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1. DC II - now stacking nerfed - in Ships and Modules [original thread]
Thanks Stickle...cutting back on my coffee..and selling my tinfoil hat:(
- by Egil Kolsto - at 2007.06.15 20:42:00
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2. DC II - now stacking nerfed - in Ships and Modules [original thread]
Very cute fitted: DG Invulnv Gives 37.5 % Low DC II gives 12.5 % resists NET EM: 45.3125 PLEASE show me the math if that is NOT stacking nerfed!!!
- by Egil Kolsto - at 2007.06.15 20:36:00
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3. DC II - now stacking nerfed - in Ships and Modules [original thread]
Edited by: Egil Kolsto on 15/06/2007 20:41:33 Not sure if anyone else has noticed, just right out from mission, my EM rating clearly show that YES, DC are now indeed stacking nerfed. Time to re-thing the last lowslot!
- by Egil Kolsto - at 2007.06.15 20:31:00
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4. Rockets not travelling as far? - in Ships and Modules [original thread]
Could it have anything to do with the fact that rockets are treated as torpedos, aka not missiles? " 5% reduction in Signature Radius and 10% bonus to Missile Velocity per level" MY Interceptor skill is only at 1 but I am using Tech II standard m...
- by Egil Kolsto - at 2007.05.30 20:34:00
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5. 4 ravens...... - in Ships and Modules [original thread]
Borrowing from the other threads, damping two of them might be an idea? If you armour tank your meds are not taken up by Shield stuff like my Raven. Best defense against missile users is damping. Dual damp on ratting Ravens should give you enough ...
- by Egil Kolsto - at 2007.05.24 15:17:00
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6. eanm for shields? - in Ships and Modules [original thread]
Just checked in-game to make sure I wasn't wrong this time. With EM shield Comp II - the non-active resists are 6%. Meaning, I get a decent 15% non-active resists, not THAT crappy and quite cap friendly =P
- by Egil Kolsto - at 2007.05.08 16:57:00
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7. eanm for shields? - in Ships and Modules [original thread]
As most of the times, Pottsey is right. I have two of the compensation skills trained up and the Invuln field does provide some very minor improvements. Granted the active benefit FAR outweright the passive but it is still noticeabe particularly ...
- by Egil Kolsto - at 2007.05.08 16:24:00
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8. Mixed weapons on a Raven: Torps _and_ Cruise - in Ships and Modules [original thread]
Only serious problem I can see is an insane loss of efficiency. Unless you like to take it easy, you'll have a hard time keeping tabs on when to shoot next target. Myself, I know I need 12 cruise to take out a BC, with the different flight times ...
- by Egil Kolsto - at 2007.04.04 15:48:00
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9. Raven for lvl4's - what to upgrade first? - in Ships and Modules [original thread]
Current setup: "6 Limos torp/cruise launchers (as needed) 1 large NOS (sometimes) 2 (various) hardeners (thinking about going t2 right away) X-large sheild recharger (C5-L) regular sheild boost amp 2 cap regenerators (f-b10) 2 BCU's (cross-linked ...
- by Egil Kolsto - at 2007.04.03 17:15:00
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10. Rokh - DPS calcuation - in Ships and Modules [original thread]
Pardon my ignorance, I fly missile Lord CNR. Trying very hard to figure out, if I train for a Rokh (already have BS 5) with the roughly 120 days it takes to get into Large Hybrid Spec IV and support skills (man you need a lot for Guns) what can I...
- by Egil Kolsto - at 2007.03.09 17:43:00
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11. My Hulk in 0.0 Problem with certain rats. - in Ships and Modules [original thread]
Edited by: Egil Kolsto on 16/02/2007 17:39:33 Upgrade to Gist X Th/Kin and DG Invulnv? If your resists are too low...thats about all you can do. I have never been in 0.0, so I can't really comment on what works or not, but slapping 150M harden...
- by Egil Kolsto - at 2007.02.16 17:41:00
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12. Highest DPS - in Ships and Modules [original thread]
Originally by: Kehmor Originally by: Egil Kolsto Corvus: 8x Tech 2 Band torps - DPS 1285 Can use 5x Heavy II for additional DPS. you could probably achieve more using rare officer launchers. 5 tech II ogres with max skills is 3...
- by Egil Kolsto - at 2007.02.13 18:28:00
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13. Highest DPS - in Ships and Modules [original thread]
Originally by: welsh wizard Originally by: Egil Kolsto Well, not having tried the Corvus yet... CNR 7x Tech 2 with Rage torpedos - 1125 DPS before drones. But only when shooting planets. :P Well, you asked for the best DPS,...
- by Egil Kolsto - at 2007.02.13 18:18:00
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14. Highest DPS - in Ships and Modules [original thread]
Corvus: 8x Tech 2 Band torps - DPS 1285 Can use 5x Heavy II for additional DPS.
- by Egil Kolsto - at 2007.02.13 18:16:00
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15. Highest DPS - in Ships and Modules [original thread]
Edited by: Egil Kolsto on 13/02/2007 18:11:57 Well, not having tried the Corvus yet... CNR 7x Tech 2 with Rage torpedos - 1125 DPS before drones. Corvus 8x Tech 2 with Rage - 1285 DPS and can use 5x Heavy tech 2 drones
- by Egil Kolsto - at 2007.02.13 18:10:00
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16. Raven/CNR Rig ideas - in Ships and Modules [original thread]
I'd have to agree with Soc. Torp setup's main weakness is the explosion radius so something that reduce this and is not stacking nerfed with modules already used aka Bay Loaders and BCUs. Just for kicks I have fit shield extenders onto mine, 20k...
- by Egil Kolsto - at 2007.02.13 18:00:00
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17. Your first ship? - in Ships and Modules [original thread]
Ibis...my Ibis with its Civilian Gatling Laser and Mining Laser.. Jetti mining while my friend who has played for 10 months at the time I having a heart attack laughing. When he finally is able to breath, I am told to dock and there is a Kestrel ...
- by Egil Kolsto - at 2007.02.09 16:34:00
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18. Caracal Fitting for LvL2 Missions - in Ships and Modules [original thread]
No shield hardeners make me twitch. I used purely Assault launchers all the way to level 3. The heavies make your tank suffer so I skipped them for a third extender. My stock Caracal was 3x large shield Extenders II 2x Rat specific hardener II. ...
- by Egil Kolsto - at 2007.02.09 16:33:00
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19. Cruise Missiles (T1 vs T2): What do you use? - in Ships and Modules [original thread]
T2 launchers are faster, better capacity than named non-faction ones. They compare pretty much even with Dread Gurista ones, at cruise spec V. The main feature of cruise is their ability to hit Cruisers and BC without painters giving you another ...
- by Egil Kolsto - at 2007.02.09 16:31:00
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20. Myrmidon or Basilisk ? - in Ships and Modules [original thread]
Edited by: Egil Kolsto on 08/02/2007 18:55:50 If your plan is to support your main, why not turn the equation upside down. Send in a 100% passive Drake with MAX tank and dont worry about the dps. Slap on a single Heavy launcher to gain agro an...
- by Egil Kolsto - at 2007.02.08 18:41:00
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