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1. Fixing Local Without Changing A Single Mechanic [Ship Transceivers] - in Player Features and Ideas Discussion [original thread]
Verity Sovereign wrote: So friendly with transceivers on get omitted from local scan, but show up to enemies? Enemies with transceivers turned off don't show up on local scan?t. It would be their option to use it. If they do not want to the...
- by Eternum Praetorian - at 2012.04.11 11:48:00
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2. Fixing Local Without Changing A Single Mechanic [Ship Transceivers] - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: This wouldn't exactly make roaming much fun if you had to stop and scan every system you hit. You don't use your Dscan do you? You either do not roam at all, or you just gatecamp/null blob/cyno drop all the live long d...
- by Eternum Praetorian - at 2012.04.11 01:16:00
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3. Fixing Local Without Changing A Single Mechanic [Ship Transceivers] - in Player Features and Ideas Discussion [original thread]
If I belong to a null sec alliance and I want the fastest and most actuate "Scan of local" possible, then I want everyone else who is friendly to me to have their transceivers on so they will be OMITTED from the local scan. So I won't be getting...
- by Eternum Praetorian - at 2012.04.11 01:10:00
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4. Fixing Local Without Changing A Single Mechanic [Ship Transceivers] - in Player Features and Ideas Discussion [original thread]
Lrn 2 read. A null sec alliances wants to see who is in local, so they must have their pilots in space flying with their transceivers set to "on" in order to fill up local with active friendlies. The remainder will be scanned by the "Local scan...
- by Eternum Praetorian - at 2012.04.10 22:39:00
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5. Fixing Local Without Changing A Single Mechanic [Ship Transceivers] - in Player Features and Ideas Discussion [original thread]
1. Only ships that have their transceivers turned on show up in local (thus show up with standings) 2. Ships without their transceivers turned on do not show up at all and have to be scanned. New Scanning System A button hovering over loca...
- by Eternum Praetorian - at 2012.04.10 21:46:00
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6. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/08/2011 19:34:04 @ Callic Veratar Never in my life have I hit the 360 Dscan and seen 400 ships (never bothered trying it while blobbing) Even in Jita, if ships on the same grid appeared as a larger ...
- by Eternum Praetorian - at 2011.08.19 19:31:00
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7. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/08/2011 19:19:30 Originally by: CCP Cascade But what would X, Y, Z tell you as a player? Even if the majority of EVE players are above average intelligence of a MMO player, not everyone knows what to...
- by Eternum Praetorian - at 2011.08.19 19:15:00
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8. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/08/2011 18:18:59 @ CCP Cascade - I do understand that, but what about what I suggested in post 8? A minimalistic, text-like and math only "mirror" of the current game physics/graphics engine. I am ...
- by Eternum Praetorian - at 2011.08.19 18:14:00
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9. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/08/2011 18:11:02 Originally by: Ingvar Angst Here's a thought... it gives too much information. Yeah, sorry... but keep in mind, I live in a wormhole. You add this to wormholes and you're degrading...
- by Eternum Praetorian - at 2011.08.19 18:11:00
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10. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/08/2011 18:07:12 Originally by: Messoroz I jst hope something like this doesn't replace DSCAN. It must be able to dscan not only on the plane, but in the full 3 dimensions and provide you information...
- by Eternum Praetorian - at 2011.08.19 18:07:00
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11. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/08/2011 18:10:02 Originally by: CCP Cascade Nice constructive suggestion! Keep it coming. I like the idea of different "modes" and that they give more information if you are investing more time. I a...
- by Eternum Praetorian - at 2011.08.19 18:05:00
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12. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Zymurgist Moved from General Discussion. Well at least I know you read it Zymurgist...
- by Eternum Praetorian - at 2011.08.19 17:52:00
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13. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Originally by: Newt Rondanse Horrible design. On the scales an EVE solar system runs on it would alternate between too much information and too little. Additionally, it doesn't replace the necessary communication role supplied by local. G...
- by Eternum Praetorian - at 2011.08.19 17:50:00
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14. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/08/2011 17:43:21 I suspect it would come down to a minimalistic representation of a starsystem. Written in Text Form (I am no programmer mind you) Eternum Praetorian - (ship type) - (x,y,Z Axis) - ...
- by Eternum Praetorian - at 2011.08.19 17:41:00
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15. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/08/2011 17:31:54 IMO its the same information that the Dscan and the map statistics deal with now... All you need to do is display it in a different way graphically and that could be done client side.
- by Eternum Praetorian - at 2011.08.19 17:32:00
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16. This Is How You Remove Local - [No Srsly This Time] - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/08/2011 17:18:14 Observe "EVE's" New "Dscan Radar System" What is really cool about this new feature is that the "Dscan" cycles by itself and thus there is no longer a need for spam clicking! Just...
- by Eternum Praetorian - at 2011.08.19 17:17:00
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17. CQ WIP Pic from Fanfest - in Player Features and Ideas Discussion [original thread]
U mad bra See, CCP also says that unicorns and rainbows empower me to amuse myself making small minding children like you fly off the handle. Forum rules, CCP does not enforce ANY OF THEM.
- by Eternum Praetorian - at 2011.04.20 11:44:00
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18. CQ WIP Pic from Fanfest - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 20/04/2011 11:25:00 Originally by: BellaDonna Nyghtshade This is, after all, EvE, a cold, hard, heartless place where skewring over everyone in sight is not only proper gameplay, it is actively encoura...
- by Eternum Praetorian - at 2011.04.20 11:24:00
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19. Stopping Botting is easy! - in Player Features and Ideas Discussion [original thread]
Originally by: Pandadora Originally by: Eternum Praetorian Originally by: Pandadora Oversimplify things is great, until you hit reality. *lol* There is a word for it: selective perception Selective perception also says...
- by Eternum Praetorian - at 2011.04.19 11:16:00
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20. Stopping Botting is easy! - in Player Features and Ideas Discussion [original thread]
Edited by: Eternum Praetorian on 19/04/2011 11:02:24 Originally by: Ibn Ibelin I can guarantee you that there is no way to detect my bots. You will not find a process on my host machines responsible for executing a "macro" or a script....
- by Eternum Praetorian - at 2011.04.19 11:02:00
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