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581. Show my SHIP when CQ off, not a stupid door - in Player Features and Ideas Discussion [original thread]
BRING IT BACK CCP
- by EnderCapitalG - at 2011.07.24 16:01:00
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582. Show my SHIP when CQ off, not a stupid door - in Player Features and Ideas Discussion [original thread]
Oh but they just have to uncomment some code hurf blurf It doesn't work that way.
- by EnderCapitalG - at 2011.07.24 16:00:00
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583. Show my SHIP when CQ off, not a stupid door - in Player Features and Ideas Discussion [original thread]
Oh god I literally need ship spinning or my life isn't complete.
- by EnderCapitalG - at 2011.07.24 16:00:00
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584. Show my SHIP when CQ off, not a stupid door - in Player Features and Ideas Discussion [original thread]
CCP are working on bring it back but they have to do it within their new graphics engine that the use when you dock. Until then, Deal With It.
- by EnderCapitalG - at 2011.07.24 15:59:00
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585. [Idea] The Concord Deputy Pilot Licence - in Player Features and Ideas Discussion [original thread]
Highsec is safer, not safe. No.
- by EnderCapitalG - at 2011.07.23 18:19:00
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586. Wormhole Revamp - in Player Features and Ideas Discussion [original thread]
No.
- by EnderCapitalG - at 2011.07.23 14:09:00
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587. Proposal for a Black Ops Balance - in Player Features and Ideas Discussion [original thread]
Oh cool. You have literally no experience with a Black Ops ship but feel you should write a proposal to change it. Perhaps you should work for CCP, as they do the exact same thing.
- by EnderCapitalG - at 2011.07.22 15:36:00
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588. unallocated SP while not training - in Player Features and Ideas Discussion [original thread]
It's not CCP's fault that you didn't train something.
- by EnderCapitalG - at 2011.07.22 15:32:00
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589. Warping from Stations - in Player Features and Ideas Discussion [original thread]
You enter into a warp tunnel when going into warp. How else do you explain going multiple times the speed of light?
- by EnderCapitalG - at 2011.07.22 15:29:00
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590. Small cargohold with jettison port on freighters - in Player Features and Ideas Discussion [original thread]
Freighters are meant to freight (!) things between stations. Use a hauler if you want to jettison things.
- by EnderCapitalG - at 2011.07.21 18:49:00
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591. Ship spinning and Sentry Drone fly with ship. - in Player Features and Ideas Discussion [original thread]
1) CCP is having to re-create it with the new graphics engine that is used when docked. They won't be bringing the old one back. (they're working on a new form) 2) No.
- by EnderCapitalG - at 2011.07.21 18:46:00
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592. Freighter and moving stuff? - in Player Features and Ideas Discussion [original thread]
Or get somebody in a freighter to move it? Sure it's risky, but you apparently can't get it out any other way. Also, jump freighters can't jump into highsec so I don't know why you keep harping about them.
- by EnderCapitalG - at 2011.07.19 19:57:00
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593. Freighter and moving stuff? - in Player Features and Ideas Discussion [original thread]
You don't have to be able to fly a ship to put it into the Ship Maintenance Array on a carrier. Just get somebody you know/yourself with a carrier to jump it to an entry point.
- by EnderCapitalG - at 2011.07.19 19:47:00
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594. Freighter and moving stuff? - in Player Features and Ideas Discussion [original thread]
Get it jumped via carrier to a lowsec/highsec entry point and fly it through the single gate.
- by EnderCapitalG - at 2011.07.19 19:43:00
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595. Skillpoint remaps - in Player Features and Ideas Discussion [original thread]
This is only the 732589237th time that this has been brought up. So again, No.
- by EnderCapitalG - at 2011.07.19 19:42:00
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596. Incursions Are Way Too Easy - in Missions & Complexes [original thread]
I've yet to lose a ship to an incursion, and I even exclusively run the lowsec one. Also, do you guys really have an FC? We just have a guy who squadwarps us to new sites and that's about it.
- by EnderCapitalG - at 2011.07.15 01:02:00
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597. Some cosmetic changes/additions. - in Player Features and Ideas Discussion [original thread]
Originally by: Chi Xiu Chent-Shi Thanks for your time and feedback. You're welcome!
- by EnderCapitalG - at 2011.07.15 00:03:00
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598. Collision Mechanics - in Player Features and Ideas Discussion [original thread]
Originally by: Ataru Vokan Looks like someone is lazy and doesn't want to deal with added danger. Don't want to get rammed? Stay the **** away from other ships. Simple as **** concept really. Looks like somebody has never had to attack...
- by EnderCapitalG - at 2011.07.14 22:40:00
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599. Ship customization - in Player Features and Ideas Discussion [original thread]
Who is 'we'? Do the voices talk to you, too?
- by EnderCapitalG - at 2011.07.14 20:46:00
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600. Collision Mechanics - in Player Features and Ideas Discussion [original thread]
I thought about it a bit more and here is my well thought our rebuttal:
- by EnderCapitalG - at 2011.07.14 20:44:00
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