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61. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Mr Omniblivion wrote: Evelgrivion wrote: I don't really like the thought of Titan-bridged freighters The problem is getting the titans to where you need them to bridge the freighters. Titans themselves still have the full jump fatigue, so...
- by Evelgrivion - at 2014.10.09 18:27:00
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62. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
I don't really like the thought of Titan-bridged freighters working the same way after Phoebe as they do today. Transit logistics forms the industrial backbone of Nullsec Alliances and supercap production, and profoundly protects moongoo income st...
- by Evelgrivion - at 2014.10.09 18:20:00
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63. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kagura Nikon wrote: Coffee Rocks wrote: My quick 2 cents as a Sov resident and cap pilot: Love it. All of it. May the subcaps reign. yeah sure you will LOVE it when a titan jump trough a gate into the enemy fleet gate camp and scatter ...
- by Evelgrivion - at 2014.10.02 10:11:00
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64. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Xsus 1336 wrote: you dont need to wait for timer you can.. jump gate ? Capitals are powerful and mobile after patch thay will be only powerfull If you bring supercarriers, they can refit off each other, put in an ascendancy set, nanofibe...
- by Evelgrivion - at 2014.10.02 09:10:00
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65. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Azrael Sheriph wrote: This is a Really bad Idea. if you wanna make null sec alliances panic. INCREASE JUMP RANGE by 500% That would make things worse. The entire reason why Nullsec has become a game of "global powers or gtfo" is the fact t...
- by Evelgrivion - at 2014.10.02 01:04:00
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66. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Sigras wrote: This change is aimed at making holding large swaths of space difficult, and it does a pretty good job at that. It doesnt really affect anyone who controls small amounts of space. Indeed. What renters and power blocks don't se...
- by Evelgrivion - at 2014.10.01 22:59:00
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67. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Bort Malice wrote: Evelgrivion wrote: Bort Malice wrote: You two clearly arent looking hard enough The only losers here are the little guys The Alliances positions are, if anything, more solid. Now there's a slippery slope. Their pos...
- by Evelgrivion - at 2014.10.01 22:52:00
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68. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Bort Malice wrote: You two clearly arent looking hard enough The only losers here are the little guys The Alliances positions are, if anything, more solid. Now there's a slippery slope. The position of larger groups is intrinsically weaken...
- by Evelgrivion - at 2014.10.01 22:45:00
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69. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Gerrin Deveroux wrote: Well thanks for the 10 years CCP, your about to effectively kill nullsec. Did Blizzard buy you out overnight or what? So long and thanks for all the fish. The volume of tears from Renters and sovereign blocks tel...
- by Evelgrivion - at 2014.10.01 22:41:00
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70. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
I have a couple of concerns about roaming capital ship fleets. Carriers and Supercarriers can refit, in space, on demand Carrier based doctrines will be able to easily switch their fits on the fly, between powerful damage setups and fast gate ...
- by Evelgrivion - at 2014.10.01 21:34:00
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71. Dev post, a request for your assistance: RE: Siphon notice via API - in EVE Technology Lab [original thread]
mynnna wrote: I know it's not what you're asking for, but the better way to fix this has nothing to do with changing the API. Instead, have a design team make the following tweaks: Siphons no longer take materials on an hourly basis, they ...
- by Evelgrivion - at 2014.08.22 06:54:00
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72. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
mynnna wrote: There are literally no redeeming qualities to your post whatsoever, everything from "let's remove jump drives but not ACTUALLY remove them" to "let's give people a way to disable hub upgrades for a day at a time within a fifteen m...
- by Evelgrivion - at 2014.07.08 00:17:00
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73. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Tara Read wrote: CCP depends upon these once a year proxy wars to advertise 2000 man space battles to draw more people in. What these people don't understand is the 10% tidi, the billions of isk needed to field huge behemoths let alone the year...
- by Evelgrivion - at 2014.07.07 21:24:00
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74. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Querns wrote: I will repeat it until my fingers are bloodied, useless stumps: COST DOES NOT ACT AS A LIMITING FACTOR IN EVE: ONLINE, A SPACESHIP GAME. This. There is a good, crucial, question that must be asked of every design: given i...
- by Evelgrivion - at 2014.07.07 21:17:00
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75. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: So, run it more like a business so it is less like a business? Is that your suggestion? Sorry, but you'll have to pardon me for finding that kind of rhetoric completely daft. You've got a massive uphill climb to convince...
- by Evelgrivion - at 2014.07.07 20:41:00
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76. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Just curious here... Since this predates my time in game (which is fairly long now), can any of your rally bitter vets ( ) describe this nerf ot carriers? Many years ago, there were no restrictions on what could be insid...
- by Evelgrivion - at 2014.07.07 20:35:00
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77. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Wentworth III wrote: I'm still not convinced people would give up their blues in favor of content and specifically, I cannot see the CFC doing this. As we've seen over the past years alliances within the CFC have been completely OK with sacrifi...
- by Evelgrivion - at 2014.07.07 20:32:00
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78. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: Evelgrivion wrote: The environment that cynos built is toxic and needs to go. If logistics being a full time job seems to be the ensuing direction, maybe you should look at your approach from a human resources standpo...
- by Evelgrivion - at 2014.07.07 20:25:00
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79. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Manfred Sideous wrote: Allison A'vani wrote: The entire in game economy relies on the Jump Freighter making logistics not more of an absolute pain in the ass than it already is. If my JF was limited to jumping 1 system...
- by Evelgrivion - at 2014.07.07 20:20:00
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80. Sticky:[Crius] Research feedback - in Test Server Feedback [original thread]
CCP Greyscale wrote: There's no specific intent about costs, the system is set up to scale things in a way we believe is generally coherent without much/any special-casing. Numbers will obviously pan out differently on TQ due to different usage...
- by Evelgrivion - at 2014.07.07 18:32:00
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