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1. New skillplans for miners? - in Revelations Testing and Development [original thread]
Originally by: Sir Drake Some mobile mining station would be nice. 2-3 strip miner resistance values like the hulk with lvl 4 or 5 and just as tankable some extra hi-slots for 1-2 mining command modules and a really big cargo hold (freigh...
- by Effei Gloom - at 2006.11.10 03:48:00
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2. Gangs in Kali - in Revelations Testing and Development [original thread]
i would like to see a chain of command in gang, so when the actuell "boss" lost his ship the next takes automatic leadership the "boss" should be able to set up a chain of 5 pilots to follow his leadership, therefore can link targets into gang o...
- by Effei Gloom - at 2006.11.07 18:35:00
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3. Warp to 0 only for sovereignity 0.0 space. - in Revelations Testing and Development [original thread]
Edited by: Effei Gloom on 06/11/2006 15:29:00 Edited by: Effei Gloom on 06/11/2006 15:28:04 YES , i like those new warp ins to 0 km Autopilot stays the same as it was before, so many pilots will approach gates at old STYLE Ingame exp...
- by Effei Gloom - at 2006.11.06 15:27:00
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4. Is the a picture of... - in Revelations Testing and Development [original thread]
Originally by: E'Veel P'Tiga Is thier any concept art of the new Gallente BS? Just currious as what it might look like. no sorry it had still the megathron placeholder design, maybe on thursday
- by Effei Gloom - at 2006.11.01 23:25:00
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5. Texture & design discussion T3 BS and T2 BC - in Revelations Testing and Development [original thread]
concept art for <maelstrom was: http://www.asgeirjon.com/gallery/displayimage.php?album=5&pos=7
- by Effei Gloom - at 2006.10.28 12:02:00
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6. Texture & design discussion T3 BS and T2 BC - in Revelations Testing and Development [original thread]
Edited by: Effei Gloom on 27/10/2006 22:15:20 The Maelstrom got a caldari texture, i miss the trashcase rusty design that we minmatar have learned to love the last years, its just too metallic for the common tech 1 BS it is. What do you thin...
- by Effei Gloom - at 2006.10.27 22:14:00
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7. Blueprint costs? - in Revelations Testing and Development [original thread]
the mineral req you can see in blueprint info, bpo are not sold but you can access the bpo info in market compared to mineral req a T3 bpo will cost about 1200 mill and a T2 BC 400 mill is my guess
- by Effei Gloom - at 2006.10.27 21:34:00
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8. Med Slot Rig - in Revelations Testing and Development [original thread]
so you could add a med slot to freighters
- by Effei Gloom - at 2006.10.27 21:02:00
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9. Invention discussion - in Revelations Testing and Development [original thread]
it looks like both T1 and T2 bpo of the new upgrades will go into lottery + invent... total of 90 new bpo the T1 bpo wont be NPC sold -> skill requirement listed
- by Effei Gloom - at 2006.10.27 20:36:00
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10. Exploration and Scan Probing in Kali - in Revelations Testing and Development [original thread]
how about a button to remove: 1. empty floating ships (boardable) like shuttle and noob ships...(empty ships inside FF) from scann results 2. ships of gang mates / alliance / corp mates / pilots with high standings from scannresults -> apply o...
- by Effei Gloom - at 2006.10.27 17:20:00
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