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121. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru I could try for 330s. But 20 min I think would need to make a really huge graphic, or the vertical axis scale would become too small. Tonight will see if I find a better way to do it, like remaking it in a stand...
- by Etho Demerzel - at 2009.09.30 16:13:00
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122. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 30/09/2009 04:44:53 Originally by: WarDecEvading NPCCorpAlt Other battleships are capable of shooting out to comparable ranges and can field comparable tanks WITHOUT investing in pricey trimark, CDFE, or AC...
- by Etho Demerzel - at 2009.09.30 04:37:00
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123. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 30/09/2009 04:25:01 Tempest (barely above 150 km): [Tempest, Sniping] Gyrostabilizer II Gyrostabilizer II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II Tracking Enhancer II Energized Adaptive Nano Me...
- by Etho Demerzel - at 2009.09.30 04:17:00
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124. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Zarnak Wulf The Tracking Computers have the falloff bonus written into their description on Sissi. I didn't see a script for falloff or an effect from an unscripted module however. I don't think it's working quite yet. Why ...
- by Etho Demerzel - at 2009.09.30 03:01:00
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125. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
@WarDecEvading and Amom: It is a bit offtopic but I feel you need to understand this: - The Maestrom has adequate base locking range, PG and cpu for a sniper. The Tempest does not. - The Maestrom has more base HP and after fit for sniping has a...
- by Etho Demerzel - at 2009.09.30 02:38:00
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126. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 30/09/2009 01:38:24 Regarding the above remarks 1) The tempest is NOT the minmatar sniper platform. Sorry WarDecEvading, you are right in pretty much everything else, but the battleship you should use to comapre wi...
- by Etho Demerzel - at 2009.09.30 01:25:00
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127. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Proxyyyy What i dont understand is what is the general perceived differences in range that make artillery substandard? Also what are the affective ranges needed for artillery to reach/optimal for it to be an acceptable le...
- by Etho Demerzel - at 2009.09.29 23:19:00
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128. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Have anyone tested Tracking links? I want to know if they had a falloff bonus inserted too? ===== "If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that me...
- by Etho Demerzel - at 2009.09.29 22:03:00
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129. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Roland Thorne Its not just comparisons using barrage, its all this talk about emp. No one bothers to mention it has a -50% range bonus, which is a major reason why I use PP, which is a tank hole, and ranges at a lesser -37.5...
- by Etho Demerzel - at 2009.09.29 21:34:00
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130. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 29/09/2009 20:09:34 Originally by: Vyktor Abyss As a Gallente I fully support my Minmatar brothers and sisters having their weapons systems boosted. The only question I have is does this mean our Gallente h...
- by Etho Demerzel - at 2009.09.29 20:09:00
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131. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 29/09/2009 19:50:19 Originally by: Seriously Bored Might take a while before we can give anything but biased gut reactions. We don't need to trust our gut when the numbers are easily accessable. The ne...
- by Etho Demerzel - at 2009.09.29 19:48:00
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132. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seriously Bored Awesome graph Seishi. That's a metric you don't see too often on these forums. Looks like the "KABOOM! pew pew, pew pew" argument is true, but not quite as extreme as I originally thought. (At least, in how...
- by Etho Demerzel - at 2009.09.29 19:20:00
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133. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Seishi Maru what? this is the new tempest performance .... sniper role, 3 damage mods long raneg ammo for all ships. NEW TEMPEST DISCREETE DAMAGE 1) Why the hell did you use megabeams in your Apoc? 2) How did you m...
- by Etho Demerzel - at 2009.09.29 19:05:00
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134. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III This is T2 ammo that's intended to be used against the same targets as T1 ammo, but at closer range. I don't like that intended role. It would be too common - the T2 ammo would be the "default" choice too often. ...
- by Etho Demerzel - at 2009.09.29 18:18:00
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135. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: NightmareX No. Lasers need to be fixed so it can be balanced to the 3 other weapon systems. Now when Projectiles gets boosted, then everything will be fine if they also balance the Lasers to be inline with the 3 other weap...
- by Etho Demerzel - at 2009.09.29 17:46:00
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136. T2 1600mm armor plate problem - in Player Features and Ideas Discussion [original thread]
The difference in price is a consequence of the bad attributes of the T2 not a motive for them. All T2 items that are inferior or equal to their meta 4 counterparts should be improved. That includes: - Plates - ECMs/ECCMs - Damps - TDs - Painter...
- by Etho Demerzel - at 2009.09.29 17:21:00
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137. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Proxyyyy I also fly blaster ships they are fine and are also not broken, if i didnt kill people with them then there would be a problem. You can eventually kill an interceptor in a dread if it sits immobile at optimal...
- by Etho Demerzel - at 2009.09.29 17:15:00
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138. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Originally by: Alex Harumichi Originally by: Etho Demerzel The design goal itself directly contradicts the idea of alpha davantage. So either the design goal was badly thought and need to be abandoned OR alpha-strike as an advant...
- by Etho Demerzel - at 2009.09.29 07:08:00
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139. Changing the roles of Minmatar battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Rhohan That's not correct, although the numbers have changed quite a bit since I first ran them. With the fits I use on a sniper BS, The orginal costs for a Maelstrom is around 38% more than a Tempest. The replacement cost ...
- by Etho Demerzel - at 2009.09.28 23:18:00
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140. Projectile Weapons - Balancing - in Player Features and Ideas Discussion [original thread]
Edited by: Etho Demerzel on 28/09/2009 23:02:39 Originally by: Kaito Haakkainen Originally by: Isaac Starstriker Yes because I want a 25 typhoons insta-shotting 25 Apocs..... No thank you. --Isaac Ka-Booom! - Amarr B...
- by Etho Demerzel - at 2009.09.28 23:02:00
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