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81. Inconsistencies in unguided missiles vs guided missiles systems - in Ships and Modules [original thread]
Edited by: Exlegion on 25/07/2007 14:37:38 Originally by: Akita T So, by your own admission, cutting down the flight time wouldn't be such a great disadvantage ? Or heck, boosting the speed of torpedoes and reducing their flight time e...
- by Exlegion - at 2007.07.25 14:34:00
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82. Inconsistencies in unguided missiles vs guided missiles systems - in Ships and Modules [original thread]
Edited by: Exlegion on 25/07/2007 13:30:35 Quote: If anything, you'd expect them to get AT LEAST -80% range vs cruise missiles, if not even -85%. Akita, What exactly would the torp be used for if it got an 80% nerf to distance compar...
- by Exlegion - at 2007.07.25 13:23:00
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83. Inconsistencies in unguided missiles vs guided missiles systems - in Ships and Modules [original thread]
Originally by: Akita T I was merely pointing out the discrepancies between torpedoes/cruise vs other "pairs" of missile systems (rockets/standards and HAM/HM). Well... ask yourself this... why is every mission runner always fiting light...
- by Exlegion - at 2007.07.24 19:33:00
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84. Inconsistencies in unguided missiles vs guided missiles systems - in Ships and Modules [original thread]
Edited by: Exlegion on 24/07/2007 19:14:40 Torpedoes are meant to be used against large-sized ships, which normally fight from a distance (there are exceptions of course). Cutting the distance of torps coupled with the fact that most missile s...
- by Exlegion - at 2007.07.24 19:11:00
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85. sooo why no armor repair AMP? - in Ships and Modules [original thread]
Edited by: Exlegion on 19/07/2007 19:19:20 Just wanted to add the following: Ships have better armor resists than shield resists overall, which benefits armor tankers more than they do shield tankers. For example: Raven: Shield resists - 0(E...
- by Exlegion - at 2007.07.19 19:17:00
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86. Faction Torps >>>> T2 Torps - in Ships and Modules [original thread]
Actually, faction ammo acts as an isk sink AND LP sink. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru
- by Exlegion - at 2007.06.21 13:03:00
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87. Why do we need Nosferatus at all? - in Ships and Modules [original thread]
Edited by: Exlegion on 06/06/2007 16:38:31 Originally by: murder one Exlegion: you're right. I was only considering Nos with respect to it's use in PVP, and I hadn't given PVE any thought. I agree that we shouldn't remove Nos from the ...
- by Exlegion - at 2007.06.06 16:27:00
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88. Why do we need Nosferatus at all? - in Ships and Modules [original thread]
I understand you wanting Nos nerfed because you don't see any benefits to it. However, there are players such as myself that do see the benefit of using Nos over Neutralizers. I use them mostly against mission NPC's. Yes, yes, I know, you don't li...
- by Exlegion - at 2007.06.06 14:16:00
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89. Raven vs. Navy Raven - in Ships and Modules [original thread]
Edited by: Exlegion on 23/05/2007 15:20:20 In an attempt to give Skyflyer a second chance at a normal life, a group of highly qualified Caldarian doctors have performed extensive recontructive surgery. Ladies and gentlemen, without further adi...
- by Exlegion - at 2007.05.23 15:21:00
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90. A BIG EVE CRY - in Ships and Modules [original thread]
So what do you suggest the Drake gets in return for this nerf you advocate? Or is this just another I'm rock. scissors is fine. nerf paper. kind of thread? The Drake is quite possibly the only ship with potential to be 100% immune to Nos, sacrif...
- by Exlegion - at 2007.05.09 18:07:00
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91. Raven vs. Navy Raven - in Ships and Modules [original thread]
You should be able to do missions justAAHHHH!!! WTF!! STAY AWAY FROM ME!!!! /me runs away screaming. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Guru
- by Exlegion - at 2007.05.08 14:07:00
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92. Lazy Man's LVL 4 Raven Set-up - in Ships and Modules [original thread]
Edited by: Exlegion on 09/04/2007 14:28:28 Originally by: Zirth But for lvl4 missions, torpedos is *not* the way to go. Most of the stuff you find in a lvl4 are cruisers and destroyers, BCs and BSs are less common. *even with cruise* m...
- by Exlegion - at 2007.04.09 14:30:00
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93. CCP, Please consider adding Salvage-specific ships! - in Ships and Modules [original thread]
Edited by: Exlegion on 29/03/2007 16:25:53 Indeed the Exeq is a decent salvaging ship. But is it decent enough? I think that's questionable. The cargo space is very roomy but with only 4 high slots it isn't as efficient as it could be, even wi...
- by Exlegion - at 2007.03.29 16:26:00
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94. CCP, Please consider adding Salvage-specific ships! - in Ships and Modules [original thread]
Edited by: Exlegion on 28/03/2007 17:07:26 Edited by: Exlegion on 28/03/2007 17:03:16 Originally by: Face Value Edited by: Face Value on 28/03/2007 16:49:37 We already have mining barges. If we are asking for a ORE destroyer an...
- by Exlegion - at 2007.03.28 17:04:00
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95. CCP, Please consider adding Salvage-specific ships! - in Ships and Modules [original thread]
A bit off topic, but a salvage ship should look fugly as hell, like the Bantam or with a Griffin hull, since it is a scavenger/garbage collector-type ship. The Bantam hull would actually fit the Caldari version quite nicely, especially.
- by Exlegion - at 2007.03.28 16:48:00
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96. CCP, Please consider adding Salvage-specific ships! - in Ships and Modules [original thread]
Edited by: Exlegion on 28/03/2007 15:30:17 Originally by: Ungrim Redmane Gone Berserk? Best mission ever...hands down. Haven't walked out of that mission with less than 12mil in bounty/loot/payout since I started doing missions. Ac...
- by Exlegion - at 2007.03.28 15:29:00
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97. CCP, Please consider adding Salvage-specific ships! - in Ships and Modules [original thread]
Last night I completed a mission involving EoM and Mercenaries. I kid you not when I say it took me close to 4000 m^3 of cargo space and multiple dockings to empty the load. I used a cormy for the job. An exequror with 8 highs would be perfect for...
- by Exlegion - at 2007.03.28 15:14:00
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98. CCP, Please consider adding Salvage-specific ships! - in Ships and Modules [original thread]
I love looting and salvaging on all my missions. I've made it my profession. But currently there isn't a decent salvage ship capable of efficiently doing the job. I realize this is my own opinion but perhaps there are enough of us out there to sig...
- by Exlegion - at 2007.03.28 14:50:00
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99. Passive tanking a Drake - in Ships and Modules [original thread]
My PVE Drake setup: High 7x Arbalest Heavy Missile Launchers 1x Drone Link Augmentator Medium 1x Shield Recharger II 3x Large Shield Extender II 2x Race-specific shield hardeners II Low 2x Shield Power Relay II 2x Power Diagnostic System II Ri...
- by Exlegion - at 2007.03.22 16:19:00
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100. end to all guardian vexor posts pls - in Ships and Modules [original thread]
WTF! How'd you get your head to do that
- by Exlegion - at 2007.03.22 14:58:00
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