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1981. Cruise missle evading npc defender missle - in Missions & Complexes [original thread]
Edited by: Durzel on 13/05/2008 12:22:54 Originally by: Gwendion * NPC defenders have a range of 20,000km (give or take) * Rockets/Standard take 1 defender to destroy. * Heavy/Hams take 2 defenders to destroy. * Cruise Take 3 defenders...
- by Durzel - at 2008.05.13 12:21:00
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1982. Muffin Factory in Crysis - in Crime and Punishment [original thread]
Originally by: Havohej Actually, crap happens does apply here. I know a lot of people like/respect the muffin guys, but they got corpthieved. MOST of the time, "my account got hacked" really means "somebody I trusted with my acct info has...
- by Durzel - at 2008.05.13 09:55:00
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1983. WTS FACTION BATTLESHIPS - in Sell Orders [original thread]
k good luck with the sale.
- by Durzel - at 2008.04.28 13:16:00
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1984. WTS FACTION BATTLESHIPS - in Sell Orders [original thread]
I saw one this morning for 850, unless you're only counting "Buy It Now" prices. I've also seen 2 on contracts recently for 793..
- by Durzel - at 2008.04.28 13:13:00
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1985. Caldari Navy Missions - in Missions & Complexes [original thread]
Edited by: Durzel on 28/04/2008 13:06:03 Originally by: Andrue Originally by: Bamchenko Can anyone offer advice on the best system to work Caldari Navy agents? I'd like to find a system or area with good lvl 3 and 4 agents clos...
- by Durzel - at 2008.04.28 13:05:00
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1986. Contracts "fuzzy end time" - in Issues, Workarounds & Localization [original thread]
Originally by: RaTTuS when they get to 1 day then it is always less than a day I've seen "Less than an hour" before on contracts, more than once.
- by Durzel - at 2008.04.28 10:39:00
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1987. Contracts "fuzzy end time" - in Issues, Workarounds & Localization [original thread]
Is there some reason I don't know of that contracts have no specific end time on them, only the number of days, "Less than a day" and "Less than an hour"? On top of this, it doesn't seem like even this system is accurate because I checked a contr...
- by Durzel - at 2008.04.28 08:37:00
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1988. Nightmare Level 4 - in Ships and Modules [original thread]
Edited by: Durzel on 28/04/2008 06:50:51 Originally by: Lord WarATron 1. True Sansha cap rechargers. Whats the point on a setup with tons of free fitting? Could you elaborate on this? Aren't cap rechargers pretty much a necessity o...
- by Durzel - at 2008.04.28 06:50:00
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1989. What should I spend my LP on ? (working for minmatar) - in Missions & Complexes [original thread]
Originally by: Scout McAlt Vir Hoon minmatar best agent, gives out almost 9k LP per mission with max skills! Build Reblic MWD and Republic Scrams. They got for CRAZY isk/lp ratio. Something like 7000isk/lp Does that valuation account fo...
- by Durzel - at 2008.04.26 12:45:00
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1990. Ganked on Missions (Lost 900m) - in Missions & Complexes [original thread]
Edited by: Durzel on 26/04/2008 12:41:23 Originally by: marie blueprint mission looters and salvage thieves a bane in this game. there are entire corps dedicated to this type of griefing ( it is griefing dont care what u think) had one...
- by Durzel - at 2008.04.26 12:39:00
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1991. Buying ISK or earning it in-game. - in EVE New Citizens Q&A [original thread]
ISK buying and selling GTCs for ISK is essentially the same thing, only difference is one is outlawed by CCP and the other is fully endorsed. CCP also like to talk about ISK farmers like they're automatically bad people but in reality what differ...
- by Durzel - at 2008.04.25 13:02:00
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1992. Nightmare - is it still gimped for PvE? (was it ever?) - in Ships and Modules [original thread]
Edited by: Durzel on 25/04/2008 01:23:43 Thanks for all the feedback One last question if I may.. I'm building up some different setups in EFT to get a feel for the ship. From what I've been able to tell so far from a day or so with a Tach...
- by Durzel - at 2008.04.25 01:23:00
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1993. Ganked on Missions (Lost 900m) - in Missions & Complexes [original thread]
Originally by: Tony Unrau I agree with the people saying "Why risk 900mill for 30mill?" A: It's the principle that it's HIGHSEC, ganking in highsec should be non existent. To be fair they probably did you a favour. I'd wager there would...
- by Durzel - at 2008.04.24 15:57:00
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1994. Apoc Level 4 Mission Trouble - in Ships and Modules [original thread]
Originally by: Tech2 God You speak sense, however I don't fancy the idea of getting my reputation up with Amarr Navy from level 1 to top level 4. Might try and bomb through them with a zealot or something. If only there was a missile boat ...
- by Durzel - at 2008.04.23 15:19:00
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1995. Apoc Level 4 Mission Trouble - in Ships and Modules [original thread]
Originally by: Tech2 God Well I've got 1mil in Missiles and some bits and pieces in shields, maybe I should bite the bullet and get a raven even if I only use for Guristas and Angel? Yeah, pretty much. Selectable damage types & zero tra...
- by Durzel - at 2008.04.23 14:48:00
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1996. Capacitor Rigs a short lesson - in Ships and Modules [original thread]
Really struggling to get my head around this.. See below pic: Using the above unfitted Nightmare, lvl 5 skills, no implants - peak recharge on the CCC version is 37.1, peak on SMC setup is 34. Because the recharge time is so different does this...
- by Durzel - at 2008.04.23 14:26:00
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1997. Laser crystals 101? - in Ships and Modules [original thread]
Edited by: Durzel on 23/04/2008 12:01:21 Thanks, dumb question but by "33+25" I assume you mean the Tach range was reduced to 33km and then raised by Sharpshooting V by 25km to 58km? Does the range nerf work off the unmodified optimal then? ...
- by Durzel - at 2008.04.23 11:58:00
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1998. Laser crystals 101? - in Ships and Modules [original thread]
Thanks, I'm not intending to move to a laser boat yet - was just getting a feel for them by sticking one on my CNR. Looks pretty, even if it's not doing a whole lot at the moment I'll carry on training up my Gunnery skills then...
- by Durzel - at 2008.04.23 11:43:00
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1999. Laser crystals 101? - in Ships and Modules [original thread]
I'm currently a missiles-only guy and pretty much totally clueless when it comes to the differences between the various charges you place on lasers, specifically Tachyons. I've got a basic understanding from looking at the attributes I think, see...
- by Durzel - at 2008.04.23 11:28:00
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2000. Dead space armor , and shield mods - in Sell Orders [original thread]
4. 90M
- by Durzel - at 2008.04.23 10:28:00
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