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1. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
At the moment my BC piolt is not granting any reduction in cycle time when he forms the gang, and activaes the gang assist mod. He has leadership 5, foreman 5, director 5, and Warfare link specialist 5. Perhaps he'll be able to give a bonus once I...
- by Duradam - at 2006.11.29 19:22:00
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2. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Originally by: Kruugore RE DRONES You don't mention Advanced Drone Interfacting and the fact that a covetor/exhumer, if someone bothers to get advanced drone interfacing 5, can hold 10 Mining Drone II's. Are you sure that the ski...
- by Duradam - at 2006.08.17 03:43:00
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3. Mining in Mega vs Dom? - in Ships and Modules [original thread]
The drone bonus for the domi doesn't include a mining yeild bonus. However, the Domi has an extra mid slot, larger drone bay and is cheaper.
- by Duradam - at 2006.08.13 03:42:00
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4. RAVEN WARP SCRAMBLES MEGA AT 125KM - in Ships and Modules [original thread]
Originally by: Hanns just think of all the pople you killed who were like "omg i was so into warp when ginger killed me" But this is diffrent. I've only lost shuttles and haulers to Ginger, now he's lost a real ship! omg!
- by Duradam - at 2006.08.12 06:03:00
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5. (newbie help) Defensive ship?! - in Ships and Modules [original thread]
The blockade runner has good defense as well- not as good, but close, with built in warp strenght, and higher speed. This makes it easier to escape your opponent.
- by Duradam - at 2006.08.12 05:12:00
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6. Brutix Lvl 3's - in Ships and Modules [original thread]
Be prepared to change your hardeners based on the mission at hand.
- by Duradam - at 2006.08.12 05:08:00
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7. Astarte Vs Vamp-a-dom - in Ships and Modules [original thread]
What about tactics that focus on keeping out of Nos range? Seems like the vamp domi would be pretty weak beyond 20k, and med rails can easily work beyond that range.
- by Duradam - at 2006.08.11 19:20:00
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8. Whats a good lower level ship to running to empire space from low sec? - in Ships and Modules [original thread]
I'd agree with the Atron, or I often use an Incursus since I have a bunch of them around. Either way, 2 nanos in lows is nice. I can often get out of a bubble before I get targeted. Of course, for skillbooks, the best way is with a jump clone. :)
- by Duradam - at 2006.08.11 18:39:00
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9. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
I also got a theoretical 29% increase in ore per minute, from the 22.5% reduction in cycle time. I do not yet have a director 5 bc piolt to test it with though. I find it intresting that you say its not holding up in real testing. Do you have any ...
- by Duradam - at 2006.08.11 18:11:00
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10. [Guide] Mining- Figures and possibilities - in Ships and Modules [original thread]
Yes, this guide is still read! I refer others here often, and check back for updates myself.
- by Duradam - at 2006.08.01 19:31:00
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11. Solo PVP, Is bigger better? - in Ships and Modules [original thread]
Quote: As far as my Vexor vs my Thorax, I figured the 10% drone damage from my Vexor would be a small sacrifice for the Thorax's better shields, armor, structure higher powergrid and cpu and extra low slot. Per level. 10% per level. I've ...
- by Duradam - at 2006.07.07 23:17:00
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12. Pulse, Blaster, AutoCannon ???? - in Ships and Modules [original thread]
If the ship bonus isn't a factor, I'd pick autocannons, simply for the flexability of ammo selection. Always being able to select an ammo type optimal for the lowest resist of your target make them quite attractive, to me. I use hybrids however, d...
- by Duradam - at 2006.06.12 10:24:00
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13. Mining Foreman Link- Laser Optimization fixed? - in Ships and Modules [original thread]
Does anyone have any info about this module getting fixed soon?
- by Duradam - at 2006.05.24 02:53:00
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14. Mining Foreman Link- Laser Optimization fixed? - in Ships and Modules [original thread]
Is this module currently working as its item description says, working with stacking issues for a lesser bonus, or not functioning at all? If it is not working as intended, has any timeline been given for the fix?
- by Duradam - at 2006.05.23 06:49:00
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15. Logistics to Command ships, any point to work towards these? - in Ships and Modules [original thread]
I'm a newer player, but in my limited experiance, No. So far any time I've done a deadspace complex or mission with others, the first person to warp in gets targeted, and the npcs don't seem to change targets. It apears that if your support craft...
- by Duradam - at 2006.04.24 21:10:00
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16. [RMR] Tristan fittings - in Ships and Modules [original thread]
Edited by: Duradam on 02/03/2006 20:14:38 I'm struggling with a good setup for doing lvl 1 agent missions,where I'm sent to kill pirates- mostly frigates I think, sometimes drone swarms. I had 2 150mm scout guns on my first frigate and orbited...
- by Duradam - at 2006.03.02 20:13:00
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