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581. New Dev Blog: EVE and ShaderModel support û Episode II - in EVE Information Portal [original thread]
Originally by: Golden Gnu How many people will be affected by this...? Probably not very many. Moving up to a minimum of Shader Model 2 more or less forced everyone on older GPUs to buy Shader Model 3 cards already.
- by Evelgrivion - at 2010.10.08 09:44:00
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582. [CROWD SOURCE] Microtransactions - in Assembly Hall [original thread]
Edited by: Evelgrivion on 06/10/2010 23:15:02 Originally by: Mynxee Originally by: Dodgy Past CCP state in an interview that they are planned for only cosmetic effects yet the first instance will deliver an ingame advantage ( P...
- by Evelgrivion - at 2010.10.06 23:11:00
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583. Putting an end to Eve Online: The Perpetual Economic Growth Simulator - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Ok, I agree with some of your stuff, disagree with some of it. 1) warp to 0 made relatively little difference. Before it the players had a untold number of bookmarks at least for all the "common" routes allowing ...
- by Evelgrivion - at 2010.10.05 07:47:00
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584. New Chronicle: Rust Creeps - in EVE Information Portal [original thread]
That was a cool little story, Abraxas.
- by Evelgrivion - at 2010.10.04 15:10:00
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585. Putting an end to Eve Online: The Perpetual Economic Growth Simulator - in Player Features and Ideas Discussion [original thread]
Originally by: Bhattran No. Forcing people into lowsec is and always will be a bad idea, the health of the game doesn't need to be propped up, it is a game. Okay, this is beyond evil. This is insane troll logic.
- by Evelgrivion - at 2010.10.04 12:30:00
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586. Putting an end to Eve Online: The Perpetual Economic Growth Simulator - in Player Features and Ideas Discussion [original thread]
Originally by: Asuka Solo Warp to 0 has nothing to do with economics, nor the size of space, but merely presents people who cant be asked to fly for months from one end to another a convenient way to get from point A to point B in their na...
- by Evelgrivion - at 2010.10.04 12:15:00
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587. Putting an end to Eve Online: The Perpetual Economic Growth Simulator - in Player Features and Ideas Discussion [original thread]
Originally by: Venkul Mul Originally by: Evelgrivion I've already addressed why rapid movement is a bad thing. I don't need to do it again. Please, redo your post as it should be done: give a reason why rapid movement is a bad...
- by Evelgrivion - at 2010.10.04 11:46:00
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588. Putting an end to Eve Online: The Perpetual Economic Growth Simulator - in Player Features and Ideas Discussion [original thread]
Originally by: GizzyBoy Stuff I scarcely know where to begin to respond to this post, but it's obvious where you're coming from. There's no faster way to get a carebear riled up than to threaten his income. I would like to point out th...
- by Evelgrivion - at 2010.10.04 10:52:00
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589. Putting an end to Eve Online: The Perpetual Economic Growth Simulator - in Player Features and Ideas Discussion [original thread]
Originally by: GizzyBoy So we should just all give our isk to Gate Camps? If you're going to be stupid enough to drive right into them, absolutely. Originally by: GizzyBoy You cant stop the market from locating to one place, i...
- by Evelgrivion - at 2010.10.04 09:14:00
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590. Putting an end to Eve Online: The Perpetual Economic Growth Simulator - in Player Features and Ideas Discussion [original thread]
Edited by: Evelgrivion on 04/10/2010 09:04:01 A basic tenet of economics is that economies grow as it becomes easier to spread people, ideas, and things to new places. While this is great for an economy, it's not so great for EVE Online. Allia...
- by Evelgrivion - at 2010.10.04 08:55:00
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591. [PROPOSAL] Make the Eve Map open in a Resizable Window. - in Assembly Hall [original thread]
At the very least, it would be a nice optional feature.
- by Evelgrivion - at 2010.10.01 19:34:00
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592. DYNAMIC station models? - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Fear I think this should be possible. This would need some calculations on the server from time to time, but nothing big. The main bottle-neck would be art. The time and effort in doing a station system like this is pro...
- by Evelgrivion - at 2010.09.23 22:44:00
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593. [proposal] No trading Plex's for Neural Remapping - in Assembly Hall [original thread]
The feature is cash for a skill point advantage; a step in the wrong direction for the only thing of value in this game - skill points over time.
- by Evelgrivion - at 2010.09.20 20:46:00
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594. Simple PI enjoyability boost - in Player Features and Ideas Discussion [original thread]
A very short idea from me today. Since planetary interaction is always the same in, same out day after day, a bit of enjoyment could be gained by adding the slim possibility of a special deposit of some sort. No idea what the deposits could be of...
- by Evelgrivion - at 2010.09.20 09:16:00
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595. Farmland to Burn - Small Gang Incentive - in Player Features and Ideas Discussion [original thread]
Knock down station services to less than 1 million HP each and I think the same effect would be achieved.
- by Evelgrivion - at 2010.09.07 16:41:00
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596. Make a salvage dedicated ship from the Primae ship class - in Player Features and Ideas Discussion [original thread]
Originally by: CCP Greyscale Originally by: Manfred Rickenbocker Originally by: CCP Greyscale Confirming that I'm taking notes ITT. Also, I'm now wondering if it's possible to make tractor drones. Hmm. Salvage drones ...
- by Evelgrivion - at 2010.09.07 16:23:00
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597. Is the galaxy ever going to get bigger? - in EVE General Discussion [original thread]
I'm pleased as punch to see that you guys are reconsidering Jump Bridges. I've felt that the overall effect to the game has been detrimental for awhile, but they're so loved by all the 0.0 alliances with easy logistics that any time I've talked ab...
- by Evelgrivion - at 2010.09.07 16:16:00
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598. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Edited by: Evelgrivion on 23/08/2010 18:01:14 Originally by: CCP Warlock Originally by: Darth Vapour Edited by: Darth Vapour on 23/08/2010 17:06:38 June 25th, 2010: Quote: EVE is now, from a technical standpoint, in a...
- by Evelgrivion - at 2010.08.23 18:01:00
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599. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Edited by: Evelgrivion on 23/08/2010 15:16:47 Unless I misread the blog, the means for actually fixing the issues aren't mentioned. Ive heard before that Dogma was written in Python, and that its the single largest bottleneck in EVE. What do y...
- by Evelgrivion - at 2010.08.23 15:16:00
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600. New Dev Blog: The End to Science from Beyond the Grave (and more)! - in EVE Information Portal [original thread]
Short blog, straightforward premise, simple to look at and understand, and a positive development for the health of the game. I approve.
- by Evelgrivion - at 2010.08.20 20:22:00
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