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1. Launcher broken after patch - in Test Server Feedback [original thread]
I had the same issue, it appears that the new launcher has issues with space characters in the path. If you rename the spaces with underscores (" " to "_") it launches without issue.
- by EhonVonnre - at 2013.05.20 11:59:00
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2. What I have learned so far. Armor and Shield tanking - in Ships and Modules [original thread]
After flying both armor and shield tanked ships, here are my thoughts on armor/shield tanking: Shields: -Ideal for PvE, as the utilized mid-slots are not needed to tackle/jam/damp in a mission. -Low slot savings permit higher DPS output, which wi...
- by EhonVonnre - at 2011.07.20 11:46:00
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3. Manual Turret deployment Thoughts - in Player Features and Ideas Discussion [original thread]
Here is the Linkage Originally by: CCP Salvo The turrets had to be deployed and ready to fire as soon as you had locked your target. Leaving them inactive, and deploy when locking a target was the first thought, but due to some insane...
- by EhonVonnre - at 2011.06.22 14:27:00
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4. Capitals and the problems associated with them. - in Player Features and Ideas Discussion [original thread]
It seems that the addition of FBs to the MOM has made the ship OP. Why not make it a little more difficult to use FBs? What if FB launched like normal drones, but could not return to the drone bay or be scooped - only abandoned or destroyed? T...
- by EhonVonnre - at 2011.03.09 18:20:00
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5. If you could train ONE skill to lvl 5 - in Skill Discussions [original thread]
I'd have to go for Polaris frigate V (or racial cruiser V, if you want a serious answer)
- by EhonVonnre - at 2011.03.08 19:22:00
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6. Hybrid Rebalancing - response to CSM - in Player Features and Ideas Discussion [original thread]
Originally by: Whitehound No, it is this simple. Most people do prepare and fill their resistance holes on their tanks. You just do not fly around in a shield tanked ship and have only i.e. 12% EM-resistance on your shield tank or 20%-exp...
- by EhonVonnre - at 2011.01.17 12:56:00
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7. loophole in wardec system. CSM response asked for please - in Jita Park Speakers Corner [original thread]
I have no experience in wardec mechanics, but would this be a viable patch to current mechanics for this problem: When a corp A leaves an alliance with an active war vs corp B, corp A is automatically at war with corp B for 24 more hours. The 24 ...
- by EhonVonnre - at 2011.01.12 20:24:00
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8. Making mining more interesting - without minigames... - in Player Features and Ideas Discussion [original thread]
Having the cloud dissipate at a rate of N% per downtime will not happen. CCP is trying to remove daily downtime. IMO, reduction in lock ranges may be reasonable, but any damage which bypasses shields and targets armor/hull/weapons directly is n...
- by EhonVonnre - at 2011.01.10 20:54:00
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9. Sansha Incursions - effects on more players - in Player Features and Ideas Discussion [original thread]
Be sure to add "Lower mining laser/strip miner yield" *disclaimer: I haven't been mining in a few months
- by EhonVonnre - at 2011.01.07 20:35:00
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10. Drone Rigs - in Player Features and Ideas Discussion [original thread]
You could always use a sentry Ishkur . Good luck with that though. P.S. While I like the idea of all drone damage rig, I don't see it happening.
- by EhonVonnre - at 2011.01.06 19:32:00
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11. New missile type: Neuting missiles - in Player Features and Ideas Discussion [original thread]
While it is an interesting idea, there are drones for that. See here . If you need the more energy neutralizing than the drones can provide, just get a ship designed for such a thing.
- by EhonVonnre - at 2010.12.29 21:02:00
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12. Incursion Map - better labels needed - in Test Server Feedback [original thread]
When filtering for incursion sites, the highlighted systems tool-tip says "Incursion Active". -It would be nice if the tool-tip indicated the level of incursion (scout, vanguard, assault, headquarters) It would make the hunt for an appropriat...
- by EhonVonnre - at 2010.12.27 04:57:00
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13. Temporary skill point booster as a reward for holding SOV - in Player Features and Ideas Discussion [original thread]
tl;dr - No SOV holders do have bills to pay, but they also have benefits. SOV is NOT a requirement to living out in 0.0. It makes things much easier (jump bridges, system upgrades/anoms, etc) but is not required. (See wormholes) A skill boost f...
- by EhonVonnre - at 2010.12.19 21:51:00
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14. Whats wrong with Blasters/railguns and gallente and how to fix it... - in Player Features and Ideas Discussion [original thread]
Originally by: blake fallout I thought hybrid weapons (while now seems a little low on dps/tracking) (railguns -dont touch blasters) -where offset by Dones (though they do have good range) Ah, the drones argument. Here's an idea, balan...
- by EhonVonnre - at 2010.12.02 12:57:00
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15. Weapon Linking t2 - in Player Features and Ideas Discussion [original thread]
Stacking modules isn't that difficult for the server so long as the modules in the stack have the same attributes (cycle time, cap usage, etc.). The active armor/shield hardener stack would require a little fancy footwork to generate a new resist...
- by EhonVonnre - at 2010.12.01 13:03:00
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16. Have fire extinguishers ready cause these ideas will get flamed. lol - in Player Features and Ideas Discussion [original thread]
For the repair bubble - why not make it charge based, like cap charges?
- by EhonVonnre - at 2010.11.30 18:21:00
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17. Civilian combat trainer ship - in Player Features and Ideas Discussion [original thread]
Originally by: Valandril No, get over your jitters. I got over mine a while ago. It was just a thought.
- by EhonVonnre - at 2010.11.23 20:12:00
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18. Civilian combat trainer ship - in Player Features and Ideas Discussion [original thread]
I am suggesting a new ship type for players wanting to get a little pew pew, but aren't quite over the jitters of losing a ship yet. I present the civilian combat trainer! Basic stats match typical noob-ship (no drone bays on this one). 2 High sl...
- by EhonVonnre - at 2010.11.23 17:26:00
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19. Hi-sec Mining Claim Marker - in Player Features and Ideas Discussion [original thread]
Go directly to lo-sec, they have what you want without the beacon. While the idea of claiming a small area of space is an interesting one, hi-sec is not the place for this. (disclaimer - I mine some in hi-sec, but not often) Lo-sec sounds more l...
- by EhonVonnre - at 2010.11.22 20:38:00
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20. Drones, fighters, fighter bombers. How to - in Player Features and Ideas Discussion [original thread]
I for one like the idea of having a short (2 would be fine with me) list of targets for drones to attack. It fixes 2 problems I have with drones: 1. Drone AI - my drones are always set to "Focus Fire" yet they don't always seem to do so. They ...
- by EhonVonnre - at 2010.11.16 13:07:00
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