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381. PvP Golem ( only usefull feedback please) - in Ships and Modules [original thread]
Why not DG Siege Launchers?
- by Ephemeron - at 2011.01.27 20:00:00
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382. [Reality Check] Bots, Macros and CCP - in Assembly Hall [original thread]
Quote: Are you seriously suggesting there are players out there who play 23/7 ratting in null sec, then warping off and cloaking up when someone enters the system? There are people who play 8 hours a day and leave EVE running overnight whi...
- by Ephemeron - at 2011.01.27 19:50:00
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383. The CSM wants to get rid of Jump Bridges. - in Assembly Hall [original thread]
Ability to disrupt enemy logistics adds new dimension to strategy. That's a fact of both game design and real war. Anything that increases strategic and tactical choices in war is automatically good for PvP. Political discussions are irrelevant....
- by Ephemeron - at 2011.01.27 19:23:00
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384. [Reality Check] Bots, Macros and CCP - in Assembly Hall [original thread]
I think the problem is that some players are so stupid and carebearish that if you look at how they play and how bots play, you won't be able to see the difference. Some people just play like bots. And neither you nor CCP can tell for sure if the...
- by Ephemeron - at 2011.01.27 19:06:00
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385. The CSM wants to get rid of Jump Bridges. - in Assembly Hall [original thread]
Quote: at current there is effectively no way for a small or even a large alliance to effectively go head to head with the nc for any length of time. And part of the reason is - no way to disrupt logistics. No way to starve the beast. It ...
- by Ephemeron - at 2011.01.27 06:35:00
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386. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Originally by: Liang Nuren Originally by: Ephemeron They understand game design, they understand the importance of score keeping in games. There are many ways to keep score without the negative aspects of killmails. -Liang t...
- by Ephemeron - at 2011.01.27 02:44:00
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387. The CSM wants to get rid of Jump Bridges. - in Assembly Hall [original thread]
so nobody cares about game design of war strategy games, just political and personal mumbo jumbo great
- by Ephemeron - at 2011.01.27 02:42:00
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388. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Originally by: Val'Dore Originally by: Korg Leaf Edit. I am not against killmails, I like seeing them show on my board and as far as im aware I dont blob Do you post a killmail as soon as you get it? in most good corps and al...
- by Ephemeron - at 2011.01.27 02:24:00
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389. Formations and Collisions - in Player Features and Ideas Discussion [original thread]
Line of sight for weapon systems adds a lot of gameplay value. However, I don't believe EVE design can cope with such massive changes. It just changes the fundamentals of the game too much. Lets hope that the next EVE-like game will do things be...
- by Ephemeron - at 2011.01.27 02:01:00
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390. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
Edited by: Ephemeron on 27/01/2011 01:54:00 it would be a bit unfair if blasters had best damage AND best tracking. It would make them more general purpose, easier to use. Damage should be high, but it should be hard to use. Damage should be ...
- by Ephemeron - at 2011.01.27 01:53:00
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391. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Quote: Killmails are a terrible metric for measuring someone's PVP skill for a huge variety of reasons. Those reasons aren't going to go away by "improving" them. Whether they are a good or bad metric is a matter of opinion. As long as kil...
- by Ephemeron - at 2011.01.27 01:48:00
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392. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Originally by: Liang Nuren Originally by: Ephemeron fine, I'll get in a Cane and you find me some 8 t1 frigs to kill. Surely they'll jump at the opportunity for easy gank? I don't mind losing a Cane, it's cheap enough. Where do we...
- by Ephemeron - at 2011.01.27 00:14:00
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393. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
fine, I'll get in a Cane and you find me some 8 t1 frigs to kill. Surely they'll jump at the opportunity for easy gank? I don't mind losing a Cane, it's cheap enough. Where do we do this?
- by Ephemeron - at 2011.01.27 00:05:00
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394. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Originally by: Liang Nuren Originally by: Ephemeron Not if that's an AC Hurricane. Sure the fight could go either way depending on numerous factors. But if both sides got balls, it can make for a good fight. I can easily see how t...
- by Ephemeron - at 2011.01.26 23:50:00
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395. Advice on killing multiple Tengu's/Dramiel RMT'rs Solo - in Warfare & Tactics [original thread]
actually RMT people use cheapest possible ships, because they want to sell all their isk Anyone using Tengu or Dramiel cannot be an isk trader, or at very least - not a very good one.
- by Ephemeron - at 2011.01.26 23:24:00
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396. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
Originally by: Liang Nuren Originally by: Cearain If 8 t1 frigates fight a battlecruiser is that a blob? No not at all, its likely a good fight and some gutsy t1 frigate pilots. ...... are you ****ing serious? 8 t1 frigates wil...
- by Ephemeron - at 2011.01.26 23:16:00
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397. The CSM wants to get rid of Jump Bridges. - in Assembly Hall [original thread]
It seems intuitive to me that a strategy game with instant teleportation of units is going to be a bad one, in a way that it offers less value for developing strategies, and throws in large random factors - enemy of plans. I explained this view i...
- by Ephemeron - at 2011.01.26 22:24:00
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398. [Mandate] Killmails Must Die - in Assembly Hall [original thread]
I support the idea of official EVE killboard. As long as it's setup in such a way that it is mathematically impossible for alliance coalitions that fight each other to have positive kill ratios. If somebody is winning, somebody has to lose.
- by Ephemeron - at 2011.01.26 21:55:00
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399. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
the point is that blasters suck in more ways than one I believe blasters need 20% more damage - all blasters. That would be equivalent of a free damage mod. That would ensure that projectile and laser ships can't overturn that advantage by fittin...
- by Ephemeron - at 2011.01.26 21:33:00
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400. [ISSUE] Blasters 2.0 - in Assembly Hall [original thread]
I am aware that there are many cases where EM is not preferred, besides the Minmatar t2 But as someone with lots of experience, I can see that the cases where EM is preferred happen more often than when EM is not desired. If I had to put a distri...
- by Ephemeron - at 2011.01.26 20:13:00
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