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381. The Planetary Interaction Button, and Why it NEEDS to be Moved. - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: Thelonious Blake wrote: And I guess you'd also say that one of the best PvPers in the game panicked and he should improve himself by not panicking and don't post in the forum, right? Go back under your bridge. Well, ...
- by Elenahina - at 2015.03.18 18:20:55
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382. The Planetary Interaction Button, and Why it NEEDS to be Moved. - in Player Features and Ideas Discussion [original thread]
It's almost like CCP does this on purpose to generate content. You know, like Bridge To and Jump.
- by Elenahina - at 2015.03.18 18:11:21
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383. High-Sec Bumping Game Mechanic - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Because people...feel that CCP should protect them from their own failures. So it's pretty much like real life and all the inane warning labels we have now?
- by Elenahina - at 2015.03.18 18:09:16
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384. CCPlease: Simplify "per level" bonus presentation of T2 sh... - in Player Features and Ideas Discussion [original thread]
Because back in the days of skill point loss when you died, it mattered. You could lose level 5 from the T1 ship skill, but still be able to fly the T2 ship, so the % per level mattered. Now it's just a matter of convenience - easier to leave it ...
- by Elenahina - at 2015.03.18 01:21:11
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385. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Colette Kassia wrote: Lets all stop crying and look forward to the next logical step. Allow capitals to be disassembled (reprocessed) into their constituent cap-ship components without the usual 50% loss of material (allow the assembly array t...
- by Elenahina - at 2015.03.12 16:51:43
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386. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: In terms of isk and time they are the end game of ships, to me . Marginalize them or delete them, and there is nothing for me to strive for. Finally, people love to kill them and kill them regularly. There is not the same ...
- by Elenahina - at 2015.03.12 16:50:35
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387. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: However, I think some people are missing is that alliances like GSF and NCDOT took years to acquire their capitals and supercapitals and even longer to acquire sov and sometimes lose that sov. If we used that argument eve...
- by Elenahina - at 2015.03.12 15:28:18
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388. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Odracir Atosc wrote: Is this a troll post ? Yes. And not a very good one.
- by Elenahina - at 2015.03.11 19:15:28
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389. JumpFreighter and his Drones - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: My kingdom for a damage control... God, have mercy on them, they know not what they do.
- by Elenahina - at 2015.03.11 11:23:06
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390. URI scheme to replace the public IGB functions - in Player Features and Ideas Discussion [original thread]
PsychoticSmurf wrote: Hi, im suggesting the implementation of an URI scheme like eve:// so stuff like this could be done: eve://openCharacter(1859175334) eve://showInfo(12345) eve://showMap(1234566789) ... etc see https://wiki.eveonline.com...
- by Elenahina - at 2015.03.10 13:43:02
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391. JumpFreighter and his Drones - in Player Features and Ideas Discussion [original thread]
TrickyBlackSteel wrote: Hello. You all know jumpfreighters and how much they cost(7kkk),maybe we can add some drones for defending such a big ship,(in like star trek movies),lets take a case,a jf jumping trough gate and an interceptor tackle hi...
- by Elenahina - at 2015.03.10 13:40:22
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392. CCP Fozzie and His nerf super ordeal. - in Player Features and Ideas Discussion [original thread]
Memphis Baas wrote: vikari wrote: CCP should teleport them to the nearest station (in most cases that is the system you are in) and offer a perfect reprocessing event. At least we can get our money back then. Um, ok, so capitals are worth...
- by Elenahina - at 2015.03.10 13:38:01
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393. Container within a container - in Player Features and Ideas Discussion [original thread]
Inifinitely nesting containers runs into many of the same issues infinitely nested groups do on, say, a security access sytem. It can create long running queries while the system tries to load up all the objects contained in that root group. From ...
- by Elenahina - at 2015.03.10 13:26:41
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394. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: afkalt wrote: EvilweaselFinance wrote: Trollceptors fundamentally don't fit the "effective control of the grid" argument. The things that can hit an orbiting snaked-out interceptor are few and far between and require very s...
- by Elenahina - at 2015.03.09 17:53:44
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395. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Leeloo Fee wrote: . remove 'Truesec' Agreed. Adding treusec killed nullsec income for your line memebers - this is why so many of them have incursion and mission alts in highsec. It's the fastest way for them to make money, and it scales in...
- by Elenahina - at 2015.03.09 17:48:10
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396. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Super Noodle wrote: Fozzie, can you please scrap this entire plan you've come up with to rework sov and start over from scratch. It's garbage. No, it's really not. There are some issues, but it's better than what we have now. Of course tun...
- by Elenahina - at 2015.03.09 17:28:40
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397. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
DeadDuck wrote: restrict the enthosis link to cap ships. Say hello to the new meta - same as the old meta, but now worse, because you HAVE to have caps and supers to take sov. Thanks no.
- by Elenahina - at 2015.03.09 17:26:09
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398. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Murkar Omaristos wrote: And limit the number of entosis modules that can be activated against a target corp at one time so small gangs cant just all spread out to different systems and wreak total havoc. Absolutely ******* no. This is exactl...
- by Elenahina - at 2015.03.09 16:15:07
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399. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
John McCreedy wrote: Doesn't this just lead to escalation which is what the proposed change is meant to remove? That said, is there anything wrong with escalation initially? There really is nothing wrong with escalation, in and of itself, ...
- by Elenahina - at 2015.03.09 14:47:38
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400. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Tora Bushido wrote: Elenahina wrote: Tora Bushido wrote: Just disable reps and microwarps when using it. Then ship size would matter as much. You need to disable ABs as well, or we'll from Trollceptors to Troll Phatasms At least it ea...
- by Elenahina - at 2015.03.09 14:31:06
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