Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
1. WTF Are we paying taxes/fees to NPC's? - in EVE General Discussion [original thread]
Originally by: Mr Kidd Edited by: Mr Kidd on 07/12/2009 16:15:17 Originally by: Chi'kote I agree with the post about "take an economics class." Isk sinks, money supply, inflation, etc. etc. If you've already taken a high schoo...
- by El Yatta - at 2009.12.09 13:25:00
|
2. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
Rigs need to be more SPECIALISED. If I want a better cap stable ship, I shouldn't just slap on a CCC to get the best possible results. CCC, if it should even exist (I think not) should have the smallest bonus because its the most versatile. That ...
- by El Yatta - at 2009.12.09 12:02:00
|
3. A new and unique ship class. - in Player Features and Ideas Discussion [original thread]
I want to see non-combat non-mining ships, as the next group of non-lethal ships. -Where's my car transporter? I need to move 5-10 rigged assembled bs at once, where's my freighter that's all ship bay not cargo bay? -Where's my junker? Cheap, l...
- by El Yatta - at 2009.12.09 11:54:00
|
4. 1mil ehp legion - in Ships and Modules [original thread]
Originally by: Katarlia Simov Originally by: MyForumSlave Does anybody have a reasonable Spider-RR-legion-fit? Gang would be 3 legions and a damnation as fleet booster! Wheres the spider RR coming from then ? Adaptive Aug...
- by El Yatta - at 2009.12.08 16:00:00
|
5. What can be done to fix missiles, take two. - in Ships and Modules [original thread]
Originally by: Allen Ramses Anyway, the changes made to the OP used the same scaling mechanics, but the numbers were what others wanted. I think short range missiles (as proposed) would be too powerful, and have too long a range. Long ra...
- by El Yatta - at 2009.10.04 13:26:00
|
6. What can be done to fix missiles, take two. - in Ships and Modules [original thread]
Edited by: El Yatta on 02/10/2009 16:14:36 Originally by: Allen Ramses Quote: ... You do not see the air of superiority being projected by most people in this thread, as well as the last one? If I ever have any hostile tone, i...
- by El Yatta - at 2009.10.02 16:14:00
|
7. What can be done to fix missiles, take two. - in Ships and Modules [original thread]
Oh dear. Same thread, same attempt to nerf torpedoes for reasons of "numbers scaling nice" while breaking SEVEN non-Raven torpedo battleships, with no justification even attempted in the OP. I just don't get why you bothered - surely you must hav...
- by El Yatta - at 2009.09.29 22:26:00
|
8. Missiles - What is wrong with them, what can be done to fix them. - in Ships and Modules [original thread]
Originally by: Allen Ramses *Sigh* Fine. I give up. There is no way I am going to be able to go into every single detail about how missiles are flawed, which apparently is required to demonstrate how ANYTHING is wrong. Also, a guy can't e...
- by El Yatta - at 2009.09.27 22:29:00
|
9. Missiles - What is wrong with them, what can be done to fix them. - in Ships and Modules [original thread]
Edited by: El Yatta on 27/09/2009 14:16:49 Wow, oh just wow. Notice how the Geddon out-damages and out-tanks the raven at close range, but can instantly switch out to >50% more range than the raven can acheive, with the click of a button, ...
- by El Yatta - at 2009.09.27 14:17:00
|
10. Missiles - What is wrong with them, what can be done to fix them. - in Ships and Modules [original thread]
Edited by: El Yatta on 27/09/2009 14:11:57 Originally by: Allen Ramses ... I dont know, how about a demonstration that doesn't have the numbers carefully massaged to look better for your comedicly tragic argument? 1) Comparing Me...
- by El Yatta - at 2009.09.27 14:11:00
|
11. Missiles - What is wrong with them, what can be done to fix them. - in Ships and Modules [original thread]
Edited by: El Yatta on 26/09/2009 11:07:49 Originally by: Allen Ramses Originally by: El Yatta I'll repeat the chief of these - what balance issue are you actually solving? Because the autistic drive to make all the numbers fit...
- by El Yatta - at 2009.09.26 11:06:00
|
12. Missiles - What is wrong with them, what can be done to fix them. - in Ships and Modules [original thread]
Originally by: Allen Ramses I honestly can't believe it. How is it possible for someone such as you to become popular with your sheer amount illegitimate logic? Oh yeah. Internet. Originally by: Liang Nuren Also, if you notice, pr...
- by El Yatta - at 2009.09.25 21:25:00
|
13. Missiles - What is wrong with them, what can be done to fix them. - in Ships and Modules [original thread]
Originally by: Allen Ramses Concerns OMG YUO KILLED MAH TROP RAVEN! Yes, yes I did... Oh wait, no I didn't. I brought torps back down to where they SHOULD be. The Raven having insufficient firepower is the result of a missing launche...
- by El Yatta - at 2009.09.20 13:33:00
|
14. CCP & Industrial Expansions - in Science and Industry [original thread]
Edited by: El Yatta on 14/09/2009 22:29:05 I WANT TO MAKE IMPLANTS OUT OF CORPSES AND/OR BITS OF OLD IMPLANTS I GOT FROM CORPSES. _______________________________________________ Mercenary Forces
- by El Yatta - at 2009.09.14 22:28:00
|
15. New Blood Raider ships are absolutely awesome \o/ - in Ships and Modules [original thread]
Originally by: Emperor Ryan Still no drone bay on the friken Cruiser and Frigate, or slots to do decent damage and neut stupid blood radiers Bahaha, you dont know what you're talking about. The Ashimmu has too MUCH dammage - it has 4 l...
- by El Yatta - at 2009.09.13 11:43:00
|
16. Pirate ship changes for Dominion - in Test Server Feedback [original thread]
Good changes! however - 1) Why is the Ashimmu better at damage AND using its utility highs (uberneuts) than the Phantasm? Notice how this doesn't carry over to the Bhaal/Nightmare, where the NM gets another 25% damage bonus on 8 effective turrets...
- by El Yatta - at 2009.09.12 11:32:00
|
17. Faction test feedback - in Test Server Feedback [original thread]
I couldn't make the test, but have extensive experience with some of these ships on TQ, namely the Guristas and Serpentis. I havent really used the Angel or Blood, so wont comment. Sanshas are awesome. 1) Guristas The problem with this is that t...
- by El Yatta - at 2009.09.02 16:25:00
|
18. Swap Nightmare BS Bonuses plz - in Ships and Modules [original thread]
Originally by: Ranvaldy Edited by: Ranvaldy on 02/06/2009 18:51:49 Originally by: Constantine Arcanum Originally by: Ranvaldy change bonuses because i am lazy edit:Oh ye and as Amarr i totally need caldari BS lvl...
- by El Yatta - at 2009.06.03 13:37:00
|
19. The gap between battleships and capitals. Can it be filled? - in Ships and Modules [original thread]
What a horrific idea. Its been a while since I saw a proposed ship class that obsoleted battleships, marauders, black ops, and to some extent, dreadnaughts, and yet has no function or role of its own to distinguish it from those classes. ______...
- by El Yatta - at 2009.05.23 21:14:00
|
20. Stealth Bomber - A step in the right direction..but no cigar - in Ships and Modules [original thread]
Originally by: Ginko Joukai Edited by: Ginko Joukai on 19/05/2009 18:23:15 Originally by: Wannabehero Who says you have to kill your target in one salvo? One-shot killing everything is not a fun or productive aspect in any mul...
- by El Yatta - at 2009.05.19 18:44:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 30 40 50 60 |
First page | Previous page | Next page | Last page |