Pages: [1] 2 3 |
1. Gallente HACs - now they both suck - in Ships and Modules [original thread]
These nos changes render short range warfare a waste of time, the whole reason nos is so powerful is that its hard to get into range to use it. Now theres no reason to get close to a target just sit back at 150-200km and slug it out. All CCP seem ...
- by El'jonson - at 2007.07.30 19:21:00
|
2. The Myrmidon Discussion Thread - in Ships and Modules [original thread]
I notice alot of whining about 'it shouldn't have the same power as a domi'. If you look at the mineral cost it costs nearly as much as a domi. Also if you want turrets fly a brutix.
- by El'jonson - at 2006.10.25 09:58:00
|
3. The Myrmidon Discussion Thread - in Ships and Modules [original thread]
I would swap a few high slots for 200m3 drone bay, after all the description does say it has a huge drone bay which 100m3 isn't. Also vexor has 75m3 and the domanix has 375m3, so having 200m3 is about mid way so seems about right.
- by El'jonson - at 2006.10.24 17:34:00
|
4. now that we know that the tier 3 BS will not be drone boats - in Ships and Modules [original thread]
This is a super idea as lets face it who actually uses turrets on the Domi I think a 5% to armor resistances would make an excellent change, also as the new tier 3 gallente bs seems drone challenged if you are a drone user why shouldn't you be ...
- by El'jonson - at 2006.07.26 06:07:00
|
5. Thanatos stealth nerf - in Ships and Modules [original thread]
Looking at the Thanatos stats to see if it had the bonus for drone control modules, I noticed that the fighter damage bonus has been nerfed from 10% to 5% per lvl To make it even worse they havent applied the bonus to the carrier that will let ...
- by El'jonson - at 2006.06.22 12:25:00
|
6. The Minmatar Carriers - in Ships and Modules [original thread]
While I agree that the mini carrier is 'broken' lets remember that the gallente one is the most expensive to build by around 65mil isk. The mini carrier bonus should be altered to use speed like other ships of its races design. How about 5% to j...
- by El'jonson - at 2006.05.08 10:02:00
|
7. Gang mining modules ??? - in Ships and Modules [original thread]
ok I can see the ice one on the market but where have the ore and drone ones got to. CCP overlooked them again or are they only avaliable at ORE stations again ?
- by El'jonson - at 2006.01.24 08:51:00
|
8. Hulk repachaging bug ?? - in Ships and Modules [original thread]
Just got a Hulk when I tried fitting in into a hauler it said that it required 250,000 m3. Tried assembling and repackaging it still hasn't worked. Anyone else noticed this ?
- by El'jonson - at 2006.01.07 16:27:00
|
9. Ice mining upgrade module broken ?? - in Ships and Modules [original thread]
Have just tried out the new ice mining upgrade module, however my ice mining times go up not down I have ice mining lvl 4 and ice miner 1s so without upgrades it takes 480 secs per cycle. However after I fit 1 of the modules it goes up to 484.5...
- by El'jonson - at 2005.12.29 22:17:00
|
10. [RMR] when will these modules be added - in Ships and Modules [original thread]
Yes please answer the guys question, I and others have posted in alot of forums asking this very question and got no response P.S. Don't forget the skills to go with the modules
- by El'jonson - at 2005.12.21 10:44:00
|
11. Needful Things For Mining -> RMR - in Ships and Modules [original thread]
Yep again the miners are bottom of the pile I have tried posting this same thing on the development thread and gotton no reply from the devs or anybody else, does go to show that there are a decreasing amount of miners in game. All the new stu...
- by El'jonson - at 2005.12.19 07:31:00
|
12. New drones, modules and what not - in Ships and Modules [original thread]
After reading all 37 pages (yes i am a drone lover) I think the main point that I would like to see changed is the number of drones that a 'drone carrier' can use at once. I think that most drone carrier pilots wouldn't mind losing 5 drones but to...
- by El'jonson - at 2005.11.04 16:06:00
|
13. New drones, modules and what not - in Ships and Modules [original thread]
After reading all 37 pages (yes i am a drone lover) I think the main point that I would like to see changed is the number of drones that a 'drone carrier' can use at once. I think that most drone carrier pilots wouldn't mind losing 5 drones but to...
- by El'jonson - at 2005.11.04 16:06:00
|
14. New drones, modules and what not - in Ships and Modules [original thread]
erm i have a large mining barge and there is no way i'm mining in it in low sec that why all the miners keep on about mining drones. Whenn ccp give us a ship just for low sec mining then we will stop moaning.
- by El'jonson - at 2005.11.02 22:32:00
|
15. New drones, modules and what not - in Ships and Modules [original thread]
erm i have a large mining barge and there is no way i'm mining in it in low sec that why all the miners keep on about mining drones. Whenn ccp give us a ship just for low sec mining then we will stop moaning.
- by El'jonson - at 2005.11.02 22:32:00
|
16. New drones, modules and what not - in Ships and Modules [original thread]
How about just leaving the 'drone carriers' abilities at what they are, ccp are still 'killing off' 5 drones from normal ships and 5 from each drone carrier. Maybe the Moros abilities need tweaking a bit but the proposed changes are really turning...
- by El'jonson - at 2005.11.02 18:29:00
|
17. New drones, modules and what not - in Ships and Modules [original thread]
How about just leaving the 'drone carriers' abilities at what they are, ccp are still 'killing off' 5 drones from normal ships and 5 from each drone carrier. Maybe the Moros abilities need tweaking a bit but the proposed changes are really turning...
- by El'jonson - at 2005.11.02 18:29:00
|
18. New drones, modules and what not - in Ships and Modules [original thread]
Well i fail to see how thats right i thought that the reason for reducing the max number of drones to 5 was to relieve server lagg, if this is true then all the ships that have their special abilities altered should be able to do the exact same th...
- by El'jonson - at 2005.11.02 17:41:00
|
19. New drones, modules and what not - in Ships and Modules [original thread]
Well i fail to see how thats right i thought that the reason for reducing the max number of drones to 5 was to relieve server lagg, if this is true then all the ships that have their special abilities altered should be able to do the exact same th...
- by El'jonson - at 2005.11.02 17:41:00
|
20. New drones, modules and what not - in Ships and Modules [original thread]
Yea it is a mess it would solve alot of problem if they still let the drone carrier ships specials alone that way it could use a max of 10 drones. Making drone carrier ships have the same number of drones as all other ships sounds stupid.
- by El'jonson - at 2005.11.02 17:25:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |