Pages: 1 2 3 4 [5] |
81. Sliding Scale For Global Aggression In High Sec - in Player Features and Ideas Discussion [original thread]
Arya Regnar wrote: Eternus8lux8lucis wrote: This... isnt... a.. nerf... So jump fatigue isn't a nerf to capital power projection? Good thing it isn't a nerf, I guess that make is okay. Did you have a point at all for this thread? No? A...
- by Eternus8lux8lucis - at 2016.02.09 02:11:38
|
82. Sliding Scale For Global Aggression In High Sec - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Nevyn Auscent wrote: Hitting gankers with a stick is not the solution to the 'problem' of ganking. Ganking has 2 issues which both tie back to the same issue. Getting ganked is not generally a fun experience. It happen...
- by Eternus8lux8lucis - at 2016.02.09 02:10:42
|
83. Sliding Scale For Global Aggression In High Sec - in Player Features and Ideas Discussion [original thread]
This has so little to do with a stick approach for ganking or even to reduce ganking on any level. Increased timers do nothing to remove or change concord response times, or the ability for any ship today to still continue to gank freely in any ar...
- by Eternus8lux8lucis - at 2016.02.09 01:08:11
|
84. High Sec Ore and Ice Mining proposal - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: If Nullsec gets respawning anoms in every system, there is no reason for highsec (& lowsec & WH) anoms not to do the same if we remove belts. Also if the rats are harder then they totally should have more reward. Un...
- by Eternus8lux8lucis - at 2016.02.09 00:48:35
|
85. Sliding Scale For Global Aggression In High Sec - in Player Features and Ideas Discussion [original thread]
Paranoid Loyd wrote: Eternus8lux8lucis wrote: increasing the time of global aggression from the standard 15 mins Eternus8lux8lucis wrote: This... isnt... a.. nerf... How is this not a nerf? You do realize there is other ganking goi...
- by Eternus8lux8lucis - at 2016.02.08 23:55:07
|
86. Sliding Scale For Global Aggression In High Sec - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: All together now! Just one more nerf and it'll be balanced! This... isnt... a.. nerf... but youd have to read both threads and see how that ties together to know. You do realize I have ganked in the past right? This ...
- by Eternus8lux8lucis - at 2016.02.08 23:33:00
|
87. Sliding Scale For Global Aggression In High Sec - in Player Features and Ideas Discussion [original thread]
This is more as an addendum to the thread High Sec Ore And Ice Mining Proposal than a stand alone change so I felt it warranted its own thread and space as its decidedly different enough. The subject line pretty much says it all. This isnt to...
- by Eternus8lux8lucis - at 2016.02.08 22:42:25
|
88. High Sec Ore and Ice Mining proposal - in Player Features and Ideas Discussion [original thread]
No this isnt a buff..... Atm the Eve world has remained fairly static. Gate connections, asteroid belt numbers, locations, etc are all static and have been for ages. The last real movement or revamp were the ice mining changes to make ice be...
- by Eternus8lux8lucis - at 2016.02.08 22:30:59
|
89. Discovering a New Expedition Frigate - in Player Features and Ideas Discussion [original thread]
I think the cargo hold is a bit to big and the mining bonus a bit to strong comparatively imo but its not bad and will fill that role very well. But 9 secs difference in cycle times for a max skilled skiff and this new ship is a bit close. And the...
- by Eternus8lux8lucis - at 2015.10.03 05:19:52
|
90. Ice belts in High Sec and Scheduled Downtime - in Player Features and Ideas Discussion [original thread]
The only thing they need to do is get rid of the spawn at dt itself. The rare occasion that an ice anom isnt finished before dt and it spawns half finished or more is fine too. But get rid of it almost always being there full at dt just like offic...
- by Eternus8lux8lucis - at 2014.09.19 03:46:00
|
91. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Im liking everything but the lost mid slot on the procurer for the low. Keep the 4 mids on that.
- by Eternus8lux8lucis - at 2014.04.02 07:22:00
|
92. The New Agent Missions HUD - in Player Features and Ideas Discussion [original thread]
Make a right click option for setting the destination of the mission itself not the agent from the mission list and Id be a happy man. Like this idea a lot though. Please!! PLEASE!! make the agent mission list movable. Its right where my local ...
- by Eternus8lux8lucis - at 2012.08.24 00:19:00
|
93. PI Data In Cache? - in Player Features and Ideas Discussion [original thread]
Can some of the per hour, amounts, # of extractor heads, factories or other data be put in the cache? Im assuming it COULD be I think itd be handy for the spreadsheet hell that is Eve. Lots of programs or excels could then be built to use the dump...
- by Eternus8lux8lucis - at 2012.05.11 05:30:00
|
94. Turning down the ISK faucet/s - in Player Features and Ideas Discussion [original thread]
Originally by: Akita T Increase sov bills to the levels they were first presented at (and everbody screamed bloody murder until they were nerfed heavily). Introduce a sliding scale bounty-vs-loot system : the higher the truesec, the lower...
- by Eternus8lux8lucis - at 2011.04.06 12:47:00
|
95. battlefield 0.0 - time to make moons dynamic - in Player Features and Ideas Discussion [original thread]
Making moon goo dynamic would certainly create tears. Having to take down a pos and resituate it every so often would create so much pew pew advantages in certain areas, particularly low sec. Unfortunately its all the big 0.0 alliances that are mi...
- by Eternus8lux8lucis - at 2011.04.06 11:51:00
|
96. Salvaging Mini game - in Player Features and Ideas Discussion [original thread]
Okay Another lil minigame from the crazy mind of the ET. Just like the screen change on the PI only to a blasted ship wreck. Possibly some sort of graphical representation of a generic ship or even of that ship hull type. Scanner and new skill...
- by Eternus8lux8lucis - at 2011.03.17 03:50:00
|
97. Mining Minigame - in Player Features and Ideas Discussion [original thread]
We all have seen the PI interface. Honestly with a few tweaks I can see this as a viable mini game to mine. Basically instead of a planet with hot spots your looking at a roid. Your lasers are like the extractor heads and can target hotspots. Ov...
- by Eternus8lux8lucis - at 2011.03.17 03:08:00
|
Pages: 1 2 3 4 [5] |
First page | Previous page | Next page | Last page |