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81. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: HankMurphy these are your opinions, understand if everyone doesn't agree with them. As this is yours. So extend the cortesy to us as well. Quote: the tempest has two damage bonuses. i think it should be able to...
- by Etho Demerzel - at 2009.10.14 03:23:00
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82. Target Painting and Cruise missiles - in Player Features and Ideas Discussion [original thread]
Originally by: Fullmetal Jackass Originally by: Seriously Bored Eh. I disagree with this. Caldari players use TPs arguably more than Minmatar players do. What this would add is a unique addition to multiplayer combat...which is alw...
- by Etho Demerzel - at 2009.10.14 00:16:00
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83. Target Painting and Cruise missiles - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 13/10/2009 23:14:33 Originally by: Seriously Bored Eh. I disagree with this. Caldari players use TPs arguably more than Minmatar players do. What this would add is a unique addition to multiplayer combat......
- by Etho Demerzel - at 2009.10.13 23:10:00
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84. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored I actually disagree with this. Any change that affects the Tempest and Maelstrom in the same way still leaves the Tempest shortchanged by comparison to the Mael. Without differentiating them, the Mael's turr...
- by Etho Demerzel - at 2009.10.13 22:59:00
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85. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: dalman Your assumptions are all wrong. Obviously if fighting blasterboats at closerange the webbing is a bit of a problem, but if you take for example a minmatar BS with dual425 fighting a hyperion with with ions/neutrons a...
- by Etho Demerzel - at 2009.10.13 01:22:00
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86. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 12/10/2009 23:35:50 Quote: Why, thank you! After me educating you in game mechanics, providing you with the formulas, I'm so very very very happy that you've taken the time to explain the most trivial part in...
- by Etho Demerzel - at 2009.10.12 23:31:00
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87. Please fix the T2 sentry drone skill requirements. - in Player Features and Ideas Discussion [original thread]
Originally by: xVx dreadnaught says who? I used to be able to use 10 heavy drones... I used to be able to fly 8 heavys on a thorax, used to be able to use heavy missiles and cruise missiles in frigate launchers, cruise and torps in heav...
- by Etho Demerzel - at 2009.10.12 23:07:00
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88. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: dalman Not really. Your definition of "any usable condition" is a bit flawed, as you're assuming that you'll be able to pick the distance where you maximize your DPS. This is hardly the case. In fact, it contradicts minmata...
- by Etho Demerzel - at 2009.10.12 22:32:00
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89. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 12/10/2009 21:16:06 Originally by: dalman Neutron blaster cannon II: 4.2x damagemod, 7.88s ROF = 0.533 DPS 800mm II: 3.234x damagemod, 7.88s ROF = 0.410 DPS. Modified by tempest ROF bonus = 0.547 DPS ...
- by Etho Demerzel - at 2009.10.12 21:16:00
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90. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 12/10/2009 21:04:44 Originally by: dalman Your assumptions are incorrect, as is CCP's tracking guide. Tracking does not only affect the chance to hit, but also the quality of the hits, ie how much damage pe...
- by Etho Demerzel - at 2009.10.12 21:03:00
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91. Please fix the T2 sentry drone skill requirements. - in Player Features and Ideas Discussion [original thread]
Even if it was a good idea, which it is NOT, it is not going to happen. CCP can't just make people who already can use those drones unable to do so. ===== "If a member of the EVE community finds he or she cannot accept our current level of transp...
- by Etho Demerzel - at 2009.10.12 18:11:00
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92. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Selvacin Check you chart there your depleted uranium is doing the same damage values as your emp ammo with different tracking you should fix that cuz i know depleted dose not do em damage lol. As Liisa said the graphic ...
- by Etho Demerzel - at 2009.10.12 17:12:00
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93. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 12/10/2009 09:29:24 Originally by: chatgris First off, it's not speed, it's transversal. First off, there is no physical entity called "tranversal". There is transversal speed, or transversal velocity ...
- by Etho Demerzel - at 2009.10.12 09:29:00
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94. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 12/10/2009 01:03:08 Originally by: chatgris Not if you can't hit them at all using a lower tracking ammo, but can with the higher tracking ammo. This is assuming you are transversal tanking your target. ...
- by Etho Demerzel - at 2009.10.12 01:03:00
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95. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: chatgris Because if you are fast and agile, you can outfly the tracking on your guns quite easily (while being able to avoid damage from the other guy). Being able to increase tracking with different ammo types lessens that...
- by Etho Demerzel - at 2009.10.11 18:24:00
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96. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Neutrino Sunset As things stand my money is on the Apocs. You couldn't be more right. One side requires a perfectly synchronized ballet to work, the other requires, err point-and-shoot. It does not take a genius to f...
- by Etho Demerzel - at 2009.10.08 18:50:00
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97. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Now we're talkin'. I still think they should revert the Revelations II laser tracking buff in light of the current game environment...maybe not the full 25%, but something noticeable, so that the phrase "ge...
- by Etho Demerzel - at 2009.10.06 20:46:00
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98. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Kagura Nikon They are NOT cosmetic changes! DPS is not the only thing in game! THese changes pushe the crossign points between tachyons and arties FAR FAR BEHIND in time, making arties the best weapon on the first minutes o...
- by Etho Demerzel - at 2009.10.05 21:39:00
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99. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Hirana Yoshida With the additional EM damage to EMP ammunition, Minmatar do almost the same amount of EM damage with their short range ammo as Amarr does with theirs (24 v 28). I suppose CCP are aware of this and will tweak...
- by Etho Demerzel - at 2009.10.03 07:24:00
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100. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Naomi Knight This is what Ive talked about matar fanboys want to make matar race overpowered. Just read Roland Thorne's post ,if you think that wont make make matar the best race by far ,then you are a moron. The only m...
- by Etho Demerzel - at 2009.10.02 20:18:00
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