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1. SA Crosspost: Hyperion In Review - in Wormholes [original thread]
Enthropic wrote: Nolak Ataru wrote: Would love to see you expand on your thoughts on the mass spawn distance changes other than "WH people hate it so it must be good" ditto. OP, what, in your eyes, is actually good about the mass-based ...
- by Durzel - at 2014.09.10 17:47:00
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2. Actual versus perceived risk - in Wormholes [original thread]
@Serendipity Lost You're mostly correct, except in the case of highsec holes (for example). Someone collapsing a highsec hole would've been totally safe - unless they derped on the polarisation timer - since they would be in jump range on both si...
- by Durzel - at 2014.09.09 15:25:00
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3. Actual versus perceived risk - in Wormholes [original thread]
On the one hand W-space just being blobs and blues everywhere is not good, but on the flip side people shouldn't be able to manipulate the mechanics so easily to have "safe PVE zones". If anything, ironically, this was easier in C5+ since collaps...
- by Durzel - at 2014.09.09 15:02:00
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4. Actual versus perceived risk - in Wormholes [original thread]
Perceived risk is what keeps carebears out of lowsec. Way back when I used to run missions exclusively, and if you believed half of what you read in the more popular PVE channels you'd think you'd blow up as soon as you jumped into any lowsec syst...
- by Durzel - at 2014.09.08 18:47:00
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5. Roaming sleepers, collapsing wormholes and the little guy - in Wormholes [original thread]
Whoops, yeah, sorry.
- by Durzel - at 2014.09.04 13:03:00
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6. Roaming sleepers, collapsing wormholes and the little guy - in Wormholes [original thread]
Jez Amatin wrote: Durzel wrote: I guess what I'm saying is let the dust settle and see where things are then. I'm sure CCP would not let w-space "die", but I don't imagine they are too bothered about people who are too risk averse and expec...
- by Durzel - at 2014.09.04 12:57:00
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7. Roaming sleepers, collapsing wormholes and the little guy - in Wormholes [original thread]
Rek Seven wrote: one or two essentially nerf wormholes without adding any new and interesting gameplay. A lot of people have been saying things like this, but it assumes that there wasn't a desire to shake up w-space in the first place by ma...
- by Durzel - at 2014.09.04 12:07:00
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8. Frig holes show info patched - in Wormholes [original thread]
I must be in a minority that would like to see wormhole "show infos" telling us practically nothing, but the visual telling those with a trained eye everything. "Show info" giving out all of the intel seems like the antithesis of w-space. Like ho...
- by Durzel - at 2014.09.03 20:27:00
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9. I can infinitely spawn wormholes to low-sec - in Wormholes [original thread]
I remember seeing something similar a while ago, but assumed it had been fixed when they fixed wormholes not just vanishing when they expired. If memory serves you would jump on the wormhole, it said something about it having already collapsed and...
- by Durzel - at 2014.09.03 14:54:00
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10. Sticky:Reserved #4 - in Wormholes [original thread]
Bleedingthrough wrote: In Jita after the patch... xxx wrote: [11:34:16] [11:34:16] Xxx > o/ [11:34:17] Bleedingthrough > hey [11:34:26] Bleedingthrough > are you a WH guy too? [11:34:32] Xxx > part time [11:34:36] Xxx > im a...
- by Durzel - at 2014.08.28 12:01:00
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11. Sticky:Reserved #4 - in Wormholes [original thread]
Probably pointless posting this as it'll get lost in the white noise, but hey ho... As these mass based jump changes are now live, CCP should give some serious thought to making it so that jumps from at least highsec use the old system of landing...
- by Durzel - at 2014.08.28 11:58:00
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12. Sticky:Reserved #4 - in Wormholes [original thread]
Syndiaan wrote: Hatshepsut IV wrote: Saisin wrote: ...The whole point of the mass change is to make collapsing more dangerous, and it only does so when the ships with higher mass don't get to jump back immediately. Except all the chang...
- by Durzel - at 2014.08.28 08:39:00
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13. Sticky:Reserved #4 - in Wormholes [original thread]
Terrorfrodo wrote: Rroff wrote: Only as pointed out it largely doesn't address the issue(s) it was supposed to while having a largely negative aspect on day to day activities for the sake of mixing up the dynamic in some fringe cases. If the...
- by Durzel - at 2014.08.27 17:31:00
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14. Sticky:Reserved #4 - in Wormholes [original thread]
Van Steiza wrote: Durzel wrote: If you can't support a capital that is likely to be at most around 5-10km in jump range then you shouldn't be jumping it in at all. What are you smoking have you even tested this? A phoenix on average ...
- by Durzel - at 2014.08.26 16:36:00
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15. Sticky:Reserved #4 - in Wormholes [original thread]
Van Steiza wrote: I would just like to add to this that I jumped an Archon and Dread through together and they were 20km away from each other. I did this to test the ranges that I would land in the event I was committing people to a fight agai...
- by Durzel - at 2014.08.26 15:30:00
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16. Sticky:Reserved #4 - in Wormholes [original thread]
People will deal with this like they've dealt with everything else. People who quit will be replaced by others more accepting of the change. The whole "sensor overlay will kill PvP' thing was supposed to be the killing blow for wormholes, and - g...
- by Durzel - at 2014.08.26 14:07:00
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17. Sticky:Reserved #4 - in Wormholes [original thread]
Onslaughtor wrote: I for one like this change. While it may seem detrimental to those who are very well integrated into the current system, I believe that is the point. This change makes rolling holes harder with only high-mass ships. In theory...
- by Durzel - at 2014.08.07 10:24:00
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18. Sticky:Reserved #4 - in Wormholes [original thread]
Pavel Sohaj wrote: Durzel wrote: I think this is a good change to be honest, and will shake things up a bit, which of course people will hate irrationally (though good comments have been made) The elephant in the room with this, and rage r...
- by Durzel - at 2014.08.07 10:17:00
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19. Sticky:Reserved #4 - in Wormholes [original thread]
I think this is a good change to be honest, and will shake things up a bit, which of course people will hate irrationally (though good comments have been made) The elephant in the room with this, and rage rolling, seems to be that people have a ...
- by Durzel - at 2014.08.07 10:04:00
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20. Distance that you're being ejected out of a wormhole depends on ... - in Wormholes [original thread]
Someone made a point (sorry forgot name) that currently rage rolling as an activity right now is one or two guys with the same couple of ship types doing the same thing over and over on total safety and confidence of well known mass mechanics whil...
- by Durzel - at 2014.08.04 01:42:00
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