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1381. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Edited by: Durzel on 28/04/2009 20:49:37 Originally by: Endless Subversion Has anyone mentioned that sleepers switch targets and WILL target and dps your pilgrim. Also, passive drakes and nighthawks are the bane of the pilgrim. They'...
- by Durzel - at 2009.04.28 20:47:00
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1382. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Edited by: Durzel on 28/04/2009 14:10:31 Originally by: Morel Nova Edited by: Morel Nova on 28/04/2009 14:06:13 Originally by: Durzel I must admit I'd never thought of that. Whilst the fight would last a bit longer (slightl...
- by Durzel - at 2009.04.28 14:08:00
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1383. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Edited by: Durzel on 28/04/2009 14:00:17 Edited by: Durzel on 28/04/2009 13:58:27 Originally by: Benedikt Miloslav As such, I usually run with 2 small neuts and 1 med - the 2 meds setup is better against cap boosting ships, but a c...
- by Durzel - at 2009.04.28 13:57:00
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1384. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Originally by: Morel Nova I always go for injector over battery. even if the battery supplied enough cap not being instantly wtfbbq:ed when the target happen to have neuts is nice. Fair enough, I just find it a little disconcerting havin...
- by Durzel - at 2009.04.28 13:47:00
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1385. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Forget about NOS on the Curse (and the Pilgrim imo). If your target has more cap than you you'll never kill them, and if they have less cap than you then your NOS won't work at all .
- by Durzel - at 2009.04.28 13:38:00
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1386. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Originally by: Maisonian Tips Thanks a lot for that. I have a few questions, I hope you don't mind and hopefully it'll benefit the OP too: 1. Given the choice between a web and a 2nd TD which would you pick? 2. Would you always pick a ...
- by Durzel - at 2009.04.28 13:29:00
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1387. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Originally by: Thenoran Please guys, this is not a Curse thread. Curse doesn't have a Covert Ops cloak, and that's all the reason I need to want the Pilgrim instead. Balmer at 3mil is acceptable, thought they were like 11mil, must've been ...
- by Durzel - at 2009.04.28 12:47:00
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1388. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Edited by: Durzel on 28/04/2009 12:41:15 Originally by: honey bunchetta stuff But NOS assumes they have cap to begin with. If you NOS a ship down to zero cap then continuing to NOS them yields no benefit at all, and that 72 cap every...
- by Durzel - at 2009.04.28 12:40:00
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1389. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Originally by: Thenoran Originally by: Durzel Edited by: Durzel on 28/04/2009 11:30:30 Couple of points I've managed to glean from research on the same subject (I'm heading towards a Curse myself, though I may go Pilgrim instea...
- by Durzel - at 2009.04.28 12:18:00
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1390. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Originally by: honey bunchetta Edited by: honey bunchetta on 28/04/2009 12:03:09 Originally by: Morel Nova Originally by: Thenoran Is a Repper the way to go on a Pilgrim? definatly for two reasons: 1. you are solo ...
- by Durzel - at 2009.04.28 12:09:00
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1391. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Edited by: Durzel on 28/04/2009 11:30:30 Couple of points I've managed to glean from research on the same subject (I'm heading towards a Curse myself, though I may go Pilgrim instead as well): - 2 Egress Rigs perform worse than 1 Egress & 1 C...
- by Durzel - at 2009.04.28 11:29:00
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1392. Solo Pilgrim (Low-sec/W-Space) - in Ships and Modules [original thread]
Edited by: Durzel on 28/04/2009 11:20:24 Originally by: Thenoran Originally by: Omara Otawan Edited by: Omara Otawan on 27/04/2009 19:26:55 Originally by: Thenoran [Pilgrim, Solo Recon IV] Expanded Probe Launcher I...
- by Durzel - at 2009.04.28 11:19:00
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1393. PVP why did I not do this sooner? - in EVE General Discussion [original thread]
Forcing players to fight another player in the tutorial wouldn't work unless there was a way of excluding high-SP characters from running the tutorial at all, or running them in ships that are unkillable for a genuine noob in their starter ships. ...
- by Durzel - at 2009.04.28 10:56:00
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1394. New bomb type: Wormhole de-stabiliser - in Player Features and Ideas Discussion [original thread]
So an incumbent corp could lock down a WH system quite easily by having a stealth bomber on the inside dropping these bombs at any WH that they don't want anyone to access.... mmm'kay. Logistically it's already near impossible to assemble a suita...
- by Durzel - at 2009.04.28 09:29:00
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1395. BPO damage lottery...let loose the evil hand of fate. - in Player Features and Ideas Discussion [original thread]
Edited by: Durzel on 28/04/2009 08:58:44 Originally by: Cyberman Mastermind Edited by: Cyberman Mastermind on 27/04/2009 13:38:17 The solution is to boost invention, not nerf T2 BPOs or those who spent a lot of money to get them. ...
- by Durzel - at 2009.04.28 08:56:00
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1396. Make pvp more interesting at wormholes - in Player Features and Ideas Discussion [original thread]
Edited by: Durzel on 28/04/2009 08:34:50 Except if there's a bubble on the WH they're warping to, then they're boned. As a thought perhaps instead of wormhole-entrance-humping PvP you could think outside the box a bit, realise it's 0.0 with ...
- by Durzel - at 2009.04.28 08:32:00
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1397. Question about smartbombs in empire missions - in Missions & Complexes [original thread]
The problem is not so much hitting other things (note: SBs will hit your own drones too), but that you'll get no warning about when you do inevitably hit something you're not supposed to and CONCORD will just turn up and wtfbbq you. That, and u...
- by Durzel - at 2009.04.28 05:16:00
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1398. THE NAGLFAR...stop completely ignoring this issue - in Test Server Feedback [original thread]
Edited by: Durzel on 28/04/2009 04:49:07 Originally by: Ahz Originally by: CCP Abathur "give the ship additional turrets". Such a thing is simply not possible as the ship model only has locators for two turrets... I don't see...
- by Durzel - at 2009.04.28 04:48:00
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1399. CORPUM A TYPE, CORELUM, AMARR NAVY REP, DARKBLOOD EAN, TS CAP RELAYS - in Sell Orders [original thread]
6. TRUE SANSHA CAP RELAY 7. TRUE SANSHA CAP RELAY Offering 60m for these two. Contract them to me if you agree.
- by Durzel - at 2009.04.27 07:22:00
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1400. PVP why did I not do this sooner? - in EVE General Discussion [original thread]
Originally by: AllUrIskRBelongtoMee The way I have seen the game is that the worst part of pvp is the ship and pod loss. If you can't afford to lose them constantly then you wont have much fun in pvp if you get popped. So you always need s...
- by Durzel - at 2009.04.27 06:50:00
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