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1. Missing bp's? - in Player Features and Ideas Discussion [original thread]
Originally by: Jalmari Huitsikko I've noticed there's no blueprints for pos tower or containers etc. I think it would be fun to build your own towers for example. I wonder if there's some good reason not to have bp's for them or would it b...
- by Effei Gloom - at 2008.01.12 19:17:00
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2. Idea: Titans û weakest capitals in the EvE (Boost) - in Player Features and Ideas Discussion [original thread]
how about, remove DD and boost the clone vat bay? join IXC
- by Effei Gloom - at 2008.01.12 19:13:00
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3. Drone Bandwidth - in Player Features and Ideas Discussion [original thread]
Originally by: Rjaiajik Kajvoril I think the Bandwidth is flawed at present. We need modules and rigs that can increase bandwidth, that should fix the issue I think. I also think you need to learn English, reading that post was like being...
- by Effei Gloom - at 2007.12.13 01:00:00
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4. remove T2 BPOs from market - in Player Features and Ideas Discussion [original thread]
Originally by: Ellaine TashMurkon They just clutter maret tree space and no one ever trades them on market. bad idea they are traded, sold, lost whatever having market that lists them is a great help, good would be to list all t2 bpo ...
- by Effei Gloom - at 2007.12.11 14:10:00
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5. Make bookmark co-ordinates editable - in Player Features and Ideas Discussion [original thread]
yes, and i would enjoy a way to create your own bookmarks with entering the x,y,z coordinates. Though it shouldn`t be possibly to create any bm further off than 100au join IXC
- by Effei Gloom - at 2007.12.10 18:56:00
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6. Black Ops ships require 'Local' to be changed - in Player Features and Ideas Discussion [original thread]
How about a D E L A Y E D local channel ?! join IXC
- by Effei Gloom - at 2007.12.10 18:52:00
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7. The new jump bridges - in Player Features and Ideas Discussion [original thread]
max range is only 5 ly and you need SOV lvl3 to set them up so far i know its only possible to setup jump bridges between 2 pos of the same corp - next minnie Outpost bpc me:5 available in 25 days -
- by Effei Gloom - at 2007.06.23 20:25:00
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8. Reduce the number of capital ships in game. - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Well, if the game's focus shifts to bigger and bigger ship types, this will indeed at some point (soon (tm)?) make the game more and more unattractive for new players, as the 'norm' will be increasingly harder t...
- by Effei Gloom - at 2007.06.19 21:38:00
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9. Disable missle effects - in Player Features and Ideas Discussion [original thread]
Will we even see a "Disable all missle effects" missles make fleet battles / station attacks laggy as hell why not just add a "disable missle effects" shortkey, like the turret... effects. - next minnie Outpost bpc me:5 available in 25 days -
- by Effei Gloom - at 2007.06.19 21:06:00
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10. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
best idea to cut down pos spam, get this done - next minnie Outpost bpc me:5 available in 25 days -
- by Effei Gloom - at 2007.06.19 21:03:00
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11. So what happend to Constellation Defences? - in Player Features and Ideas Discussion [original thread]
not included in rev 2 - next minnie Outpost bpc me:5 available in 25 days -
- by Effei Gloom - at 2007.06.12 23:01:00
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12. Morphite Fix ideas - in Player Features and Ideas Discussion [original thread]
its up to 10K again so? - next minnie Outpost bpc me:5 available in 25 days -
- by Effei Gloom - at 2007.06.12 23:00:00
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13. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Effei Gloom Edited by: Effei Gloom on 06/06/2007 00:13:32 tactical pos placement lagg reduction pos spam reduction less pos¦s needed for SOV without any changes to existing pos moduls GREAT, signed One of the best...
- by Effei Gloom - at 2007.06.12 15:13:00
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14. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Laendra Originally by: Goumindong Edited by: Goumindong on 07/06/2007 19:38:26 No it really does, because the number of towers you need to maintain drops drastically. Edit: For the sake of arguement, which allia...
- by Effei Gloom - at 2007.06.08 01:20:00
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15. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Edited by: Effei Gloom on 07/06/2007 12:54:14 Originally by: Effei Gloom Edited by: Effei Gloom on 06/06/2007 00:13:32 tactical pos placement lagg reduction pos spam reduction less pos¦s needed for SOV without any changes to exi...
- by Effei Gloom - at 2007.06.07 12:54:00
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16. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Edited by: Effei Gloom on 06/06/2007 00:13:32 tactical pos placement lagg reduction pos spam reduction less pos¦s needed for SOV without any changes to existing pos moduls GREAT, signed - next minnie Outpost bpc me:5 available in 25 ...
- by Effei Gloom - at 2007.06.06 00:14:00
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17. Microminer killright via agent mission - in Player Features and Ideas Discussion [original thread]
how about: roids drop a kill right for random lvl4 mission wores - next minnie Outpost bpc me:5 available in 25 days -
- by Effei Gloom - at 2007.05.20 08:25:00
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18. The Stock Exchange - in Player Features and Ideas Discussion [original thread]
Four years gone and still not possibly to sell shares on market? Why not, so hard to introduce? If CCP is going to implement this, there should be an extra section to view how many Dividents were paid and when.... like the market graph sold ship...
- by Effei Gloom - at 2007.05.18 22:47:00
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19. When 0 km Autopilot ??? - in Player Features and Ideas Discussion [original thread]
Originally by: Auron Shadowbane there is no RP reason why AP cant warp to 0km, at least none I could come up. Maybe the ap is just unable to process the massive datastream of a moving and expanding universe as fast as a pod pilot's augmen...
- by Effei Gloom - at 2007.03.27 01:50:00
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20. ORE Capital industrial ship - in Player Features and Ideas Discussion [original thread]
Edited by: Effei Gloom on 16/02/2007 05:02:39 My view of ORE capital industrial ship skills req: Cap ship I Exhumer IV (is not a T2 ship) Ore Capital Mining Ships I price: 800-1.5 bill isk slots: 2-4 high slots (no turrets or launchers)...
- by Effei Gloom - at 2007.02.16 05:02:00
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