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1. [CSM] November 2010 Prioritization Crowdsourcing - in Assembly Hall [original thread]
EternalFaust,14,21,36,40,56,113,116,125,129,130,133,145,160,176
- by EternalFaust - at 2010.11.16 07:09:00
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2. WTS 23mil SP Caldari Toon - in Character Bazaar [original thread]
Edited by: EternalFaust on 19/09/2010 08:47:43 Edit: nevermind.
- by EternalFaust - at 2010.09.19 08:46:00
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3. G15 App to intercept AlienFX? - in EVE Technology Lab [original thread]
To be honest, it seems to work perfectly for me when I'm in high sec missions and NPCs scramble me. Do you know if it only works with NPCs or only in high sec?
- by EternalFaust - at 2010.08.20 07:01:00
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4. G15 App to intercept AlienFX? - in EVE Technology Lab [original thread]
That is exactly what I have done. However, on tranquility on one of my accounts it works perfectly, from this account, nothing. Not a single call to any of the lighting APIs. Also, the G15 LCD SDK has nothing to do with the lighting on the g15. It...
- by EternalFaust - at 2010.08.08 20:27:00
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5. Invention Calculator - in Science and Industry [original thread]
For the record, I am looking at picking up development on this again. I have a little time to work on this at the moment and would like to totally overhaul the code and make it clean and less bug infested and incorporate some of the features that ...
- by EternalFaust - at 2010.07.15 00:10:00
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6. Invention Calculator - in Science and Industry [original thread]
I apologise for this. I was under the impression I had released the source for this at the time of discontinuation. I will have a dig around my backups and see if I can find the code and release it.
- by EternalFaust - at 2010.07.13 20:32:00
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7. G15 App to intercept AlienFX? - in EVE Technology Lab [original thread]
Please note I am not affiliated with CCP or Alienware in anyway, but I can tell you that your crash is caused by a failed call to LFX_Release(). I hate to say it but EVE's AlienFX support is, at best, buggy. Like many alienfx users I am unable to...
- by EternalFaust - at 2010.06.27 21:58:00
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8. G15 App to intercept AlienFX? - in EVE Technology Lab [original thread]
Custom LightFX.dll
- by EternalFaust - at 2010.06.26 08:25:00
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9. G15 App to intercept AlienFX? - in EVE Technology Lab [original thread]
I have started looking into it and have made some progress on this. Will have to see how it goes though, I don't have much time available to work on it.
- by EternalFaust - at 2010.06.22 22:26:00
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10. WTS 6.4mil sp Indy/Scout - in Character Bazaar [original thread]
Sad to see you go :( we'll miss you on our null sec roams.
- by EternalFaust - at 2010.05.12 03:44:00
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11. no exploration sites today? - in Missions & Complexes [original thread]
Don't listen to the guy above.. this is currently EVE wide.
- by EternalFaust - at 2010.02.20 12:18:00
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12. Invention Calculator - in Science and Industry [original thread]
Ok, I finally reached breaking point and decided I needed to step back and let someone else take a go at getting this thing right. I have released the source. It is openly accessible from the subversion repository listed, but commit access is rest...
- by EternalFaust - at 2010.02.13 16:10:00
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13. Invention Calculator - in Science and Industry [original thread]
Sorry guys. Just been extremely busy. I'll get on it within the next 12 hours.
- by EternalFaust - at 2010.01.30 09:07:00
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14. Invention Calculator - in Science and Industry [original thread]
Thanks for the bug reports. Yes of course it's being taken into account in the calculations. I don't wish to do the default list thing. It is a major pain. Yes, Fre'ki, that is where I'm hoping to go with it eventually but the issues I was faced ...
- by EternalFaust - at 2010.01.27 01:27:00
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15. Invention Calculator - in Science and Industry [original thread]
Ok, I am expecting a few bug reports with the new 3.5 release. I've tested it as much as I've had time for.
- by EternalFaust - at 2010.01.26 07:11:00
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16. Invention Calculator - in Science and Industry [original thread]
Hi lord, Yes, I have been able to replicate that bug and have fixed it in development. I haven't been able replicate the crash yet but some work I'm doing on the profitability table and how and when it is generated may fix this issue. Oh and the ...
- by EternalFaust - at 2010.01.25 17:18:00
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17. Invention Calculator - in Science and Industry [original thread]
Edited by: EternalFaust on 25/01/2010 13:39:25 The table is generated. It uses the currently selected character's skills. At the moment it generates every time you open it. This will be changing in the next release as well since you can keep t...
- by EternalFaust - at 2010.01.25 13:36:00
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18. Invention Calculator - in Science and Industry [original thread]
Ok, thanks for that bug report. I'll get right on it. I'll see what I can do about the invention filter since that request is coming up alot.
- by EternalFaust - at 2010.01.24 22:52:00
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19. Invention Confusion - in Science and Industry [original thread]
Ok, With ships you'll always get a 1 run bpc with no decryptor used no matter the input runs. With a decryptor instead of modifying the output runs you actually get the decryptors modifier as the total output runs. So if you used a +9 decryptor ...
- by EternalFaust - at 2010.01.24 10:57:00
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20. Simple/Complex reactors problem-this cant be right?? - in Science and Industry [original thread]
Edited by: EternalFaust on 24/01/2010 09:30:57 1. Look into silos - that's what you're missing. 2. Yip
- by EternalFaust - at 2010.01.24 09:30:00
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