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1. Sticky:Weekend Three Live Contest: New Eden Open Question 2 - in EVE Alliance Tournament Discussion [original thread]
Battle of VakGÇÖAtioth
- by DukeJoost1 - at 2012.12.01 21:03:00
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2. EVE Online Incursion 1.0.0 issues - in EVE Information Portal [original thread]
Edited by: DukeJoost1 on 02/12/2010 22:35:53 Patch Notes state : # The Ships section of the market has been reorganized and is now primarily sorted by hull class. In addition, all faction and special release ships have been added to the market...
- by DukeJoost1 - at 2010.12.02 22:32:00
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3. New Dev Blog: ... and the cycle continues, or not? - in EVE Information Portal [original thread]
Originally by: CCP Dr.EyjoG ... This question simply underlines the fact that EVE has become so vast that no one can have a complete picture of what is going on in all of EVE at any given time. Which is an excellent way to confirm Hay...
- by DukeJoost1 - at 2010.10.31 11:26:00
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4. How to fix this damn AA setting - in Issues, Workarounds & Localization [original thread]
You want AA+HDR on nvidia card in Eve worked for me fly safe
- by DukeJoost1 - at 2010.10.19 06:43:00
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5. Please do not End Track IR!! - in EVE General Discussion [original thread]
Please leave it in, since i bought it for use with EVE anyway. Although it could be made more useful, like it is in FS 2004: allow the player ship to get out of view with the head movement please ! Fly safe.
- by DukeJoost1 - at 2009.11.11 19:36:00
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6. Is the email about billing changes legit? - in EVE Information Portal [original thread]
Edited by: DukeJoost1 on 01/07/2009 11:35:48 Originally by: Tezza Sweet ... , but trying to update comes up with the "you have more then 30days come back later to re-sub" ... From this message i understand one cannot enter the ne...
- by DukeJoost1 - at 2009.07.01 11:35:00
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7. How Tech-3 production failed - in Test Server Feedback [original thread]
I agree fully with OP. As this site shows http://www.katsucorporation.de/tools/tech3.htm building a T3 ship requires 52 NIM and 40 MN, significantly more than the single of any of the other w-space cruiser loot. They are therefore in high demand ...
- by DukeJoost1 - at 2009.05.25 16:20:00
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8. Clear Skies 2 - in EVE General Discussion [original thread]
Brilliant ! Great job ! Thank you !
- by DukeJoost1 - at 2009.05.10 14:54:00
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9. Clear Skies 2 will be released today! :-D - in EVE General Discussion [original thread]
Brilliant ! Thank you !
- by DukeJoost1 - at 2009.05.10 14:53:00
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10. Known issues and workarounds in Apocrypha - build 80627 - in Test Server Feedback [original thread]
Edited by: DukeJoost1 on 22/02/2009 13:13:49 short report: patch , get into Buzzard, undock : no ship, warp : nice tunnel, cloak Buzzard: effect in shape of Armageddon appears, shield boost Buzzard: effect in shape of tempest appears, launch...
- by DukeJoost1 - at 2009.02.22 13:11:00
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11. Training Queue untrains skills - in Test Server Feedback [original thread]
After two days of fumbling with it, I have the impression the skill queue trains not up-to the next skill level. When i ask it to train a skill to level two of Gallente Propulsion Systems , which is 8000 sp from 1414 sp, it trains the skill to 65...
- by DukeJoost1 - at 2009.02.11 19:08:00
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12. Tech 3 Ship Production Feedback - in Test Server Feedback [original thread]
Originally by: CCP Chronotis The component assembly array material multiplier has been reduced to 1.0 witn apocrypha. Thank you , thank you , thank you.
- by DukeJoost1 - at 2009.02.11 18:58:00
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13. Consolidated Price Lists - in Market Discussions [original thread]
http://eve-central.com/
- by DukeJoost1 - at 2008.12.30 10:39:00
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14. T2 invention.., where did i go wrong? - in Science and Industry [original thread]
Please study the process of invention before needlessly throwing away perfectly good decryptors on mudule inventions. http://www.eve-guides.com/invention/index.php Fly and invent safe.
- by DukeJoost1 - at 2008.12.03 14:08:00
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15. component assembly array - in Science and Industry [original thread]
Like I indicated at the Fanfest discussions, it is rather painful to have this 10% penalty for industrials who want their own manufacturing equipment. Since not only the component array but also the T2 ship arrays have this expensive penalty, maki...
- by DukeJoost1 - at 2008.11.28 21:03:00
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16. Corp Hanger Drag/Drop Error - in Issues, Workarounds & Localization [original thread]
Issue confirmed, on two accounts, moving multiple items from cargo or hangar into any corp hangar is just ignored. moving single items works fine. moving ,ultiple items from cargo to hangar and vice versa works fine. issue exists since Quantum Ris...
- by DukeJoost1 - at 2008.11.14 23:56:00
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17. Can't put stuff in corp POS hangers - in Issues, Workarounds & Localization [original thread]
Edited by: DukeJoost1 on 12/11/2008 09:02:35 resetting the warning message does not fix it. single stack moves into corp hangar work, but you use "select all" the items get locked and stay where they are. I now have a delivery hangar ful of lo...
- by DukeJoost1 - at 2008.11.12 09:00:00
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18. Any improvement for Job loading in Quantum Rise? - in Science and Industry [original thread]
Indeed. At least make it so those corp hangar locations are remembered per character for each type of industry and research jobs. And thanks for the recent change where the hangar location were not reset when selecting a facility :-) Fly safe.
- by DukeJoost1 - at 2008.11.03 19:09:00
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19. Small Auxiliary Power Array - in Science and Industry [original thread]
Being one of those collectors, i offer 20M each as well. Evemail reponse would be great. Fly safe.
- by DukeJoost1 - at 2008.10.29 14:55:00
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20. Overhaul to missions and agents - in Player Features and Ideas Discussion [original thread]
Signed, since the increase in the number of faction hit missions effectively stops me from missioning for the evening, since i need to wait four hours before i can reject it and ask a new one. Why ? I wish to preserve my good faction standings si...
- by DukeJoost1 - at 2008.09.17 22:04:00
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