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1. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
What is happening to decryptors?? There seems to be very little information on them...
- by Eregorn81 - at 2014.07.08 15:09:00
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2. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
An API, or at least a data dump, giving information on all blueprints would be wonderful for all us analysts out there (PRE patch); that way there may be less of a production drop from everyone's supply lines being suddenly changed... And by API ...
- by Eregorn81 - at 2014.04.28 19:02:00
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3. Sticky:Feedback request on Contract system - in Player Features and Ideas Discussion [original thread]
I've been waiting on this for a while!! There have been a few good suggestions, but there are a few things that have always bothered me: 1. Large "Asks" contracts; for example if I want to make a contract that asks for a lot of items (say, more ...
- by Eregorn81 - at 2014.04.07 22:49:00
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4. Fix Contracts? - in Player Features and Ideas Discussion [original thread]
Hello, I often use contracts for manufacturing work, and I'm starting to get annoyed at the lack of functionality in some places. May I propose (as a few small changes): Courier contracts: Give information for what you put in that contract...
- by Eregorn81 - at 2014.02.07 00:09:00
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5. TypeID to Market group - in EVE Technology Lab [original thread]
Thanks! That works perfectly.
- by Eregorn81 - at 2013.12.20 16:34:00
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6. TypeID to Market group - in EVE Technology Lab [original thread]
Hello, I've been looking around for this data, but I can't find it in a nice format that I can use (.xlsx .csv .txt etc) Can anyone point me to a data table that has rows of TyepID to MarketGroup for all marketable items? for example: 30...
- by Eregorn81 - at 2013.12.20 00:34:00
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7. Sticky:Dev blog: The Retribution of Team Super Friends - in EVE Information Portal [original thread]
A few suggestions to make everything *much* clearer: Make a colortag in the overview (similar to war targets or FW targets) for: - People that you can kill - People that can kill you - People that have killrights for sale. This way, if I get ...
- by Eregorn81 - at 2012.10.11 16:36:00
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8. I want your little things! - in EVE General Discussion [original thread]
Guns have 2 types of damage modifiers: Accuracy: Tracking enhancers and Tracking Computers DPS: Gyrostabs, Mag field stabs, and heat sinks Missiles only have a mod for DPS (BCUs). Would it be possible to create a new module for missiles, one for...
- by Eregorn81 - at 2012.01.03 15:00:00
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9. I want your little things! - in EVE General Discussion [original thread]
Fix the overheating buttons! its *way* too small to overheat / unoverheat modules effectively.
- by Eregorn81 - at 2011.11.15 13:55:00
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10. More data! - in Assembly Hall [original thread]
I am a self-proclaimed small-scale marketeer looking for the big $$$, and I enjoy the spreadsheet version of EVE just as much as the client. However, there is one problem that arises: the lack of exportable data from markets. At the moment you ca...
- by Eregorn81 - at 2011.10.18 13:18:00
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11. [Proposal] Gas Harvesting ship and love - in Assembly Hall [original thread]
Perhaps instead of "Compressing" gas (which may get complex-- this means you now have 5 different sub-types for each skill level, each with a different volume), perhaps the new ship can have a dedicated gas hold, whose capacity can increase by, sa...
- by Eregorn81 - at 2011.10.18 12:50:00
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12. Fixing how autopilot works - in Assembly Hall [original thread]
I have a simple request: When setting lots of waypoints for autopilot (like you bought something region-wide and you need to pick it all up), make it so it picks the MOST EFFICIENT (least jumps) possible. currently the system is orginized such tha...
- by Eregorn81 - at 2011.03.29 13:24:00
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