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401. Titan Area of Effect, a counter to small ships and drones. - in Player Features and Ideas Discussion [original thread]
Originally by: Val'Dore Relatively simple solution would be adding in a Titan only module that was basically a Point Defense Missile Launcher (extremely high RoF) that uses special missiles that are basically a hybrid between FOF Cruise an...
- by El'Niaga - at 2011.05.05 10:25:00
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402. Super carrier self refit - in Player Features and Ideas Discussion [original thread]
Bad idea, as shadow points out above.
- by El'Niaga - at 2011.05.05 09:27:00
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403. Titan Area of Effect, a counter to small ships and drones. - in Player Features and Ideas Discussion [original thread]
We do not need the AOE DD back as it was. A more limited form like 15km radius or something of that nature might be okay, but not something that hits the whole grid.
- by El'Niaga - at 2011.05.05 09:25:00
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404. more GM's in game - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon Originally by: KristineKochanski Originally by: El'Niaga You do know they use GM cloaks right, and oftentimes are at big battles to test what your asking right? (If they don't use the GM clo...
- by El'Niaga - at 2011.05.05 09:22:00
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405. Separate the Empires - in Player Features and Ideas Discussion [original thread]
No
- by El'Niaga - at 2011.05.05 09:14:00
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406. ECM Ship for Gallente, Minmatar and Amarr - in Player Features and Ideas Discussion [original thread]
ECM is the EW specialty of the Caldari Amarr need a Tracking Disrupting Battleship Gallente need a Remote Sensor Dampening Battleship Minmatar need a Target Painting Battleship All 3 in the mold of the Scorpion, ECM is king because CCP gave the...
- by El'Niaga - at 2011.05.05 09:11:00
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407. tech 2 and moon goo. - in Player Features and Ideas Discussion [original thread]
Should move to make Moon Goo into MI much like trade goods and stuff became PI. I think it's the most logical solution.
- by El'Niaga - at 2011.05.04 05:36:00
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408. idea: cross faction items - in Player Features and Ideas Discussion [original thread]
I like the idea of more faction mods that require mores skills to use. However I think such should be mostly loot or experimental ideas (invention). What I'd really love to see is for t3 to be developed more fully. Then have t2 bpos seeded on the...
- by El'Niaga - at 2011.05.04 05:33:00
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409. Fix Corporate Recruitment! - in Player Features and Ideas Discussion [original thread]
Originally by: Ruze Ahkor'Murkon Originally by: El'Niaga While your idea seems interesting it probably wouldn't work for EVE. The reason it wouldn't work is alts. The best way currently is to ask someone for their API then you ha...
- by El'Niaga - at 2011.05.04 05:28:00
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410. CCP=morons - in Player Features and Ideas Discussion [original thread]
I'm all for removing insurance on the current piloted ship when one performs a criminal action.
- by El'Niaga - at 2011.05.04 05:25:00
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411. more GM's in game - in Player Features and Ideas Discussion [original thread]
You do know they use GM cloaks right, and oftentimes are at big battles to test what your asking right? (If they don't use the GM cloak or invulnerable GM ships it has been shown both sides will gleefully shoot them down).
- by El'Niaga - at 2011.05.04 05:15:00
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412. Skillbook Writing - in Player Features and Ideas Discussion [original thread]
I'd require a Library module on a POS to make skillbooks but I like the idea of player made ones. I know folks will argue it removes isk sinks, prices will rise.....no it won't. Game economies don't work like real economies. Trit is still far belo...
- by El'Niaga - at 2011.05.04 04:47:00
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413. Cloaks on Sabres - in Player Features and Ideas Discussion [original thread]
Umm you know this isn't unique to Sabres right? After all it applies to all the following: Heretic, Devoter, Broadsword, Flycatcher, Onyx, Eris and Phobus. However as others pointed out bubbles are not targeted effects and thus that's why they c...
- by El'Niaga - at 2011.05.04 04:19:00
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414. New Dev Blog: The new EVE forums - technical underpinnings - in EVE Information Portal [original thread]
Originally by: Meissa Anunthiel Originally by: Chruker Other than that the biggest flaw in the forum is that you chose not to include the content of the old forum. They consulted previous CSMs on the matter, and given the volu...
- by El'Niaga - at 2011.05.02 13:25:00
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415. New Dev Blog: The new EVE forums - technical underpinnings - in EVE Information Portal [original thread]
Quite frankly no matter how much you try to explain it away, simple truth is you messed up. The whole team did, no one double checked anyones work, the team leader did not check to make sure basic security requirements were met, and there was no Q...
- by El'Niaga - at 2011.05.02 12:45:00
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416. New Dev Blog: A toast to another eight years (at least) - in EVE Information Portal [original thread]
I've been here almost 6 years. I've enjoyed it but I see problems in recent expansions. Need to get back to ship/mod expansions or I think the game will stagnate and die a slow lingering death. We need an expansion of probably 50 or more ships to...
- by El'Niaga - at 2011.04.30 07:59:00
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417. Ice Mining Drones - in Player Features and Ideas Discussion [original thread]
To do it you'd need a special Capital Ice Mining Ship, something with a cargohold big enough to hold the ice, perhaps a dedicated ice bay on it (like the rorq's ore bay), sufficient drones space to carry the ice mining drones, and perhaps addition...
- by El'Niaga - at 2011.04.30 07:49:00
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418. Cloaked ships again / but a decent option not the simple probedrop - in Player Features and Ideas Discussion [original thread]
I liked my idea of tachyon bubbles and a gas torpedo to decloak in the last thread better. Infrared could be made to be less than background space so it would be hard to find one using infrared.
- by El'Niaga - at 2011.04.30 07:43:00
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419. Electromagnetic Pulse - in Player Features and Ideas Discussion [original thread]
I could see an Ion Cannon type effect that disables a ship being an alternative to the normal doomsday. I thought we were getting alternate ones.... I think AOE weapons are needed to control the drones but an EMP Pulse that disables for so many m...
- by El'Niaga - at 2011.04.30 07:39:00
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420. Ice Mining Drones - in Player Features and Ideas Discussion [original thread]
Keep in mind a block of ice is 1000 m3, the drones would have to be about fighter size, I'm not against the idea though.
- by El'Niaga - at 2011.04.30 07:07:00
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