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1. You lied CCP! - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: Elvis Preslie wrote: says we'll be able to get MORE space than before if we use all low slots for cargo expanders; so, if I use ONE of the low slots for an inertia stab and the rest for expanded, I should get SAME s...
- by Elvis Preslie - at 2014.06.04 19:33:00
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2. You lied CCP! - in Player Features and Ideas Discussion [original thread]
CCP, your thread here: https://forums.eveonline.com/default.aspx?g=posts&t=345280 says we'll be able to get MORE space than before if we use all low slots for cargo expanders; so, if I use ONE of the low slots for an inertia stab and the ...
- by Elvis Preslie - at 2014.06.04 19:16:00
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3. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Lazei wrote: How are overloaded cargoholds handled when the patch hits for people who had logged off in space with full pre patch cargos? Tough luck that they didn't read patch notes? Probably nothing happens until they dock. they just cant ...
- by Elvis Preslie - at 2014.05.27 05:06:00
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4. Where's that Eve Mail, Dammit!?!? - in Player Features and Ideas Discussion [original thread]
CCP, I figured you would gain the common sense or at least buy it somewhere :) to put a search box in the mail..........so here's some free common sense: PUT A SEARCH BOX TO SEARCH THROUGH EVE MAILS. Dont make it iimplicative either so tha...
- by Elvis Preslie - at 2014.05.27 04:39:00
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5. New transport ships t2 - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: Deep Space Transport Ship should be able to fit a microjump drive and should not be scanable (instead of the blockde runners that already can warp cloak) To be useful You could be able to transport a repackaged Battlesh...
- by Elvis Preslie - at 2014.05.22 13:19:00
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6. Market Browser Group Pages - in Player Features and Ideas Discussion [original thread]
Once again, I think CCP has intentionally done the reverse of common sense when it comes to the User inerface. HOw is it they almost always get game mechanics right , at least as they intended versus how it should be, but they mess up the User int...
- by Elvis Preslie - at 2014.05.19 06:28:00
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7. Command Center Economics - in Player Features and Ideas Discussion [original thread]
Most things are fairly priced, other than us not being able to make every single thing somehow or in some way. Whether or not some of the required materials are rare to only be found in missions, ghost sites, and/or ded's is up to you guys, CCP. O...
- by Elvis Preslie - at 2014.05.18 03:57:00
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8. WTS Null Sec Corp in Providence - in Sell Orders [original thread]
I'd say this deal has been "NULLified"
- by Elvis Preslie - at 2014.05.09 16:19:00
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9. "Save Fitting, Delete Fitting, Apply Fitting...wait, where'... - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: You could just right-click on an item, click "View Market Details" at the bottom and buy the item. And repeat this for each item in the fitting. It's about the same as doing it automatically one-at-a-time, which is what ...
- by Elvis Preslie - at 2014.04.11 05:57:00
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10. "Save Fitting, Delete Fitting, Apply Fitting...wait, where'... - in Player Features and Ideas Discussion [original thread]
Save Fitting, delete fitting, apply fitting - wait...where's Buy Fitting? Seriouisly, CCP, is common sense stuff like this hard to come by among 500 brilliant-minded Islandics? Ok, Im being a little harsh but pls take initiative like you...
- by Elvis Preslie - at 2014.04.11 05:14:00
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11. Disabled access to user interface - in Player Features and Ideas Discussion [original thread]
Thank you ccp for fixing this so quickly! That has to be the most prompt response in a bug report and Ive filed over 600 verified bug reports in 2 years with most being accessibility. Im glad that CCP has an ear for bugs that are of great importa...
- by Elvis Preslie - at 2014.04.02 03:55:00
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12. Disabled access to user interface - in Player Features and Ideas Discussion [original thread]
CCP, I told you over two years ago that any changes you did to the user interface, to please make sure it allows it to be used fluently with the disabled user's choice; allowing them to choose use of EITHER the mouse or the keyboard, but not requi...
- by Elvis Preslie - at 2014.03.28 02:07:00
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13. ESS: Increase the maximum distance from POS. - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Xe'Cara'eos wrote: however, if there's someone controlling the guns..... wait - that's called emergent gameplay - I do apologise..... Have you physically tested this? As I understand there is a 250km hard lock range l...
- by Elvis Preslie - at 2014.03.28 01:52:00
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14. TO: ThatCorporation FROM: ThisCorporation - in Player Features and Ideas Discussion [original thread]
[list=*] voetius wrote: It's not quite as simple as that OP. They would need wallet access as well presumably. E.g. if they sent an eve-mail to a corp full of alts that all had a 1 million ISK CSPA charge they would need to pay that s...
- by Elvis Preslie - at 2014.03.26 00:07:00
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15. TO: ThatCorporation FROM: ThisCorporation - in Player Features and Ideas Discussion [original thread]
This a very simple and common sense concept: Just like we can send mails to a mailing list that a group of people receive, we should be able to send a mail to a corporation that characters, those having the communications officer role, can rec...
- by Elvis Preslie - at 2014.03.22 07:50:00
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16. Exploration Jump Portal Generator - in Player Features and Ideas Discussion [original thread]
Tarsas Phage wrote: Elvis Preslie wrote: Can i get a dev in on this? Calm down there, Sparky. Devs generally don't directly respond to posts in F&I. You might feel that you have the most earth-shattering, ground-breaking feature desig...
- by Elvis Preslie - at 2014.03.20 23:23:00
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17. Thoughts on Expanding Coalition - in Player Features and Ideas Discussion [original thread]
I have asked ccp to allow pos modules to be used by people outside corp and even outside alliance. The system is already programmed, before any of the first revamps of the pos were mentioned...we have ability to manage assembly lines based on stan...
- by Elvis Preslie - at 2014.03.20 23:15:00
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18. Hi Sec POS - in Player Features and Ideas Discussion [original thread]
CrackorJock wrote: When looking at setting up a POS in hi sec space, players see all they need in regard to skills and standings etc, then once adequately skilled, and standings are gained, they then have to search for a moon that DOES NOT have...
- by Elvis Preslie - at 2014.03.20 23:12:00
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19. Exploration Jump Portal Generator - in Player Features and Ideas Discussion [original thread]
Can i get a dev in on this?
- by Elvis Preslie - at 2014.03.20 23:09:00
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20. Exploration Jump Portal Generator - in Player Features and Ideas Discussion [original thread]
I dont know how the new exploration is going to work, getting to unknown systems between known systems, but this is my concept of approach: the black ops and coverts have a new prospective role :D We know covert frigs (cheetah), t3's, and the fir...
- by Elvis Preslie - at 2014.03.20 05:41:00
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