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1. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Please leave the hyperion alone. It's fine as it is. Making a model desgined to carry eight guns carry only six is just silly. It doesn't need more drones, it doesn't need less mids, it doesn't need a utility high, and it most certainly doesn't ...
- by Eliniale - at 2013.06.02 11:05:00
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2. mail and calendar improvements - in Player Features and Ideas Discussion [original thread]
lol tl; dr. Well i sorta skimmed through it all, you seem to raise soem valid points. Although in the sense of making stuff automatically implemented (such as the archive) a simple yes-no option box can fix that, as it can for most other feature...
- by Eliniale - at 2013.03.18 11:09:00
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3. Expander rigs for specialized bays (Ore, Fuel) - in Player Features and Ideas Discussion [original thread]
Carniflex wrote: I still think this is pretty good idea. Now if, for some reason, ability to change the size of these bays would be considered too powerful to do with rigs I would be content also with modules doing the same thing, say, for ex...
- by Eliniale - at 2013.03.12 11:44:00
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4. Gamma slider - in Player Features and Ideas Discussion [original thread]
As the title says I don't mind eve being dark but when you record videos that turn out slightly darker at any rate, it is sometimes hard to make out certain details. Anyway a gamma slider would just be a nice option to have, and shouldn't be too...
- by Eliniale - at 2013.03.04 00:05:00
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5. Electronic Attack Ships - Covert Ops Cloak - in Player Features and Ideas Discussion [original thread]
While i get the reasoning behind it,, i do not pcarticularly care for cloaky e-war friggies. their high lock speed, and e-war makes thme highly viable in small groups of 4 or more, particularly to annoy E-war cruisers. And since the lock speed ma...
- by Eliniale - at 2013.02.04 11:57:00
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6. mail and calendar improvements - in Player Features and Ideas Discussion [original thread]
Also the CC and BCC options would be useful, and filters to search for mails with a certain word or words in the title or contents.
- by Eliniale - at 2013.01.29 13:11:00
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7. mail and calendar improvements - in Player Features and Ideas Discussion [original thread]
nerdman234 wrote: +1 Simple fixes that will make things a little bit easier I believe that the calender should be accessible through API. Whether this is just (InsertAPIstuffHere.calender(day, month, year)) and returns the events on that day an...
- by Eliniale - at 2013.01.24 11:21:00
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8. Complex and more interesting systems - in Player Features and Ideas Discussion [original thread]
I like the amount of ideas that are springing off this, making me consider ways to make things even more intersting. The proto systems, and systems with lots of npc activity are particular interesting. Imagine a system where every so many minutes...
- by Eliniale - at 2013.01.23 22:19:00
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9. Complex and more interesting systems - in Player Features and Ideas Discussion [original thread]
Lived in them for well over a year as a matter of fact. However i'm not talking about a shiney far off effect such as the eve gate, rather about an actual physical object in the system. As for hazards/weather co.nditions, I did draw on inspiratio...
- by Eliniale - at 2013.01.22 15:10:00
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10. Complex and more interesting systems - in Player Features and Ideas Discussion [original thread]
Currently every system in eve is a simple one sun system, with no complex or erratic orbits (I'm am discounting the few tilted orbits. Obviously nothing currently actually moves along their orbits, which is a shame, and something i hope will get a...
- by Eliniale - at 2013.01.22 11:57:00
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11. NPC AI hurting solo pvp. - in Player Features and Ideas Discussion [original thread]
NPC's are supposed to add a level of randomness to encounters, which makes things interesting, since they can turn around quite quickly. If you do engage somone in a belt with rats, you sorta of accept the risk that the rats may in fact go after ...
- by Eliniale - at 2013.01.22 11:29:00
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12. mail and calendar improvements - in Player Features and Ideas Discussion [original thread]
First off, I did check for Mail improvements on the forum and found this: http://community.eveonline.com/ingameboard.asp?a=topic&threadID=1051210 which is outdated (and from the commonly proposed ideas Other than that I came up empty on ot...
- by Eliniale - at 2013.01.22 11:23:00
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13. Making mining make sense (visual and gameplay suggestions) - in Player Features and Ideas Discussion [original thread]
Jemar Tsoni wrote: I have to say that your last idea. the one with planetoids is actually a decent idea but like others have said have varying speeds so some can only be mined by ventures and some can be mined by barges Well if chunks could...
- by Eliniale - at 2013.01.13 15:22:00
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14. Allow injecting skills and putting them on the queue without prerequisites met - in Player Features and Ideas Discussion [original thread]
It's a minor fix, and as stated a first world problem. But it would be a welcome little thing nonetheless.
- by Eliniale - at 2013.01.10 19:28:00
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15. Give us back the old "MWD effect". - in Player Features and Ideas Discussion [original thread]
Metal Icarus wrote: CCP just give us any effect. Even a sound that roars when you have a MWD on, and hums when you use an afterburner. Something more than just the "fluff" of your engines. I'd still like some kind of blurry distortiony thing :D
- by Eliniale - at 2013.01.10 16:55:00
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16. An idea to stop bot mining - in Player Features and Ideas Discussion [original thread]
While I deem this an interesting concept there's a few issues with it. Most of these have already been raised earlier (vulnerability, and roids being too small for sucha system being the main points) so i will not repeat them. Note: any further ...
- by Eliniale - at 2013.01.10 16:41:00
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17. W-ORE ships - in Player Features and Ideas Discussion [original thread]
Liked, approved, want it. (although i'm not sure how I feel about a subcap that allows you to refit) I was honestly thinking about an ice mining frigate earlier. Something that can maybe haul in two pieces of ice, and fit a single ice miner. It's...
- by Eliniale - at 2013.01.10 16:32:00
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18. How about letting eve plays bombard planets anytime they want? - in Player Features and Ideas Discussion [original thread]
Sorry mate, but OP much? The idea isn't to create a smoking pile of rubble from every planet, but rather take control of them. (Although i'm sorta assuming this is a troll post)
- by Eliniale - at 2013.01.10 16:28:00
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19. Give us back the old "MWD effect". - in Player Features and Ideas Discussion [original thread]
Veronica Kerrigan wrote: I wouldn;t mind a bubble effect because it fits the idea that this is a low level of warp, and is taking place in a very limited warp field. Why don't we get an actual bubble for warping then?
- by Eliniale - at 2013.01.10 16:26:00
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20. Give us back the old "MWD effect". - in Player Features and Ideas Discussion [original thread]
While an extra effect for the MWD might be cool, I don't think a bubble as such makes much sense. A slightly distorted dislay of the ship might perhaps serve as an alternative?
- by Eliniale - at 2013.01.10 12:00:00
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