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1. "Minmatar Advanced Outpost Refinery Platform Blueprint" - in EVE General Discussion [original thread]
Derrick Miles wrote: I don't see the harm in seeding the blueprint, assuming the material cost is similar to the current npc cost. However, I don't see the blueprint's existence as related to Crius. 1. Previously CCP has stated they want to ...
- by Elzon1 - at 2014.07.28 08:57:00
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2. "Minmatar Advanced Outpost Refinery Platform Blueprint" - in EVE General Discussion [original thread]
So, CCP made some changes to the industrial processes in EVE. Among them is the change to reprocessing modules, ships, ammo, deployables, etc.. Player owned Minmatar outposts with "Minmatar Advanced Outpost Refinery Platform" were given an adva...
- by Elzon1 - at 2014.07.28 08:00:00
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3. Big Surprise In Jita - in EVE General Discussion [original thread]
Seraph Essael wrote: Waffle is a leavened batter or dough cooked between two plates, patterned to give a characteristic size, shape and surface impression. There are many variations based on the type of iron and recipe used, with over a dozen r...
- by Elzon1 - at 2014.04.23 04:50:00
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4. What extra features should still be added to Rubicon? - in EVE General Discussion [original thread]
KuroVolt wrote: Elzon1 wrote: 1. Sov system based on player activity in a system over a week's time span while contested. This negates annoying timers and boring structure grinding aside from stations (separate from sov system). Also, inact...
- by Elzon1 - at 2013.09.28 18:06:00
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5. What extra features should still be added to Rubicon? - in EVE General Discussion [original thread]
Well CCP did get to one of my pet peeve's with the warp acceleration/deceleration change. There are only two major items in my personal list that CCP still haven't added to the game, but eventually (inevitably) will. 1. Sov system based on play...
- by Elzon1 - at 2013.09.28 08:44:00
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6. Winter Expansion Speculation - in EVE General Discussion [original thread]
Uppsy Daisy wrote: Here we go again. Let's start with what we know. Marauder Rebalancing - source Marauders get a new stationary mini-siege mode enabled via the new Bastion Module. Bastion Mode: - Increases shield and armor repair am...
- by Elzon1 - at 2013.09.25 18:21:00
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7. Warping - finally the "punch" warp? - in EVE General Discussion [original thread]
The whole speeding up and slowing down from/to full warp speed has been discussed quite a few times. They have said the only real reason they haven't tackled this issue is because of the complexity of the code involved. Going to and from maximum...
- by Elzon1 - at 2013.05.01 18:21:00
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8. GUYS, Theres an AWESOME feature YOU probably DON'T know about. - in EVE General Discussion [original thread]
Gives new meaning to the phrase: "second star to the right and straight on till morning" Neat feature
- by Elzon1 - at 2013.01.19 08:42:00
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9. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
Cyprus Black wrote: So wait, are you complaining about the lower demand for Technetium? No, that's why I originally pushed for the alchemy changes and I was VERY happy when CCP finally implemented it. It had the effect I wanted to see. Cy...
- by Elzon1 - at 2012.12.07 09:41:00
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10. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
ChromeStriker wrote: Theres no problem with cost! All the wars before now, the big long ones, used T2 logi.... wasn't a problem then, wont be a problem now Well, before there wasn't a choice to use tech 1 logistics now was there? Now they e...
- by Elzon1 - at 2012.12.07 09:26:00
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11. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
Danny John-Peter wrote: The issue with this statement being is that most Chars with the will and skill to fly logistics already have logistics V, not to say Scythes wont be useful, we rolled 2 of them + some AFs and it was great fun, but in the...
- by Elzon1 - at 2012.12.07 09:08:00
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12. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
cBOLTSON wrote: So your going to find 5 x the number of logistics pilots now are you? Hey guys, were rolling with those navy apocs, but please only bring t1 logistics..... yer right. Navy Apocs are great when dealing with small gang warfar...
- by Elzon1 - at 2012.12.07 09:01:00
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13. Option for EVE Client to Switch Character ??? - in EVE General Discussion [original thread]
Lt Al3x3i wrote: So yea like the title says we need a option to Switch Char for eve client, so we don't logoff and relog back in every time we need to do a cyno or chech jita market What do you think? Yeah, it's been mentioned a few t...
- by Elzon1 - at 2012.12.07 08:49:00
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14. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
pussnheels wrote: they will take T 1 if they don't have enough of the T2 around , but in a fleet i rather have 10 guardian pilots and 140 battleships than 30 half trained half fitted T1 logi pilots/ships and only 120 battle ships Pilots flyi...
- by Elzon1 - at 2012.12.07 08:25:00
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15. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
Alavaria Fera wrote: baltec1 wrote: Only difference the t1 logi will make is that newer players can provide reps sooner. T2 will still be used just as much as last week. It could be a pretty nice advantage. It's odd when people always talk...
- by Elzon1 - at 2012.12.07 08:02:00
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16. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
March rabbit wrote: Elzon1 wrote: Alua Oresson wrote: What's the EHP and resists on those T1 Scythes again? I'm not saying that the T1 Logistics won't be used, they will, but for sov warfare fleets the T2 logistics cruisers will still be ...
- by Elzon1 - at 2012.12.07 07:57:00
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17. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
dexington wrote: Elzon1 wrote: You don't see alliances use large fleets of marauders do you? No, tech 1 battleships are more cost effective and more people can fly them. You don't see alliances use large fleets of faction battleships do you?...
- by Elzon1 - at 2012.12.07 07:49:00
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18. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
Tippia wrote: No they won't. Why? Because they're not nearly as good at the job. Less repping power + lower survivability (= even less repping power over time) = loss. They might make a difference among the mission crowd, where ship loss is a...
- by Elzon1 - at 2012.12.07 07:39:00
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19. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
Alavaria Fera wrote: Elzon1 wrote: Alavaria Fera wrote: Elzon1 wrote: Tech 2 logistics can die just like Tech 1 logistic ships. However, you can afford 5 fully fitted tech 1 logistic cruisers for the price of one scimitar hull. Oh h...
- by Elzon1 - at 2012.12.07 07:08:00
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20. Tech 1 logistics are the straw that broke the Tech Camel's back - in EVE General Discussion [original thread]
Alua Oresson wrote: Elzon1 wrote: Alua Oresson wrote: What's the EHP and resists on those T1 Scythes again? I'm not saying that the T1 Logistics won't be used, they will, but for sov warfare fleets the T2 logistics cruisers will still be ...
- by Elzon1 - at 2012.12.07 07:04:00
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