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1. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
CCP Ytterbium wrote: We fully acknowledge having to re-train for ships you can already fly is not appealing at all. It's more than "not appealing", it's downright repugnant. In my opinion, a better solution would be to give people who alread...
- by Elaron - at 2012.03.06 18:29:00
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2. EVE Online: Incarna 1.0 Feedback Thread - in EVE Information Portal [original thread]
Edited by: Elaron on 22/06/2011 22:18:22 The new turrets look good, even if the corresponding icons are a bit lacking in usability. Captain's Quarters was an interesting five minutes of exploration. The view from the dock balcony was a nice t...
- by Elaron - at 2011.06.22 22:17:00
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3. New Dev Blog: CarbonIO and BlueNet: Next Level Network Technology - in EVE Information Portal [original thread]
Awesome dev blog. I can't wait to see the results when the tech benefits of CarbonIO/BlueNet really start to be taken advantage of.
- by Elaron - at 2011.06.20 16:22:00
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4. ôCreate A Starshipö The Final Vote - in EVE Information Portal [original thread]
Originally by: Fiskebent please don't make access to Eve content depend on 3rd party websites. This. I'm sorry, CCP, but this is a very shoddy move on your part.
- by Elaron - at 2010.12.30 17:00:00
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5. New Dev Blog: Courier Missions Revamp - in EVE Information Portal [original thread]
Originally by: CCP Jasonitas But that doesn't mean we won't keep this analysis up. This is only a first step. There's plenty more that we can do and will do. Based on previous experience with balancing promises, there's a good chance th...
- by Elaron - at 2010.05.20 17:49:00
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6. New Dev Blog: Courier Missions Revamp - in EVE Information Portal [original thread]
Originally by: CCP Tallest Giving one faction a clear advantage over another faction is necessarily bad; players of all factions should have access to similar resources. Balanced missions among factions also help to spread out EVE's popula...
- by Elaron - at 2010.05.19 18:58:00
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7. New Dev Blog: Awesome Looking Planets - in EVE Information Portal [original thread]
An interesting Dev Blog, certainly. Thank you for the detail. However, could I request the next one (which I hope will be soon) be about an upcoming feature please?
- by Elaron - at 2010.01.20 01:16:00
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8. New Dev Blog: The EVE Repair Tool and You - in EVE Information Portal [original thread]
Originally by: Symeon Dodevsky lol WOW has had a repair tool for the longest time, and since I've used both and they both do pretty much the same thing I would say no on Eve being the first to add this to their client. CCP actually is behi...
- by Elaron - at 2009.12.04 22:05:00
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9. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: CCP Hammer Hi, everyone And again, a CCP representative talks only about the mothership rollback and does not appear to have listened to the Minmatar dreadnought pilots concerns about the Naglfar. Why did CCP revert the ...
- by Elaron - at 2009.11.20 23:50:00
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10. New Dev Blog: Capital Ships In Dominion - in EVE Information Portal [original thread]
Originally by: Seriously Bored I can see how with its current damage bonuses, the Nagfar would become a ridiculous beast. However turning it back into a mandatory dual-weapon system ship, and throwing another level 5 skill on top of it (C...
- by Elaron - at 2009.11.20 07:41:00
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11. New Dev Blog: Facing Destiny - in EVE Information Portal [original thread]
Another excellent tech blog. Thank you for the good read!
- by Elaron - at 2009.09.11 14:28:00
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12. New Dev Blog: The way of the PLEX - in EVE Information Portal [original thread]
Originally by: Hikaru Kobayashi So as you see here, CCP does not actually æmake moneyÆ from this system other than the playerÆs regular fees they would otherwise also receive, and a higher number of active players, which is good for everyo...
- by Elaron - at 2009.08.11 18:50:00
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13. New Dev Blog: Tranquility Department of Public Safety - in EVE Information Portal [original thread]
I read it as encouraging new players to join corps, not form them.
- by Elaron - at 2009.07.16 02:55:00
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14. New Dev Blog: I accidentally the entire market - in EVE Information Portal [original thread]
Originally by: CCP Diagoras Thanks a lot for the comments regarding Minmatar so far though, they'll be passed on Thank you for that assurance. I hope you don't resent the hijacking of the discussion thread too much, but the game's most...
- by Elaron - at 2009.06.20 03:59:00
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15. New Dev Blog: I accidentally the entire market - in EVE Information Portal [original thread]
Originally by: CCP Diagoras Regarding Minmatar, there doesn't seem to be any real consensus on why their battleships are the least popular. If you have any theories on why this is, feel free to discuss this in the comments thread. Becaus...
- by Elaron - at 2009.06.17 16:28:00
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16. New Dev Blog: Making Our Backside Bigger - in EVE Information Portal [original thread]
With Nehalem-EP breaking TPC-C records and the coming Nehalem-EX being an obscenely powerful lump of silicon , it's a good time to be evaluating this kind of hardware.
- by Elaron - at 2009.06.12 20:45:00
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17. New Dev Blog: Quarterly Economic Newsletter for Q1, 2009 - in EVE Information Portal [original thread]
Originally by: CCP Spectrum Mostly data like this is used now for internal game design, which is of course great, but expect some of these to trickle down to the players in some form or another as well as a lot of other interesting data. ...
- by Elaron - at 2009.06.05 15:57:00
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18. New Blog: Hardware Upgrades! - in EVE Information Portal [original thread]
Originally by: CCP Mindstar That is actually a big unknown for us at this point. We have had various experts in the field claiming anything between a 5% and 100%+ performance increase. One of the things about the EVE server is that it is...
- by Elaron - at 2009.02.17 05:02:00
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19. New Dev Blog: Strategic Cruisers - in EVE Information Portal [original thread]
Originally by: CCP Lemur Player can save their own fittings and corps can save fittings for their members too. And if you have all stuff available you can just click "fit". I take it this will only work if the requisite modules are on y...
- by Elaron - at 2009.02.12 17:42:00
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20. New Blog: More Queue Queue - in EVE Information Portal [original thread]
It's great to see, and it solves what has historically for me been the single biggest issue with skill training; tail ends and shorties. Also, for me, the 24 limit represents the best compromise between the need to encourage players to log in and ...
- by Elaron - at 2009.02.04 18:01:00
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