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1. Voice Chat - in Revelations Testing and Development [original thread]
Originally by: Nate D We will not see the voice chat feature on the 28th of November with the rest of Kali 1. Originally by: kieron Vivox voice chat will be added on its own in a forthcoming patch in December. This patch will be ...
- by Elaron - at 2006.11.25 23:58:00
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2. Voice Chat - in Revelations Testing and Development [original thread]
I noticed that as well. One can only surmise that CCP believes that it's not ready for prime-time at the moment. Which, to be fair, it wasn't. Elaron It is never too late to correct the mistakes of the past.
- by Elaron - at 2006.11.23 21:51:00
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3. Voice Chat - in Revelations Testing and Development [original thread]
Originally by: Your Boss I know that nobody wants to hear this, but... what a bunch of cheap cry-babies. <snip the rest of the badly formatted lash-out> Personally, the cost is pretty trivial. I'll merrily pay for it, and I dare...
- by Elaron - at 2006.11.22 18:13:00
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4. EVE , Vivox and windows 2000 - in Revelations Testing and Development [original thread]
What puzzles me is what does a voice communications application want with an API relating to Windows Terminal Services? Elaron It is never too late to correct the mistakes of the past.
- by Elaron - at 2006.11.21 18:51:00
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5. Voice Chat - in Revelations Testing and Development [original thread]
Still can't join voice. Another bug report with DXDiag and logserver capture submitted. Elaron It is never too late to correct the mistakes of the past.
- by Elaron - at 2006.11.21 18:42:00
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6. Time to unnerf some missile related modules/skills? - in Revelations Testing and Development [original thread]
Originally by: TigCobra Also, make it where heavy tech 2 missle launchers dont cost as much as tech2 seige launchers and 425mm rail gun II's This is a function of the market on Tranquility. As such, what is there for the devs to do? El...
- by Elaron - at 2006.11.21 13:48:00
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7. A development methodology question - in Revelations Testing and Development [original thread]
Originally by: HankMurphy we'd all like to hear the exact stats months before they come out, but to be fair, no one can forsee how these ships will perform until they put them out there for pilots to test w/ various setups. I'd rather th...
- by Elaron - at 2006.11.17 13:43:00
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8. Voice Chat - in Revelations Testing and Development [original thread]
Edited by: Elaron on 17/11/2006 13:14:32 I'm disinclined to shell out for it unless I can actually get it to work. Two nights I have tried it, across two versions of the client, and nothing. Some more documentation from CCP about how it works...
- by Elaron - at 2006.11.17 13:14:00
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9. Voice Chat - in Revelations Testing and Development [original thread]
Originally by: Nate D Originally by: Elaron Would like to test Vivox, but I can't get into it at all. All I get is a bunch of "Error logging into voice chat please try again" messages. DX is fully up to date, and I've even repatch...
- by Elaron - at 2006.11.15 14:11:00
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10. Voice Chat - in Revelations Testing and Development [original thread]
Would like to test Vivox, but I can't get into it at all. All I get is a bunch of "Error logging into voice chat please try again" messages. DX is fully up to date, and I've even repatched from Tranq client. I'm putting in a bug report with atta...
- by Elaron - at 2006.11.15 03:06:00
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11. Anyone know where the new patch is? - in Revelations Testing and Development [original thread]
Edited by: Elaron on 12/11/2006 17:55:49 Bah, too slow! Probably they're testing something that needs to be (presumably urgently) fixed on TQ. I'm sure Kali testing will resume soon enough. Elaron It is never too late to correct the ...
- by Elaron - at 2006.11.12 17:54:00
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12. Help Minmatar !!! - in Revelations Testing and Development [original thread]
Also, having to reload every 10 - 100 shots (depending on weapon and ammo type) isn't that bad of a disadvantage compared to hybrids and lasers. Hybrids have to contend with cap as well as ammunition, and cap is a greater constraint. And lasers al...
- by Elaron - at 2006.11.09 22:50:00
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13. Two Concerns over Rigs and their manufacture - in Revelations Testing and Development [original thread]
Originally by: Vasiliyan Rells: at the moment every single NPC drops a wreck, so there will be no shortage of parts in most regions. I predict that prices will be in the 1m-10m range for most rigs. And why is this a problem? Elaron ...
- by Elaron - at 2006.11.09 16:51:00
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14. Tuxs Reasoning behind the 50% hp increase - in Revelations Testing and Development [original thread]
Originally by: Soratah Rather than a boost to HP with little or no justification, CCP should of strengthened or developed new modules to resist damage. The problem there is that it raises the spectre of too easily achievable unbeatable...
- by Elaron - at 2006.11.09 16:48:00
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15. Tuxs Reasoning behind the 50% hp increase - in Revelations Testing and Development [original thread]
Originally by: Queen Hades I REALLY hate the idea of upcoming "energy warfare". This would make pvp dull. Small unit and skirmish combat in EVE is already dominated by cap warfare. However, most people don't fully realise this because ...
- by Elaron - at 2006.11.09 15:59:00
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16. Who blew up my pos on test!?!? - in Revelations Testing and Development [original thread]
To be honest, that was my thought as well, but I left my comment open as I don't know the precise circumstances the OP was in. Elaron It is never too late to correct the mistakes of the past.
- by Elaron - at 2006.11.08 19:13:00
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17. Who blew up my pos on test!?!? - in Revelations Testing and Development [original thread]
I got the impression that the Devs and BHs removed the POSs that came across to SiSi from Tranquility. Of course, that would mean that the OP's starbase would have been removed when the last mirror went live for Kali testing, if it had been up at ...
- by Elaron - at 2006.11.08 18:19:00
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18. Better solution to Artillary and alpha and HP boost. - in Revelations Testing and Development [original thread]
Oveur stated at the time of the last hit point boost that reducing the effectiveness of alpha strikes was a fully intended consequence of boosting hit points. Tuxford has posted (see sticky in Ships and Modules) about a possible 5% increase in the...
- by Elaron - at 2006.11.05 18:05:00
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19. WARP TO 0! - in Revelations Testing and Development [original thread]
Confirmed, it's on SiSi right now. Autopilot warps you to 15km, manual warping allows you to go all the way to 0m. Elaron It is never too late to correct the mistakes of the past.
- by Elaron - at 2006.11.03 22:27:00
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20. Feature Complete.... - in Revelations Testing and Development [original thread]
Edited by: Elaron on 02/11/2006 14:15:52 They stated that Kali 1 is feature frozen, not complete. Slight difference - it meant that CCP is not going to add any more features to it. Missing items - that's probably content issues. The devs have...
- by Elaron - at 2006.11.02 14:15:00
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