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1. consensual combat system outside new grounds - in Test Server Feedback [original thread]
Personally I think SiSi should have same gameplay rules as Tranquility - plain and simple. Otherwise the artificial conditions set by SiSi rules will result in wrong test results for important changes when they finally hit TQ
- by Ephemeron - at 2011.03.08 00:52:00
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2. Nonconsensual Ganked Tribal Tempest >:( - in Test Server Feedback [original thread]
Edited by: Ephemeron on 28/12/2010 02:53:23 Originally by: Omara Otawan Originally by: Ephemeron that kill is worth getting banned for. Any self respecting PvPer would have done the same thing. Maybe I just didnt pick up th...
- by Ephemeron - at 2010.12.28 02:49:00
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3. Nonconsensual Ganked Tribal Tempest >:( - in Test Server Feedback [original thread]
that kill is worth getting banned for. Any self respecting PvPer would have done the same thing.
- by Ephemeron - at 2010.12.27 23:47:00
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4. correct rocket explosion speed - in Test Server Feedback [original thread]
fixing rockets is one of those things that an intern could do in first day on the job. And that's assuming he knows nothing about EVE database and has to learn the appropriate commands and practice on SiSi first. The excuse "we are too busy to fi...
- by Ephemeron - at 2010.05.13 22:52:00
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5. Logging off mid warp - in Test Server Feedback [original thread]
Will we actually be able to lock ships that have logged during warp? there seems to be a bug that makes target invulnerable
- by Ephemeron - at 2010.03.19 18:02:00
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6. Agility Changes on Singularity - in Test Server Feedback [original thread]
SecHaul, must you be such an asshat in Game Development forum? go to General Discussion or CAOD
- by Ephemeron - at 2009.04.11 03:26:00
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7. The official "eve crash at splash" thread - in Test Server Feedback [original thread]
most likely your graphics card simply doesn't support some of the function calls in CCP's new engine I had to buy a new notebook after the new patch, I had ATI x600, which technically supports shader model 2, but reality is often different from t...
- by Ephemeron - at 2009.04.10 01:00:00
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8. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: 1072 still supporting : ) a ship should be able tackle his own class & thats it. That pretty much sums it up. Unfitted ships of same class, with just 1 scrambler mod, should be able to tackle each other before they warp ...
- by Ephemeron - at 2009.04.09 23:48:00
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9. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: Raimo A lot of gank blaster boats are shield buffered already... This would totally save them, all the caldari agilities nerfed to hell and back and the shield deimos going zoom! :P You people are getting carried away into...
- by Ephemeron - at 2009.04.09 22:46:00
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10. Agility Changes on Singularity - in Test Server Feedback [original thread]
Edited by: Ephemeron on 09/04/2009 17:55:57 xxxak, those agility fix values are arbitrary because the whole Great Speed Nerf was very arbitrary What Nozh is doing now is undoing some of the arbitary nerfs he created. I'd prefer to see all of ...
- by Ephemeron - at 2009.04.09 17:52:00
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11. Agility Changes on Singularity - in Test Server Feedback [original thread]
>The ultimate cause of the agility changes is to head back towards non-consensual PvP, directly from CCP words. As a result, if they truly want to head back into non-consensual PvP where smaller ships can tackle larger ships (when their goal i...
- by Ephemeron - at 2009.04.09 17:45:00
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12. Agility Changes on Singularity - in Test Server Feedback [original thread]
>The discussion about the difference between lowsec and 0.0 are irrelevant when it comes to the cloak / mwd trick. I already explained its relevance in previous post, if you pretend something isn't there it doesn't go away. >The fact th...
- by Ephemeron - at 2009.04.09 17:26:00
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13. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: Raimo Who the hell started whining about cloaks in the official agility change feedback thread? I was providing my input on effect of agility change to tackling ability, then someone accused me of using "MWD+cloak+warp e...
- by Ephemeron - at 2009.04.09 17:01:00
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14. Blasters, any news? - in Test Server Feedback [original thread]
Originally by: Ryusoath Orillian Originally by: Bellum Eternus 5) The tracking formula is horribly broken at close range and something needs to be done with it. Personally I think that the effective sig radius of a target needs to...
- by Ephemeron - at 2009.04.09 16:52:00
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15. Blasters, any news? - in Test Server Feedback [original thread]
ever since the Great Speed Nerf patch, the best fighting range for a close range battleship is 10-15 km. All 3 guns can do damage at that range, but only mega pulse is clearly ahead. If you have some specialized tactic that you like to use, that...
- by Ephemeron - at 2009.04.09 03:27:00
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16. To all the "nerf local" posters: - in Test Server Feedback [original thread]
Fine, then I want a module or implant that hides my true identity. The gate knows that a ship jumped and broadcast it. But the gate can't know my true name, without custom officials boarding, examining the paperwork, taking DNA samples, and compar...
- by Ephemeron - at 2009.04.08 22:32:00
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17. Vargur Energygrid - in Test Server Feedback [original thread]
CCP specifically said they don't want Vargur to be a sniper ship But even so, Vargur is the worst Marauder. It got almost none of the attributes necessary for successful AC boat - speed, agility, fast lock Just the web bonus alone makes Kronos a...
- by Ephemeron - at 2009.04.08 21:56:00
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18. Agility Changes on Singularity - in Test Server Feedback [original thread]
In my experience, ever since the Great Speed Nerf, all battleships are equally slow - when fit the same way. A difference of 100 m/s with MWD on is not going to make a difference. Not to mention that with web and scramble, any speed advantage on b...
- by Ephemeron - at 2009.04.08 19:28:00
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19. Agility Changes on Singularity - in Test Server Feedback [original thread]
Originally by: Cracken You could also slightly lower the mass on the blaster boats as well. Makes mwd's more effective on them and solves the agility issue @ the same time. that would also effect sniper setups unfairly against other snip...
- by Ephemeron - at 2009.04.08 19:03:00
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20. Agility Changes on Singularity - in Test Server Feedback [original thread]
Ok, lets be serious for a moment. The MWD+cloak+warp trick has 2 distinct realms of influence: 1) low sec empire: characterized by gate sentries and inability to drop bubbles 2) 0.0 space: no gate sentries, no restrictions on bubbles Are you spe...
- by Ephemeron - at 2009.04.08 19:01:00
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