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81. Mobile Forward Command Base - in Player Features and Ideas Discussion [original thread]
this idea is nice, though it might fill a role of a carrier or mothership, it doesn't. it would need to be large ship and deployment system so a freighter is not at risk. it requires command ships skill at level 4 or 5 anchoring at level 5 maybe...
- by EthanPow - at 2008.12.18 23:20:00
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82. Mini game idea - in Player Features and Ideas Discussion [original thread]
Me and a few friends were talking about a mod for a half-life 2 game and eve and I came up with this idea. abotu a mini game that works like this. there are two teams, 1 commander per team and rest play as solders the commander has a capital siz...
- by EthanPow - at 2008.12.18 22:59:00
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83. Making 0.0 more interesting - in Player Features and Ideas Discussion [original thread]
I have three ideas that should make 0.0 more interesting for mainly small gangs and more harder for larger alliances and enemy alliances. 1) Make all 0.0 Star gates except 0.0 star gates that connect to empire, able to be damaged and able to be ...
- by EthanPow - at 2008.10.05 19:21:00
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84. Drakeal inc. looking for ALL AROUND pilots - in Alliance and Corporation Recruitment Center [original thread]
Edited by: EthanPow on 30/08/2008 15:54:16 Drakeal inc. is looking for management spots to be filled and miners, mission pilots (Gellente Federation), Builders, Haulers, Combat Ready Pilots What we are: -A year and a half old corporation with...
- by EthanPow - at 2008.08.30 15:52:00
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85. Drakeal Federation looking for Members - in Alliance and Corporation Recruitment Center [original thread]
Drakeal Federation Alliance is looking for members to join our ranks and help us on our day to day operations. Currently we are looking for more industrial Corporations and Pilots to join us by contract or joining compeletely to help us forge unit...
- by EthanPow - at 2008.08.28 06:50:00
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86. Module to Drop weight on a ship. - in Player Features and Ideas Discussion [original thread]
I noticed that all Large Ships Battleships and higher are weighed down form their mass. you would think there would be scientific that a field is created (like warping) phases a object to sub-space. making them move fast but what if a Battleship o...
- by EthanPow - at 2008.08.10 20:56:00
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87. Tech 2 Combat Carriers (NOT motherships) - in Player Features and Ideas Discussion [original thread]
I find it hard to believe that carriers can not have any turrets or missiles equipped. you think that the empires would already have something like this made. Combat Carriers are MENT for attacking hordes of frigates, cruisers and battlecruisers, ...
- by EthanPow - at 2008.08.05 20:27:00
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88. Looking for 0.0, Proposal for 0.0 alliances - in Corporations and Alliances Summit [original thread]
My alliance Drakeal Federation is looking for 0.0, we are after gaining Sovereignty. What we want: -Want Constellation Control, no more no less -At as a NAP or Friendly, we will remain to protect our own space. -We Request a Outpost under our con...
- by EthanPow - at 2008.07.12 03:07:00
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89. Fort module - in Player Features and Ideas Discussion [original thread]
Originally by: EthanPow Edited by: EthanPow on 08/07/2008 06:22:08 also the module can't be activated no closer then 75KM form a jump gate. note: you will require help with ammo need to have help to be repaired and ammo added to the ...
- by EthanPow - at 2008.07.08 06:29:00
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90. Fort module - in Player Features and Ideas Discussion [original thread]
Originally by: BiggestT wow...no..lag...no.. you realise every one wld just leave one o these at gates now and permacamp them? not supported. still, you understand, this makes a capital much weaker and more of a target. so this only ...
- by EthanPow - at 2008.07.08 06:05:00
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91. Fort module - in Player Features and Ideas Discussion [original thread]
This Module is a similar Idea I had but meant for all capital ships, allowing them to stay stationary and become a Temp Control Tower anywhere, the Fort module uses isotopes and/or Strontium, meant to be remote starbase. Fort module disables dron...
- by EthanPow - at 2008.07.08 05:57:00
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92. Jump Clone Vat POS Array - in Player Features and Ideas Discussion [original thread]
/signed! <sig starts here> SEND IN THE SUPER SUPER SUPER CAP SHIP! </sig>
- by EthanPow - at 2008.07.06 06:45:00
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93. Empire Outposts - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance outposts cant be removed. thus, this is simply a way of claiming territory in high sec. definitely against, get your standings up and anchor a POS young man! you gain Sov though star bases not outposts. <...
- by EthanPow - at 2008.07.03 08:54:00
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94. Empire Outposts - in Player Features and Ideas Discussion [original thread]
seriously whats wrong with anchoring outposts in empire anyway? they only work with sov by getting immunity form cature, thats it they don't help to Sov to what many people have told me :/ <sig starts here> SEND IN THE SUPER SUPER SUPER CAP...
- by EthanPow - at 2008.07.03 08:52:00
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95. Empire Outposts - in Player Features and Ideas Discussion [original thread]
this is something I don't get, we can get standings with a empire but can't make your own outpost in empire! thats a nightmare. CCP! allow concord to give space for more outposts, outposts in empire can only be destroyed can't be claimed unless th...
- by EthanPow - at 2008.07.03 08:45:00
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96. 9.6 Million SP Looking for PvP - in Alliance and Corporation Recruitment Center [original thread]
I need a Players that are looking for PvP to fight against a foe that within space that we want to call home.. we want to damage them. eve-mail me if your interested <sig starts here> SEND IN THE SUPER SUPER SUPER CAP SHIP! </sig>
- by EthanPow - at 2008.07.01 08:41:00
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97. [Corporation Recruitment] 0.0 Corporation - in Alliance and Corporation Recruitment Center [original thread]
Please leave all corpses at the freezer at the entrance of the office <sig starts here> SEND IN THE SUPER SUPER SUPER CAP SHIP! </sig>
- by EthanPow - at 2008.07.01 08:39:00
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98. 46 mill SP character - PVP/Cap pilot - seeking 0.0/PVP/Alliance - in Alliance and Corporation Recruitment Center [original thread]
Well thought I am not established, I need more pilots to help out taking control of 0.0, If I could interest you in a deal. eve-mail me if your interested
- by EthanPow - at 2008.06.30 18:10:00
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99. Looking for Aussie Pilots - in Alliance and Corporation Recruitment Center [original thread]
Drakeal inc. is looking for more Aussie pilots. though the CEO isn't Aussie himself, some of the main players in his Corporation are aussies and need more to join in! If you join my corporation which will be taking part in 0.0, We will be workin...
- by EthanPow - at 2008.06.30 14:10:00
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100. 3 month old character looking for a corp in 0.0 - in Alliance and Corporation Recruitment Center [original thread]
Hey Azel, I am about to rejoin my alliance into 0.0 politics again and need some more people. I am going to take Sov in a drone region and will need more people with me other than my allies. convo me if your interested
- by EthanPow - at 2008.06.30 13:59:00
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