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41. Multiple Overviews, Please - in Player Features and Ideas Discussion [original thread]
Several overview windows would be a bless. For my use, this could be mixed with the existing watch list. Remove the limited number and add distance, speed and etcetera to watch list. Also the ability to sort by name, distanse and so forth, like yo...
- by Erika Bronz - at 2009.12.23 00:28:00
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42. Bookmarks Redone please - in Player Features and Ideas Discussion [original thread]
And let us make bookmarks in space without warping. Could be done very much like moving probes around.
- by Erika Bronz - at 2009.12.17 16:56:00
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43. New Music - in Player Features and Ideas Discussion [original thread]
Why not just download other music than rap and rock? You could try listen to Neptune Towers while playing.
- by Erika Bronz - at 2009.12.17 16:49:00
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44. New Ship - Capital Jump Freighter - in Player Features and Ideas Discussion [original thread]
Originally by: Mister Xerox Freighters are already capital ships. This feature is not needed. Need is relative. You don't need freighters at all. Iterons can do the job. And if you really are into traveling, shuttles got cargo bay too...
- by Erika Bronz - at 2009.12.17 11:10:00
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45. Drone Bay upgrade - in Player Features and Ideas Discussion [original thread]
Edited by: Erika Bronz on 17/12/2009 10:44:25 Store some janitors or mechanics in cargo bay. The more you got of them, the faster they repair. No activation needed, just a slaver dog. That's what I would do if I were in space anyway =) Seriou...
- by Erika Bronz - at 2009.12.17 10:43:00
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46. New Ship - Capital Jump Freighter - in Player Features and Ideas Discussion [original thread]
I would very much appreciate a capital jump freighter. Maybe a ORE ship instead of 4 individual race ships. Like other capitals, this ship will not be able to enter highsec. In return it will have a massive cargohold. 4 times of a regular jump fre...
- by Erika Bronz - at 2009.12.17 10:27:00
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47. Confirming termination - in Issues, Workarounds & Localization [original thread]
I think you are unable to delete your toon becouse you have an open petition.
- by Erika Bronz - at 2009.12.10 08:29:00
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48. EVE Online: Dominion Issues Thread - in EVE Information Portal [original thread]
If an accelerator gate triggers a special game music, music player will make a full stop after each and every song afterwards. Client does not seem to remember chat channel passwords after a disconnect.
- by Erika Bronz - at 2009.12.03 00:58:00
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49. EVE Online: Dominion Issues Thread - in EVE Information Portal [original thread]
attempting to stream music in ingame player causes client to crash
- by Erika Bronz - at 2009.12.02 17:05:00
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50. EVE Online: Dominion Issues Thread - in EVE Information Portal [original thread]
minor bug: can't load custom playlist if jukebox is configured to be in accessories folder on neocom
- by Erika Bronz - at 2009.12.02 09:04:00
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51. mp3's in jukebox? is it true? how? - in Issues, Workarounds & Localization [original thread]
A bit bugish still. The jukebox can't be configured to be in the Accessories folder for this to happen. Not on my client at least.
- by Erika Bronz - at 2009.12.02 08:06:00
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52. Any fans of Heavy Drones? My sentries are made of suckage. - in Missions & Complexes [original thread]
I run the fit as posted. There is a skill called Aggro Management. It's not on the market, but still obtainable by all players. I run 1x MAR for 99% of all L4 missions. Exceptions are for example Smash the Supplier (Amarr), where I prefer to have ...
- by Erika Bronz - at 2009.11.24 13:46:00
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53. Any fans of Heavy Drones? My sentries are made of suckage. - in Missions & Complexes [original thread]
The problem is your skillpoints, not the drones themselves. Heavies will outperform on close by targets, but sentries will kick in at range and outdamage heavys in any way. When you get more points in both gunnery and drones, most ships will be do...
- by Erika Bronz - at 2009.11.24 12:38:00
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54. Buff the Hyperion - in Ships and Modules [original thread]
Caldari is for tank, Gallente is for gank. Remove the crappy active tank bonus from all Gallente ships. Give ROF instead, at least on the Brutix and Hyperion. If there absolutely needs to be an active tank bonus on Gallente ships, give it to the d...
- by Erika Bronz - at 2009.08.15 05:05:00
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55. Hyperion Poll - in Ships and Modules [original thread]
[Hyperion, Blaster Dualrep Void] Large Armor Repairer II Large Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Energized Reactive Membrane II Damage Control II 100MN MicroWarpdrive II Stasis Webifier II W...
- by Erika Bronz - at 2009.08.06 02:52:00
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56. [ISSUE] Add probes to the overview. - in Assembly Hall [original thread]
- by Erika Bronz - at 2009.07.13 11:51:00
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57. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
Originally by: Robert Caldera since drones arent affected by any ewar once engaged a target, this would make drones a way overpowered I think. Drones can be targeted for e-war. You can even jam drones.
- by Erika Bronz - at 2009.07.01 11:42:00
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58. Drone bay expanders - in Player Features and Ideas Discussion [original thread]
I support both a drone damage modifier, extra bandwidth module and drone bay extender, but bandwidth/damage mod and drone bay can not be on same module. Bandwidth or drone damage modifier need to be in highslot. This will simply move the gank and ...
- by Erika Bronz - at 2009.07.01 11:41:00
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59. Dominix for AE - in Ships and Modules [original thread]
[Dominix, NOS-Tank] Large Armor Repairer II Large Armor Repairer II Armor Explosive Hardener II Armor Explosive Hardener II Armor Kinetic Hardener II Armor Thermic Hardener II Armor EM Hardener II Cap Recharger II Cap Recharger II Cap Recharger I...
- by Erika Bronz - at 2009.06.30 02:03:00
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60. "arena" `? - in Player Features and Ideas Discussion [original thread]
Originally by: LoneLeader So, sitting here, boored, and started thinking. What if ccp made small "arena's" In highsec or w/e , where people could go pvp without loosing their ships? Rules? Max 5 battleships per team Max 10 BC per team m...
- by Erika Bronz - at 2009.06.19 03:46:00
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