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441. Modify non-targeted interdiction for Interceptors - in Player Features and Ideas Discussion [original thread]
At this point the change you want is unnecessary. Plenty of interceptors still die. As an example, Agony has killed 28 interceptors in the last week alone. If that should change, then it might be time to look into an idea like this.
- by Elenahina - at 2015.01.27 15:12:36
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442. Shield and Armor module equality - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I expected a thread about how shield and armor tanks aren't equally viable. I wasn't expecting this. Yeah, me too. I have no words.
- by Elenahina - at 2015.01.27 15:06:47
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443. The in game removal of Titans and supercaps? - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: Prt Scr wrote: If you use a POS , I think it's not all that much to ask to sometime maybe clear a few NPC off of it or rep it if it got reinforced. Fixed it for you. If the sleepers become very active it will severly ...
- by Elenahina - at 2015.01.27 15:05:46
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444. Make at least 1 amarr recon use lasers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Frostys Virpio wrote: Nariya Kentaya wrote: Lugh Crow-Slave wrote: this is because they focus on nuets meaning you want as many highs for those neuts as you can get as well nuets need the most cap out of all ewar...
- by Elenahina - at 2015.01.26 20:03:29
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445. So now that we can see damage to our drones in the bay... - in Player Features and Ideas Discussion [original thread]
Mornak wrote: Elenahina wrote: The tweak I would propose is that you reduce your max number of drones in space by 1 for every drone under repair. If you already have too many drones in space, you have to call one (or more) back to initiate t...
- by Elenahina - at 2015.01.26 19:27:12
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446. So now that we can see damage to our drones in the bay... - in Player Features and Ideas Discussion [original thread]
Rapscallion Jones wrote: Lugh Crow-Slave wrote: Rapscallion Jones wrote: As far as I'm concerned, if they repair at the same rate as any other module I'd be happy. you can't have full DPS if you stop to rep one of your guns you can i...
- by Elenahina - at 2015.01.26 19:13:16
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447. Idea: Cryo Stasis Account - in Player Features and Ideas Discussion [original thread]
This comes up every so often and it's usually met with a resounding No! from thne community, mostly because all you're encouraging is a cheaper way to train characters for resale. I'm not sure that CCP would see subsidizing your business venture a...
- by Elenahina - at 2015.01.21 18:49:02
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448. NRDS (Not Red Don't Shoot) Tag - in Player Features and Ideas Discussion [original thread]
NRDS does need some help, mostly because there are only so many standing slots available, so they've (IIRC) resorted to using out of game tools to manage them This, however, is not the help NRDS needs, because it doesn't actually fix a problem. ...
- by Elenahina - at 2015.01.21 18:45:26
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449. Realistic dirt and weathering on ships - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: FireFrenzy wrote: BLEEPING BLEEP Meep meep! Rivr Luzade wrote: Then turn them off, set your graphics to minimum and turn off all the graphic effects ... blah blah blah Right. 3000 ships, all with their own u...
- by Elenahina - at 2015.01.20 20:37:51
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450. Realistic dirt and weathering on ships - in Player Features and Ideas Discussion [original thread]
Jenshae Chiroptera wrote: Stop. No.
- by Elenahina - at 2015.01.20 15:57:33
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451. Sovereignty limit... - in Player Features and Ideas Discussion [original thread]
Kahina Ma-Ta wrote: What other 'mad' ideas do you lot have to make 0.0 more competitive and fun? My corp has a wicked awesome super neato idea on this: We undock and shoot people. Sometimes it goes LOL bad, but we still have fun. baltec...
- by Elenahina - at 2015.01.15 21:31:08
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452. POS Scanning module - in Player Features and Ideas Discussion [original thread]
It would also be great to have a scanner that tells me which assembly arrays have the baby titans in them. I don't think we're going to get either one.
- by Elenahina - at 2015.01.15 21:29:12
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453. Option to disable corp friendly fire. - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Confirming I don't like this and making eve safe isn't going to make it any more fun or better in any way as it just babysits the idiots. I have to agree with this. Intra corp agression is not something that needs to be ch...
- by Elenahina - at 2015.01.15 21:27:09
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454. Leaving the field without your drones. A non-automated solution. - in Player Features and Ideas Discussion [original thread]
Alundil wrote: Elenahina wrote: I make a lot of money scopping abandoned drones off the field when a fight is over. Can confirm that I love finding abandoned drones and fighters in 00 and lowsec when the ratting carriers and ishtars all p...
- by Elenahina - at 2015.01.15 19:31:11
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455. Leaving the field without your drones. A non-automated solution. - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: FoxFire Ayderan wrote: Who hasn't warped away without one's drones? Nobody, that's who. We all do it. And we even do it after having learned our lesson many times over. (Well some of us do. ) Anyhow, it would be ...
- by Elenahina - at 2015.01.15 14:33:49
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456. A new design for the sansha's lineup of ships, namely the nightm... - in Player Features and Ideas Discussion [original thread]
Aven Valkyr wrote: It really is like something straight out of a nightmare. Ship named after a scary dream is scary. So...Op success.
- by Elenahina - at 2015.01.15 14:23:58
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457. CCP - OMG Seriously.. Change your damned warning systems :S - in Player Features and Ideas Discussion [original thread]
Not to mention, I know when I pay by non-recurring mehtods (such as Plex) there's a little countdown in the upper left corner of my character selection screen that says how much time is left for that account. Literally every time you log in, it t...
- by Elenahina - at 2015.01.14 20:55:11
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458. Option of hiding who the booster is on the fleet window. - in Player Features and Ideas Discussion [original thread]
So you want an anti spy tactic? This is why I do not miss sov warfare.
- by Elenahina - at 2015.01.14 18:52:54
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