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181. Which is better agent to run kill missions for? - in Missions & Complexes [original thread]
Originally by: Severian Wolf A level 4, Quality 13 agent in .5, or a level 4, Quality 17 agent in .6, or a Level 4, Quality 20 agent in .8? I can run for any of them, not sure what is preferred order of the three. Thanks for any help. ...
- by Egil Kolsto - at 2007.01.25 19:26:00
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182. Taking responsibility 4 yer own actions... - in EVE General Discussion [original thread]
Originally by: John Thorlake Have you EVER in any RL war heard of things such as fair play and honest and other such cozy things? No way. If you are smarter or simply outnumber your apponent you will win. Well, if you take this to t...
- by Egil Kolsto - at 2007.01.25 16:03:00
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183. Stupid ways to lose ships - in EVE General Discussion [original thread]
From my wee days, in some random high-sec system off of Jita. Just getting into my Cruiser (Osprey) and happily counting the obscene Isk I would make from jetti-mining. Out of the blue comes a sneaky character named Blind Man, stealing 1 ore from ...
- by Egil Kolsto - at 2007.01.25 15:57:00
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184. Utterly retarded level (mission) design concept - in Missions & Complexes [original thread]
Originally by: Zrakor Edited by: Zrakor on 25/01/2007 14:54:21 I know you would rather travel instantly to each new section, in fact I think a lot of people would like to simply be able to spawn pirates next to them on demand. However ...
- by Egil Kolsto - at 2007.01.25 15:51:00
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185. Storyline missions only? - in Missions & Complexes [original thread]
Well...do missions in Low Sec and dodge Pirates to make it more amusing or challenging. If not, the whole idea behind storyline missions IS that they are a special treat Not to mention that they all give huge faction swings compared to regular ...
- by Egil Kolsto - at 2007.01.25 15:48:00
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186. cerb lv 4 - in Missions & Complexes [original thread]
Very simnple passey. The "tactics" are the same as for level 3 missions. Warp in target shoot. If you find your resists are good enough without ratspecific. Good for you...in my Raven I use 4 tech II hardeners for their main damage:) Safe flying!
- by Egil Kolsto - at 2007.01.25 15:22:00
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187. LP Farming Charts (lvl4) - in Missions & Complexes [original thread]
mission: pirate slaughter (Gurista) Time: 41 minutes Lp's farmed: 7111 (Only 4 in both connection skills so far) Ship: CNR - 7x Cruise IIs
- by Egil Kolsto - at 2007.01.25 15:19:00
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188. What level 4 missions actually have warp scrambles? - in Missions & Complexes [original thread]
Might need a tad better setup to run level 4 afk as your other topic suggest...Mr Busy Man
- by Egil Kolsto - at 2007.01.24 20:29:00
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189. Basic missile skills - in Skill Discussions [original thread]
It gets quite funny when you jump into a Worm! Other than that Missile Pojection 5 = 1.5 times max speed Missile Bombardement 5 = 1.5 times flight time 1.5 * 1.5 * 3,750 (base speed) * 5 (base flight time) = 42,187.50 ALso note the post above..ad...
- by Egil Kolsto - at 2007.01.24 19:25:00
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190. WTS Rare Caldari Navy BCU****** - in Sell Orders [original thread]
Sure, I can start you out. 200M
- by Egil Kolsto - at 2007.01.24 16:59:00
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191. Heavy Launcher ROF - in Ships and Modules [original thread]
To answer your question quite simply. DG cost ISK and are fast. Tech 2 cost skillpoints and are fast. Since loosing a ship result in lost items, not lost skillpoints the tech 2 are slightly slower than Dread Gurista equivalent. Even at Level 5, t...
- by Egil Kolsto - at 2007.01.24 15:06:00
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192. Rigged ships - in Ships and Modules [original thread]
You free up the rig slots to try something else. Aka, the rigs go ka-poof and you can spend your Isk getting different rigs:)
- by Egil Kolsto - at 2007.01.19 23:37:00
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193. Kestrel Powergrid - in Skill Discussions [original thread]
Well, skills only: Base is 3750 m/s 5 second flight time Missile Projection give you 50% Velocity bonus at level 5 Missile Bombardement give you 50% Duration at level 5, so: 3750 * 1.5 = 5,625 m/s 5 * 1.5 = 7.5 Max range from skill only: 7.5 * 5,6...
- by Egil Kolsto - at 2007.01.19 17:54:00
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194. Mission Salvaging Database - in Missions & Complexes [original thread]
As a mission runner, severely turned off by the whole wreck part I now ask in local for you dedicated salvagers. Salia (forgot last name) got some decent parts last night from The Assault Lvl 4 (Gurista) not sure if she reads the forum or not. Hap...
- by Egil Kolsto - at 2007.01.19 16:55:00
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195. The Assault L4 - Need some info - in Missions & Complexes [original thread]
I got this mission last night and did a quick check on this forum. This post was about all the info I found. Slapped on 3x Kinetic, 1x Therm and my CNR was exited about potential challenge. Stage 1 I warp in and see a few cruisers and the gate 12...
- by Egil Kolsto - at 2007.01.19 16:53:00
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196. Mission running Raven setup - in Missions & Complexes [original thread]
Originally by: Asmodi Mhul Edited by: Asmodi Mhul on 19/01/2007 14:44:38 My mission set up is as follows...followed by my setup question Raven Highs 6 Arby cruises 2 Large ES500 NOS's Mids 1 TII Large SB Here's where I'm needing help ...
- by Egil Kolsto - at 2007.01.19 16:46:00
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197. A case of kidnapping - storyline mission - in Missions & Complexes [original thread]
Originally by: Alcon Loxan Ok here's the part I don't get. Everyone keeps mentioning individual groups, but in mine all the Mercs were in one group like 20k away from warp in. As soon as I warped in I started to fly away for range and 4 O...
- by Egil Kolsto - at 2007.01.19 16:41:00
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198. Tech 2 Cruise Missiles - in Skill Discussions [original thread]
If time is the short resource, get DG launchers instead of Tech II, they are better but more expensive. If you think your ship might get ganked, get Tech II launchers as with Spec V they have only slightly inferior launch rate to the DG (Dread Gur...
- by Egil Kolsto - at 2007.01.19 16:27:00
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199. Trying to raise my missile DPS... advice please - in Skill Discussions [original thread]
Very simple: Step 1 - skill into a Raven Step 2 - aquire cash for a Gist B X-large Step 3 - get a CNR Step 4 - max support skills for RoF and damage on chosen missile There are other paths but cruise missiles got me into my CNR within very reason...
- by Egil Kolsto - at 2007.01.18 22:28:00
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200. NOOOO!!! Yet another thread on defenders. - in Ships and Modules [original thread]
Originally by: Smagd Edited by: Smagd on 17/01/2007 18:09:00 And make them go after more than just the closest incoming. As said before, if you have say a Zor in a Cataclysm spamming Raven sending you a love string of 30 cruise missil...
- by Egil Kolsto - at 2007.01.18 20:23:00
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