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121. Remove the NPC Corp Restrictions on Player Movement - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Elenahina wrote: Because as new people join the game, the potential exists for them to actually be placed into a starter corp that's empty. If Jita teaches us nothing else, it shows us that people will go where the people a...
- by Elenahina - at 2016.10.11 09:49:33
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122. Remove the NPC Corp Restrictions on Player Movement - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: Elenahina wrote: Ralph King-Griffin wrote: We can pretty much all agree that NPC corps can be poisonous ... could be a better place for newpilots, and that the alternative of joining an established player c...
- by Elenahina - at 2016.10.10 14:42:41
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123. Remove the NPC Corp Restrictions on Player Movement - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: We can pretty much all agree that NPC corps can be poisonous ... could be a better place for newpilots, and that the alternative of joining an established player corp or creating their own puts them directly in ...
- by Elenahina - at 2016.10.09 20:02:40
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124. Gate (plus counter) Probe - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Use a scout. And learn to search the forums. Friends, they're not just for breakfast anymore.
- by Elenahina - at 2016.10.04 10:36:53
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125. Dedicated Cyno Ship post-tactical overlay changes - in Player Features and Ideas Discussion [original thread]
If it costs more than 0 isk, it's not worth it. Even with the occasional bounce, if you place the cyno carefully, you just end up caught on the station and can dock anyway. Right now if someone pops my cyno and the cyno itself drops, I'm up 6 isk ...
- by Elenahina - at 2016.10.03 23:19:47
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126. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Goe Rilla wrote: Had the griffin not been there, I wouldve scored some, or at least even one. Reps lasted me around 15 seconds w/exile, more than enough to pop an atron or 2 with web/scram/null/drones. If they had...
- by Elenahina - at 2016.10.03 18:44:04
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127. Fixes to counter ECM, ideas so far. CCP, PLEASE ! - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Goe Rilla wrote: And VNI or Vexor in this particular case makes a BIG difference, other than for pleasuring yourself over how that tiny noodle between your legs. I'm not sure what you're trying to say here. Y...
- by Elenahina - at 2016.10.03 16:16:13
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128. I have an idea hybrid scanning probes - in Player Features and Ideas Discussion [original thread]
I am not afraid of your combat probes, for I am fitted with the cloak of invisibility, and its cloaky goodness shall surely protect me from your nefarious intentions. Soo pffbbtt.
- by Elenahina - at 2016.10.02 20:17:56
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129. Propose Jamming mechanic change - in Player Features and Ideas Discussion [original thread]
Deckel wrote: Yes we all hate being jammed over probably every other type of ewar, but the thing about jamming that makes it different from every other type of ewar is that it doesn't just limit and reduce the abilities of your ship and modules...
- by Elenahina - at 2016.10.02 20:15:37
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130. Suicide Ships - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: A "grip fool" is a thickened, loose portion of skin at the back of the neck, much like that on puppies or kittens. Humans by and large do not have this but in certain cases , particularly belligerent edjits develop ...
- by Elenahina - at 2016.10.01 21:50:02
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131. Propose to have Cynosural Ability for the Upcoming Alpha Clones - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: You don't want this. This. And before anyone asks, you also don't want them to be able to cloak.
- by Elenahina - at 2016.10.01 21:47:06
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132. Citadels vul. timers - in Player Features and Ideas Discussion [original thread]
Great Errol wrote: Lugh Crow-Slave wrote: sounds like you need to recruit to fill that other TZ Im not dissagreing with you. But pretty sure when you look at most alliances, they have a strong TZ and a very weak one. And one of the advant...
- by Elenahina - at 2016.09.28 20:37:01
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133. Exotic Dancer Matilda - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: This was very well told, but it is not a feature or idea. Additionally, if CCP did turn Matilda's story into something in game, then rescuing Matilda the Exotic Dancer would get really old the tenth time you had to do it. ...
- by Elenahina - at 2016.09.27 22:10:38
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134. Exotic Dancer Matilda - in Player Features and Ideas Discussion [original thread]
While I applaud your commitment to fulfilling your obligation, but what does this have to do with a new feature or idea?
- by Elenahina - at 2016.09.27 19:08:37
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135. CCP, save EVE - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Getting rid of local in null would **** of null bears. WH pilots would be overjoyed. The split would be the null players w/ wh characters. Not sure where they would fall out. You seem more worried about pissing off play...
- by Elenahina - at 2016.09.27 15:22:31
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136. CCP, save EVE - in Player Features and Ideas Discussion [original thread]
Teddy KGB wrote: Elenahina wrote: All doubling the mineral requirements on capital ships would do is further cement the power of large groups that already have more of them than they can count. In one swoop you've dramatically increased both...
- by Elenahina - at 2016.09.27 14:50:06
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137. CCP, save EVE - in Player Features and Ideas Discussion [original thread]
All doubling the mineral requirements on capital ships would do is further cement the power of large groups that already have more of them than they can count. In one swoop you've dramatically increased both the value of their assets and the diffi...
- by Elenahina - at 2016.09.27 11:15:27
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138. CCP, save EVE - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Teddy KGB wrote: - replace armor repair bonus with armor ammount bonus for subcapital ships. But the shield boost bonuses on ships in combination in particular with Cancer ASB are fine? One of the things I have never ...
- by Elenahina - at 2016.09.27 10:46:31
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139. Covert Jump Portal Generation - skill req/mechanics tweak. - in Player Features and Ideas Discussion [original thread]
Decian Falx wrote: Serendipity Lost wrote: ...you and other capital pilots don't care about new players (better things to train and all) but CCP should. Correct. Out of context quote is out of context.
- by Elenahina - at 2016.09.27 10:20:15
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140. Covert Jump Portal Generation - skill req/mechanics tweak. - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: 12 days training is absolutely nothing. New players need to learn that the good stuff takes a while to train for. After that 12 day period, they'll finally have the courage to train for Advanced Weapon Upgrade V Co...
- by Elenahina - at 2016.09.26 15:35:11
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