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1. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
this is not to say that pos weaponry shouldn't be updated, just that your argument that the garage door mechanic only exists because supers are ~too risky~ (death2supers) is so hilariously bad it is hard to know where to start on what is wrong wit...
- by EvilweaselFinance - at 2015.04.02 22:05:14
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2. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
honestly if you think that players need a motivation to innovate new strategies and that motivation must be a flaw in the game you're playing the wrong game
- by EvilweaselFinance - at 2015.04.02 22:04:04
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3. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
Sadr Dillinger wrote: Don't agree at all. Why would people have 'innovated' with Garage door-type mechanisms if it wasn't to overcome the inherent risk with owning and simply moving a super (particularly outside of a power block)? - simple, th...
- by EvilweaselFinance - at 2015.04.02 21:39:07
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4. Sticky:[April] Removal of Garage Door Cynos - in Player Features and Ideas Discussion [original thread]
the root cause of garage door cynoing was that it was a mechanic that let you cyno in perfect safety in your expensive ship there were not complex and deep underlying factors here
- by EvilweaselFinance - at 2015.04.02 19:12:32
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5. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Forcefields just generally cause a lot of potential for exploits, edge-case behavior, and other issues. Just to list two that come to mind: "Garage Door force-fields", that let you Cyno in and then turn on the shield, s...
- by EvilweaselFinance - at 2015.03.25 15:56:34
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6. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Why should we penalize players in high-security space by preventing them to anchor their own gates? If they're willing to pay, face the risk of having them attacked and maintenance of having them, I don't see why it should...
- by EvilweaselFinance - at 2015.03.25 14:16:34
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7. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Styphon the Black wrote: Elenahina wrote: Honestly, I don't see these as issues. Supercapitals in particular are supposed to be strategic assets, not personal playthings (the last few years of Eve not withstanding), and as such, some thoug...
- by EvilweaselFinance - at 2015.03.23 21:16:53
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8. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
MukkBarovian wrote: How about a new structure that generates a pos force field and does nothing else? Too exploitable unless it can't enclose anything besides ships. Probably still too exploitable anyway.
- by EvilweaselFinance - at 2015.03.23 20:25:53
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9. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: So the answer is you just need more people? Need enough people to cover 5 systems where SOV events are spawning and enough people to guard the titan. Sounds great if you are in a massive coalition. nobody requires you...
- by EvilweaselFinance - at 2015.03.23 19:05:40
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10. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: Except that you just bridged your guards away. a titan bridge does not scoop everyone in the system up willy-nilly and throw them at your target against their will, some guards can stay back if necessary don't know t...
- by EvilweaselFinance - at 2015.03.23 19:00:14
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11. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
Antonia Iskarius wrote: I left two supers docked in my CSMA for literally 6 months straight. Sure, I had to set up a personal alt corp for it and I had to log in every 3 1/'2 days to make sure it wasn't reffed, but it worked, noone every came ...
- by EvilweaselFinance - at 2015.03.23 18:51:03
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12. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: you know we will be geting the ability to have private structurtes right? why not store the titna in one of those? for the same reason i do not store MY TITAN in my own XLSMA in a corp nobody else has access to: because it'...
- by EvilweaselFinance - at 2015.03.23 18:20:01
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13. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: [yeah. but why should it even be a risk to lose a titan or a super simply cause you left it in an array? it should be possible to leave a ship without risking it geting stolen simply cause you wanted to leave it for a little b...
- by EvilweaselFinance - at 2015.03.23 18:15:14
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14. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
granted the problems of MY TITAN are a minor issue in game balance but when you're designing a system for MY TITAN you should be aware that while i'm willing to risk flying it around myself, my willingness to risk it on someone else's dumb mistake...
- by EvilweaselFinance - at 2015.03.23 18:11:38
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15. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
RainReaper wrote: not even walking out of the thing once in a while? not gonna question your playstyle but what if we want to make it so that you dont need a toon for each super cap you got? thats a lot of cash to pay each month dude my tita...
- by EvilweaselFinance - at 2015.03.23 18:08:04
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16. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Kalaratiri wrote: Have unmooring give the same 30s (60?) invul timer as undocking. It's one of the options we're currently thinking about. That doesn't do a lot for someone bubbled unless they can re-moor in that t...
- by EvilweaselFinance - at 2015.03.23 17:17:50
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17. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Less safe, not more was what I said. And as I said, was promptly jumped on. Who did the jumping and as to their reasons is nothing I can influence however so I'll kindly ask for the removal of the conspiracy/bias/"agenda" tinfoil...
- by EvilweaselFinance - at 2015.03.23 16:46:50
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18. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
Tykonderoga wrote: Well, how can a person talk intelligently about something they have no experience with? Honest question. well how are you talking about sov warfare in any sense besides "drop supercaps on it" oh wait i see, talk intellige...
- by EvilweaselFinance - at 2015.03.12 20:47:50
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19. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
"we can't do anything right, so the game should be redesigned to simply reward whoever happens to be oldest and richest", says the faltering corporation that forgot it is no longer the richest
- by EvilweaselFinance - at 2015.03.12 17:05:03
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20. Fozzie Sov is the Wrong Sov: An alternate vision - in Player Features and Ideas Discussion [original thread]
i'd say this was a desperate attempt to make sov revolve around the one thing nc. can do better than others, but...well, b-r
- by EvilweaselFinance - at 2015.03.12 17:02:27
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