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101. so BPC for clones now on SISI? - in EVE General Discussion [original thread]
James Amril-Kesh wrote: And these do what, exactly? -_- ..... Oh, I don't know build clones? Various people (CSM and others) were complaining about the high isk cost of medical clones on higher sp characters. It looks like CCP responded b...
- by Elzon1 - at 2012.07.14 03:57:00
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102. The clone upgrade cost has to go! - in Jita Park Speakers Corner [original thread]
Just in case someone didn't notice there has been mention that there are clone blueprints on SiSi (test server). There was mention of this in the test server feedback forum: Feedback Thread So, it seems CCP has listened and instead of simply g...
- by Elzon1 - at 2012.07.14 03:34:00
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103. Warp speed or agility? - in Ships and Modules [original thread]
Bumping as this is related to the in-warp acceleration/deceleration problem.
- by Elzon1 - at 2012.07.10 17:20:00
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104. [PROPOSAL] Actually make warp speed scale with the time spent in warp. - in Assembly Hall [original thread]
+1 bumping for awareness
- by Elzon1 - at 2012.07.10 17:16:00
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105. Rigs dont seem to make any difference - in Issues, Workarounds & Localization [original thread]
Harati Cali wrote: I did a little experiment with two cov ops frigates, one fitted with two Hyperspacial Velocity Opimisers giving it a warp speed of 19.5 The unmodified frigate had a warp speed of 13.5 I tried warping both ships at the same ...
- by Elzon1 - at 2012.07.10 17:11:00
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106. Make warp acceleration/deceleration agility-based - in Player Features and Ideas Discussion [original thread]
I shall bump this thread to create awareness of the warp acceleration/deceleration issue. I am of the opinion that both acceleration and deceleration time in-warp need to be reduced.
- by Elzon1 - at 2012.07.10 17:06:00
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107. Increase Warp Acceleration - in Player Features and Ideas Discussion [original thread]
+1 to this seeing as it needs some love from the devs. Faster warp is a better warp.
- by Elzon1 - at 2012.07.10 16:51:00
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108. Decrease the time to full warp speed and time to exit warp - in EVE General Discussion [original thread]
Taurich Vorsel wrote: Here you go, an entire thread of +1's Feel free to bump it you might get a blue post Sure thing, this definitely needs some attention seeing as how many people this affects. Also, the devs could learn a thing or two ...
- by Elzon1 - at 2012.07.10 16:50:00
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109. Decrease the time to full warp speed and time to exit warp - in EVE General Discussion [original thread]
Akirei Scytale wrote: Warp acceleration (and ships with varying maximum velocities in warp) are a little fundamental to balance for highly mobile battles. I'm not sure that's really the case at all as it has been pointed out that this isn't ...
- by Elzon1 - at 2012.07.10 03:43:00
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110. Decrease the time to full warp speed and time to exit warp - in EVE General Discussion [original thread]
Akirei Scytale wrote: Surfin's PlunderBunny wrote: Akirei Scytale wrote: Warp acceleration (and ships with varying maximum velocities in warp) are a little fundamental to balance for highly mobile battles. All ships will warp as fast a...
- by Elzon1 - at 2012.07.10 03:39:00
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111. Decrease the time to full warp speed and time to exit warp - in EVE General Discussion [original thread]
MotherMoon wrote: I'm sad to say I brought the same thing up a year ago and got blue post basically saying, yeah we need to do that but we can't without a ton of work. Since its a super old part of the game. Hope that makes you feel a little ...
- by Elzon1 - at 2012.07.10 03:37:00
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112. Decrease the time to full warp speed and time to exit warp - in EVE General Discussion [original thread]
Looks like I got quite a few likes out of this suggestion in another thread so here goes... The suggestion is simple. Once your ship enters warp do you notice that it takes some time to get to full warp speed? Yeah, I want the time that takes red...
- by Elzon1 - at 2012.07.10 03:23:00
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113. Alliance Tournament Ships For Everybody (Sort of) - in Player Features and Ideas Discussion [original thread]
The tournament ships would definitely be more useful in the hands of the ordinary players and yet their rarity prevents this from being so. I am in favor of such a concept to extend the unique capabilities of the tournament ships to the regular pl...
- by Elzon1 - at 2012.07.09 23:03:00
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114. New Ship Screens: Cambion and Etana ATX Prizes - in EVE General Discussion [original thread]
Gogela wrote: I agree. I would like to see some way for people to be able to invent ships with like functionality of alliance tournament ships. Maybe w/ V3 in place we will see that becoming a possibility. You can keep the skin to keep your uni...
- by Elzon1 - at 2012.07.09 21:31:00
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115. Hiring Dust Corps to Fight One Another - in EVE General Discussion [original thread]
Ranger 1 wrote: Elzon1 wrote: Nomistrav wrote: Is anyone else as excited as I am to play God and hire two Dust 514 corps to fight one another specifically for our entertainment? Hell, they should implement a way to place bets on who wins....
- by Elzon1 - at 2012.07.09 20:12:00
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116. Hiring Dust Corps to Fight One Another - in EVE General Discussion [original thread]
Nomistrav wrote: Is anyone else as excited as I am to play God and hire two Dust 514 corps to fight one another specifically for our entertainment? Hell, they should implement a way to place bets on who wins. Agreed. It should be quite fun t...
- by Elzon1 - at 2012.07.09 20:03:00
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117. New Ship Screens: Cambion and Etana ATX Prizes - in EVE General Discussion [original thread]
Nice pics and I love the metal etching look. Now only if the Etana had a cousin ship outside the tournament prizes that performed the same function.... black ops logistics. Sometimes the covert point ship just can't get reps in time to hold some...
- by Elzon1 - at 2012.07.09 19:53:00
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118. Fixing Tech - in EVE General Discussion [original thread]
Lord Zim wrote: Again, he has said he'd like to do alchemy for all moon tiers, he hasn't said it will be done. There's a huge difference there. Stop shooting the hen before it's laid its eggs, it doesn't work. Indeed, and I'm basically ...
- by Elzon1 - at 2012.07.09 18:53:00
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119. RETURN WARP TO 15KM - in EVE General Discussion [original thread]
NO. But you know, what would be nice is if the time to speed up to full warp (already in warp) and the time to slow down to exit warp was reduced.
- by Elzon1 - at 2012.07.09 18:36:00
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120. Fixing Tech - in EVE General Discussion [original thread]
Lord Zim wrote: That's saying he'd like to do these things, not that they will be done. Never, ever, assume CCP are going to do something until you see it on Sisi/TQ. You have to remember what was said in the past compared to what was r...
- by Elzon1 - at 2012.07.09 18:16:00
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