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1. Socket Closed - in Issues, Workarounds & Localization [original thread]
Well submitted 2nd bug report with the info that the dev asked for and its been 'attached to defect', hopefully this will get fixed soon otherwise I think some reinbursement would be fair.
- by El'jonson - at 2008.12.17 10:45:00
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2. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Can this account be reactivated please. Thanks
- by El'jonson - at 2008.10.30 07:04:00
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3. Test server: Requests for account reactivation and unbanning - in Test Server Feedback [original thread]
Please reactivate this character thanks.
- by El'jonson - at 2008.10.25 18:34:00
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4. Covert jump portels - in Test Server Feedback [original thread]
DOH...Its been a long day at work, i'm glad some has a dictionary.
- by El'jonson - at 2007.10.26 22:50:00
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5. Covert jump portels - in Test Server Feedback [original thread]
Was just woundering if the new covert jump portels are using the same jump portel skill is the cost for this skill going t be lowered a bit, at the moment its 450 mil . This is only just less than the dred and carrier skills added together which...
- by El'jonson - at 2007.10.26 19:03:00
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6. New Dev Blog, Nozh on Carriers Redux, Part II - in EVE Information Portal [original thread]
I like the modula carrier idea as long as by specialising our carriers in one area we gain abilities above what it is now... Combat we lose most corp and ship bay but gain damage, tank and resistence to ew. logistics can use 5 fighters the drone...
- by El'jonson - at 2007.10.24 11:23:00
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7. Questions For Carrier Pilots - in EVE General Discussion [original thread]
Like I proposed in my earlier post I can't see why the carrier still can't do a bit of everything as long as you can choose through modules what you lose/gain. You are fitting for a fight fine u fit 'battle command center' this means a stupid ship...
- by El'jonson - at 2007.10.24 06:02:00
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8. Eos nerf: No! - in Test Server Feedback [original thread]
CCP seem to hate gallente they are nerfing alot of gallente ships with this surposed drone fix, why not just come out and say it ccp hate drones because they cause lag. Anyone know how I can swap my gallente skills for caldari and my carrier ski...
- by El'jonson - at 2007.10.23 21:26:00
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9. Questions For Carrier Pilots - in EVE General Discussion [original thread]
1. What do you use your carrier for? Name all the activities you use it for (ALL activities). Bit of everything, thats why I choose a carrier above a dred its a 'jack of all trades'. 2. How much support do you feel you should need when you field...
- by El'jonson - at 2007.10.23 11:51:00
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10. Petition for carriers and moms to stay the way they are. - in Test Server Feedback [original thread]
/signed with 2 accounts (was going to start a 3rd but not if this goes ahead)
- by El'jonson - at 2007.10.23 06:14:00
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11. Supercaps, Caps, Drones and Fighters, a New Zulupark Blog - in EVE Information Portal [original thread]
Carriers and MS are fine, they shoulf kick ass and if someone is dumb enough to go 1 on 1 tough luck. As most of the carrier and MS pilots have pointed out its rare that they go into battle with no surport so making this change is a waste of time....
- by El'jonson - at 2007.10.21 14:05:00
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12. Nerf's changes and fixes, oh my! How you can help stop the insanity! - in EVE General Discussion [original thread]
I agree with the Rells on this one, the constant nerfing and buffing depending who whines the loudest is very annoying. Nos does have a counter thats to stay out of range, so if your fighting against someone/some group or a ship type that uses nos...
- by El'jonson - at 2007.08.02 16:26:00
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13. Gallente HACs - now they both suck - in Ships and Modules [original thread]
These nos changes render short range warfare a waste of time, the whole reason nos is so powerful is that its hard to get into range to use it. Now theres no reason to get close to a target just sit back at 150-200km and slug it out. All CCP seem ...
- by El'jonson - at 2007.07.30 19:21:00
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14. New Ship Idea: Picket Ships - in Player Features and Ideas Discussion [original thread]
Yea v good idea and we do need a few capital ships (mini dreds/carriers) that can be used more as day 2 day ships. Having said that for 500 mil what I could use is say a ship with say tripple the hitpoints etc of a tier 3 bs, that can mount 1 capi...
- by El'jonson - at 2007.03.27 19:47:00
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15. Myrmidon: Needs more dronebay or not? - in Revelations Testing and Development [original thread]
The Myr will cost twice the cost of tier 1 bc so thats about 45mil. Therefore unless it has the firepower (drone wise) of near a Domi I can't see this ship being used at all, why send 45 mil when u can save a bit more and buy a Domi that can fit m...
- by El'jonson - at 2006.11.15 18:30:00
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16. Myrmidon Proposal #1134 - in Revelations Testing and Development [original thread]
I agree completly the Myr needs a drone bay of 225m3 as this is half way between the vexor and domi. I think all the whiners forget that nos isn't limited to gallente ships and u can infact fit them on other ships. Raven with nos and t2 torps anyo...
- by El'jonson - at 2006.10.30 07:38:00
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17. Fighters. - in Revelations Testing and Development [original thread]
Basically what all drone specialists want is for drones to be treated as anoughter 'full' weapon system, instead of the surport weapon that most people see them as. Drones need to be able to last longer in a fight, wether this is through more hp ...
- by El'jonson - at 2006.10.29 11:20:00
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18. Fighters. - in Revelations Testing and Development [original thread]
As someone who uses drones in combat alot I have to agree they need alot more hp, or they could just reduce the sig radius on drones and fighters alot making weapons do alot less damage to them. This would probably be alot more realistic than havi...
- by El'jonson - at 2006.10.26 20:45:00
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19. Drone Hitpoints Should be Increased Too - in Revelations Testing and Development [original thread]
As someone who uses drones in combat alot I have to agree they need alot more hp, or they could just reduce the sig radius on drones and fighters alot making weapons do alot less damage to them. This would probably be alot more realistic than havi...
- by El'jonson - at 2006.10.26 18:10:00
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20. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
The Myr is a DRONE BOAT !!! please don't try and turn it into a 1/2 drone 1/2 gunboat. If u want to use turrets fly a brutix. Tier 2 bc will cost twice tier 1 so the cost of a Myr is around 45-50 mil, this is alot closer to the cost of a tier 1 b...
- by El'jonson - at 2006.10.26 12:34:00
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