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1. 1389: Server Side Patch & BPO / Research slot losses - in Test Server Feedback [original thread]
I don't want to go through the details here (in case I'm completely wrong and its a false alarm) - can someone pm me to discuss. (I'll post details only if requested by a DEV/ Moderator) Bug report/ petition also logged
- by Eldariel - at 2004.02.24 23:53:00
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2. Bug Thread, 1378++ - in Test Server Feedback [original thread]
Edited by: Eldariel on 03/02/2004 10:14:34 Cross post from General just in case the thread there gets missed ... *ALL NOTED ON TQ 1378* BUGS: -------- Chat - chat text entries lost from view if chat window switched (corrected once som...
- by Eldariel - at 2004.02.03 10:12:00
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3. It's unfair - in Test Server Feedback [original thread]
Actually I'm affected - I have 3000-4000 T2 components sitting in my hangar ...
- by Eldariel - at 2004.01.29 12:17:00
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4. It's unfair - in Test Server Feedback [original thread]
Quote: It's not about moaning and whining, CCP had the full right to fix the value of T2 items, only they SHOULD have informed us about it. Only problem with that is everyone and their grandmother would have refined all their T2 componen...
- by Eldariel - at 2004.01.29 11:12:00
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5. 1375: People & Places - Corp Members - in Test Server Feedback [original thread]
Just as a follow up thought (given the indicated changes to security in the dev chats) ... Folders implemented in this way could be used to allocate meta-security profiles. i.e. at folder creation define a security profile associated with the fol...
- by Eldariel - at 2004.01.22 09:42:00
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6. 1375: People & Places - Corp Members - in Test Server Feedback [original thread]
Edited by: Eldariel on 22/01/2004 01:31:48 Quick Suggestion (not really a bug) Given that all the other tabs in here now sort by folder view, why not extend this functionality to corp members too. Provides consistency across the interface an...
- by Eldariel - at 2004.01.22 01:28:00
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7. Ceo get notified about person quiting. - in Test Server Feedback [original thread]
A visual indicator that it a corp member hasn't logged in for a long time wouldn't go amiss as well (e.g. 1 moths inactivity) Would sure help with the cleaning process for corp security ...
- by Eldariel - at 2004.01.14 23:23:00
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8. Assets window needs a serach facility - in Test Server Feedback [original thread]
Edited by: Eldariel on 12/01/2004 14:14:55 Search function would be very welcome. The option to disable icons might be useful as well (speed up retrieval and scrolling), although these look better in 1368 In fact - both the assets window and...
- by Eldariel - at 2004.01.12 14:12:00
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9. Items to be found on Chaos? - in Test Server Feedback [original thread]
Join the testing corp on chaos Simply join chat channel eve-chaos when you are logged in to the test server and ask for instructions etc
- by Eldariel - at 2003.12.18 10:07:00
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10. Full Proxy (50) - really annoying - in Test Server Feedback [original thread]
Edited by: Eldariel on 15/12/2003 21:01:02 I remember the days when we used to struggle to get six people on there at the same time (not for performance reasons I might add!) Numbers will probably drop off a bit again after the patch - unti...
- by Eldariel - at 2003.12.15 21:00:00
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11. 50- full proxy - in Test Server Feedback [original thread]
It's a smaller box so it's capped ...
- by Eldariel - at 2003.12.13 03:39:00
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12. Skills and next Friday's patch - in Test Server Feedback [original thread]
My money's on a release just in time for christmas
- by Eldariel - at 2003.11.16 21:46:00
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13. The new blueprint distribution system - in Test Server Feedback [original thread]
Edited by: Eldariel on 16/11/2003 13:47:44 Quote: Quote: Just because someone's never seen a wheel before doesn't mean to say they wouldn't be able to come up with the idea for one in isolation But we arenŠt talking about develo...
- by Eldariel - at 2003.11.16 13:41:00
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14. The new blueprint distribution system - in Test Server Feedback [original thread]
Edited by: Eldariel on 16/11/2003 11:11:01 Research doesn't have to have a pre-requisite, otherwise nothing would ever get invented... Just because someone's never seen a wheel before doesn't mean to say they wouldn't be able to come up with...
- by Eldariel - at 2003.11.16 11:03:00
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15. The new blueprint distribution system - in Test Server Feedback [original thread]
Edited by: Eldariel on 16/11/2003 02:25:50 I'm not saying lower end BPs won't be profitable for a time - but you can bet the megacorps will be selling A/B IIs as well. The market will get saturated with the "good" low end items real fast (unle...
- by Eldariel - at 2003.11.16 02:22:00
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16. The new blueprint distribution system - in Test Server Feedback [original thread]
Edited by: Eldariel on 15/11/2003 22:56:01 Quote: And you should have already have the BP from tech I I keep seeing this and I really can't understand it. It's self perpetuating - only those with massive ISK resources at their dispos...
- by Eldariel - at 2003.11.15 22:53:00
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17. Enough is Enough - in Test Server Feedback [original thread]
My mistake Redundancy - wasn't looking at the date of the first post - apologies .... Still agree with you that having research tied to the amount of ISK at your disposal would be a bad thing though
- by Eldariel - at 2003.11.07 10:18:00
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18. Enough is Enough - in Test Server Feedback [original thread]
Edited by: Eldariel on 06/11/2003 09:59:48 Quote: Some tech level 2 stuff is out there, but the question you need answered is specifically how the blueprints for tech 2 will be distributed, which as far as I know, has never been asked / ...
- by Eldariel - at 2003.11.06 09:52:00
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19. The new blueprint distribution system - in Test Server Feedback [original thread]
Edited by: Eldariel on 05/11/2003 20:24:59 Quote: a few ppl will get the good BPs early. it s like winning the lottery. it will not involve any tactic at all but cause lot s of frustration to other players You're assuming that the p...
- by Eldariel - at 2003.11.05 20:20:00
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20. The new blueprint distribution system - in Test Server Feedback [original thread]
Edited by: Eldariel on 05/11/2003 16:58:48 Why would another player bring you a highly desirable and rare skill pack which you can only aquire through agent missions (for e.g.), or a rare npc drop that is a pre-requisite for research of a hig...
- by Eldariel - at 2003.11.05 16:55:00
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