thread]
Originally by: J'Mkarr Soban Originally by: Duhmad IbnRa we all know the problem: 6 mackinaws cuddled together jet mining, while one 1 itty 5 haules. all pilots borne on the same date all in different npc corps... damn isk farmer, ...
- by Duhmad IbnRa - at 2007.10.09 18:33:00
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85. stopping macroes and isk farmers in empire - in Player Features and Ideas Discussion [original thread]
we all know the problem: 6 mackinaws cuddled together jet mining, while one 1 itty 5 haules. all pilots borne on the same date all in different npc corps... damn isk farmer, once petitioned u get an automated reply and nothing happens. so, what n...
- by Duhmad IbnRa - at 2007.10.09 17:48:00
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86. stopping macroes and isk farmers in empire - in Player Features and Ideas Discussion [original thread]
we all know the problem: 6 mackinaws cuddled together jet mining, while one 1 itty 5 haules. all pilots borne on the same date all in different npc corps... damn isk farmer, once petitioned u get an automated reply and nothing happens. so, what n...
- by Duhmad IbnRa - at 2007.10.09 17:48:00
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87. Player Nos nerfed, NPC Nos not nerfed?!? WTF? - in Test Server Feedback [original thread]
i ran into blood raider pirates on sisi yesterday and nossed my cap dry and i mean completely dry.. Hello, ccp ? Why can npc do that, while players cant? plz fix! _________________________________________________ For more players and action i...
- by Duhmad IbnRa - at 2007.09.18 23:54:00
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88. Player Nos nerfed, NPC Nos not nerfed?!? WTF? - in Test Server Feedback [original thread]
i ran into blood raider pirates on sisi yesterday and nossed my cap dry and i mean completely dry.. Hello, ccp ? Why can npc do that, while players cant? plz fix! _________________________________________________ For more players and action i...
- by Duhmad IbnRa - at 2007.09.18 23:54:00
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89. new approach on local chat issue - in Player Features and Ideas Discussion [original thread]
no replies? _________________________________________________ For more players and action in lowsec
- by Duhmad IbnRa - at 2007.09.11 19:06:00
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90. new approach on local chat issue - in Player Features and Ideas Discussion [original thread]
Well, the topic is known, local gives an advantage to the defender, because the attacker has to scan him down first. Now, afaik chat channels work either in immidiate or delayed mode, where the first means that every person present in that channe...
- by Duhmad IbnRa - at 2007.09.10 01:42:00
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91. New approach for the issue with local chat channel. - in Test Server Feedback [original thread]
Well, the topic is known, local gives an advantage to the defender, because the attacker has to scan him down first. Now, afaik chat channels work either in immidiate or delayed mode, where the first means that every person present in that channe...
- by Duhmad IbnRa - at 2007.09.09 23:04:00
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92. Closing Trading and CCG Forums - in EVE Information Portal [original thread]
It would have been more useful to fix GTC issues that make eve a place where china farmers can actually make money, instead of closing down trading forums. _________________________________________________ For more players and action in lowsec
- by Duhmad IbnRa - at 2007.08.22 00:38:00
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93. Let us remotely destroy jump-clones - in Player Features and Ideas Discussion [original thread]
/signed _________________________________________________ For more players and action in lowsec
- by Duhmad IbnRa - at 2007.08.15 16:31:00
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94. Macro Miner Solution... - in Player Features and Ideas Discussion [original thread]
Ok, disallow the use of barges in npc corps then, cruisers are usually the step before to safe up for the first barge, and creating your own corp is not that expensive (only 1 million, far less than the smallest barge) And the so called younger p...
- by Duhmad IbnRa - at 2007.08.06 21:00:00
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95. Macro Miner Solution... - in Player Features and Ideas Discussion [original thread]
That approach will never happen, cause it could hamper legitimite players and it requires man-power to investigate. CCP tends to offer solution so that players can sort it out themselves. My proposal: 1. Disallow undocking in ships bigger than fr...
- by Duhmad IbnRa - at 2007.08.06 20:01:00
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96. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
could work as well... but then, any idea is better than what CCP has in mind.... _________________________________________________ For more players and action in lowsec
- by Duhmad IbnRa - at 2007.08.05 19:34:00
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97. alternative idea to nos. A constructive post, ( ccp: pls read) - in Test Server Feedback [original thread]
bump for visibility _________________________________________________ For more players and action in lowsec
- by Duhmad IbnRa - at 2007.08.04 14:29:00
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98. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
On a second note, Neuts alone make sense if combined with a cap booster, you could basically keep the enemies cap dry. Naturally passive tanks are immune, and ships with weapons that dont require cap have the advantage, but thats nothing new. ___...
- by Duhmad IbnRa - at 2007.08.03 18:00:00
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99. Nosferatu and Khanid changes on the test server, new Blog by Fendahl - in EVE Information Portal [original thread]
Originally by: RossP Zoyka Originally by: Duhmad IbnRa Originally by: RossP Zoyka Originally by: Falun Assad Edited by: Falun Assad on 02/08/2007 15:03:40 Originally by: CCP Fendahl This specific mecha...
- by Duhmad IbnRa - at 2007.08.03 17:11:00
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100. Capital ships for miners coming, new Dev Blog by Chronotis - in EVE Information Portal [original thread]
Originally by: Riley Craven Edited by: Riley Craven on 03/08/2007 14:00:36 "The Ice Harvesting link will be changed to provide a bonus to the capacitor need of mining lasers, ice harvesters and gas cloud harvesters. A cap use mod is ...
- by Duhmad IbnRa - at 2007.08.03 16:05:00
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