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1. npc aggro timer - in Test Server Feedback [original thread]
can we get a 5min npc aggro timer (5min atleast) 15 preferably Eve needs changes asap
- by Endeva - at 2008.03.17 17:18:00
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2. alt button - in Test Server Feedback [original thread]
Edited by: Endeva on 17/03/2008 17:17:16 when we can expect you ******s to fix it?? are you that ******** is it that hard??? and pls ****faces no more "boost patches" cos you **** game more then you boost it Eve needs changes asap
- by Endeva - at 2008.03.17 17:17:00
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3. docking range - in Test Server Feedback [original thread]
Originally by: Wu Jiun I can understand not liking this change. But advertising the complete removal of local at the very same time in your sig seem a bit contradictory? you dont understand then:). its not cos i am being camped in st...
- by Endeva - at 2008.03.14 19:40:00
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4. docking range - in Test Server Feedback [original thread]
Originally by: Rasta we let me put it this way, when u jump throu a gate u get 15 secounds to plan out ur escape. when u undock u get wat 1 secound? and wat if u lag and u dont load,u end up out of dokcing range and by time u try to aproch...
- by Endeva - at 2008.03.14 15:20:00
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5. docking range - in Test Server Feedback [original thread]
Originally by: Lyria Skydancer Originally by: Natalie Jax This does seem pretty rediculous. Any lag on undock will easily put you well outside redock range before a stop command will take (ship depending). It sucks having to put yo...
- by Endeva - at 2008.03.13 19:18:00
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6. docking range - in Test Server Feedback [original thread]
Originally by: Lyria Skydancer Originally by: Endeva increase docking range ffs cos now when you undock (after your boost patch) you are dead if somoene is camping the ******* station and theres ****loads of ******s that like to d...
- by Endeva - at 2008.03.13 17:08:00
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7. docking range - in Test Server Feedback [original thread]
Edited by: Endeva on 13/03/2008 17:08:39 but heyyy atleast problem in jita is solved gj ccp keep it up with your boost patches Eve needs changes asap
- by Endeva - at 2008.03.13 17:08:00
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8. docking range - in Test Server Feedback [original thread]
somehow i dont understand ccp wanna new players in 0.0 but with moves like this i dont think so this game is getting more and more suitable only for allainces that has 1k and more players. in future all small corps will be forced to be either i...
- by Endeva - at 2008.03.13 15:00:00
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9. docking range - in Test Server Feedback [original thread]
Originally by: flashfreaking You are FORCED to play with friends in 0.0 now, wow... Massiveeeee wheres problem if someone wanna play solo? do all players/corps in this game need to have napland around themself Eve needs change...
- by Endeva - at 2008.03.13 14:55:00
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10. docking range - in Test Server Feedback [original thread]
increase docking range ffs cos now when you undock (after your boost patch) you are dead if somoene is camping the ******* station and theres ****loads of ******s that like to do that. kthxbye. Eve needs changes asap
- by Endeva - at 2008.03.13 13:04:00
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11. GAME IMPROVMENTS - in Test Server Feedback [original thread]
Originally by: Venkul Mul Originally by: Endeva Edited by: Endeva on 17/10/2007 12:34:44 Originally by: Jaketh Ivanes Originally by: Endeva you didnt get his point dude. he didint mean to carefree so you can g...
- by Endeva - at 2007.10.18 14:08:00
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12. GAME IMPROVMENTS - in Test Server Feedback [original thread]
Edited by: Endeva on 17/10/2007 12:34:44 Originally by: Jaketh Ivanes Originally by: Endeva you didnt get his point dude. he didint mean to carefree so you can get EVERY MODULES IN GAME FOR 1 isk. he mean if you pvp as a prof...
- by Endeva - at 2007.10.17 12:29:00
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13. GAME IMPROVMENTS - in Test Server Feedback [original thread]
Originally by: Jaketh Ivanes Originally by: Yuto Kang ISK Farmer: being able to PvP as carefree as miners can suck astroids or researchers run their mobile labs somewhere. I have no problem with the risk involved in either, bu...
- by Endeva - at 2007.10.17 12:15:00
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14. GAME IMPROVMENTS - in Test Server Feedback [original thread]
Originally by: Jaketh Ivanes Originally by: Nero Winger Edited by: Nero Winger on 17/10/2007 11:50:16 Originally by: Jaketh Ivanes So you PvP for the right to rat in 0.0. This is the major failure in your thinking-...
- by Endeva - at 2007.10.17 12:05:00
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15. GAME IMPROVMENTS - in Test Server Feedback [original thread]
Originally by: Yuto Kang ISK Farmer: Well and how would you know when to warp around for 5 minutes if there is no local to show you that someone jumped in? Supercapitals / Dictors: Yea, but considering your math, 1 titan is wort...
- by Endeva - at 2007.10.17 12:00:00
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16. GAME IMPROVMENTS - in Test Server Feedback [original thread]
Originally by: Jaketh Ivanes Originally by: Yuto Kang /signed (Market-)Indepencance as a PvPer Well, instead of just blowing up the poor sod you set your eyes on, why don't you ransom him/her? Or don't use T2/faction ammo. ...
- by Endeva - at 2007.10.17 11:53:00
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17. GAME IMPROVMENTS - in Test Server Feedback [original thread]
good post m8 also liked part of maybe removing ppl from local so they cant use local as strategic adventage. just to clarify for pvp part: i dont wanna bigger mission rewards dont wanna bigger rat bounties dont wanna more mines from veldspar i ...
- by Endeva - at 2007.10.17 11:33:00
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18. GAME IMPROVMENTS - in Test Server Feedback [original thread]
Originally by: Jaketh Ivanes Blobs are much older than Titans. People still brought 300 to a fight. when i started to play ppl also required something to kill blobs.they brought titans.it worked well for 2-3months titans got nerfed.now...
- by Endeva - at 2007.10.17 11:12:00
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19. GAME IMPROVMENTS - in Test Server Feedback [original thread]
i am writing this cos of several reason il start with first one Isk farmers. ------------ is they any special group of DEVS in CCP that taking care of them i mean in view like GMs flying through space and try to figure out whos isk farmer in what...
- by Endeva - at 2007.10.17 10:35:00
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