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101. Phoenix - in Ships and Modules [original thread]
Originally by: Chronus26 Originally by: Exlegion Does asking how to fit a dread really that of an off-the-wall question? C'mon folks, just because your skills training sheet states you can fly dreads doesn't mean that real informat...
- by Exlegion - at 2007.03.15 15:19:00
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102. Phoenix - in Ships and Modules [original thread]
Edited by: Exlegion on 15/03/2007 15:10:46 Does asking how to fit a dread really that much of an off-the-wall question? C'mon folks, just because your skills training sheet states you can fly dreads doesn't mean that real information has just ...
- by Exlegion - at 2007.03.15 15:05:00
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103. Cruise Missiles (T1 vs T2): What do you use? - in Ships and Modules [original thread]
K, thanks for the reply, my friend. So, moral of the story is use T1 ammo on T2 CML's. Does pretty much everyone agree with this? Thanks in advance! Exlegion
- by Exlegion - at 2007.02.09 19:19:00
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104. Cruise Missiles (T1 vs T2): What do you use? - in Ships and Modules [original thread]
Sorry, I'm sure this has been brought up before but I can't seem to dig anything up on the forums Anyway, I'll finally be able to use T2 cruise missile launchers. So my question is do you use T2 ammo on them? If so, what do you use, precision o...
- by Exlegion - at 2007.02.09 15:48:00
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105. Power Grid Rig Issue - in Ships and Modules [original thread]
I actually have the same problem. But in my case the last high slot weapon was a heavy Nosferatu. And just like in your case every time I logged in or hopped on the ship the module would be off. I've gotten used to just switching it back on after ...
- by Exlegion - at 2007.01.11 18:48:00
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106. rigs on my raven - in Ships and Modules [original thread]
You can't go wrong with 3x CCCs. I have them on my L4 Raven with two heavy NOS and have no cap problems on most missions. Exlegion
- by Exlegion - at 2007.01.10 15:45:00
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107. Shield Booster or Shield Extenders - in Ships and Modules [original thread]
Hi Stannis Shield extenders add hit points to your shield, while shield boosters "heal" your hit points. For example, your shield total may be 4000 HP. If you're in battle your shield may go down to, say 1573 out of the 4000 (1573/4000). Your ...
- by Exlegion - at 2007.01.09 14:26:00
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108. Is there a RIG for CPU max increase? - in Ships and Modules [original thread]
In short, no. There are a couple of rigs that will reduce CPU usage on certain mods though, but nothing special (IMHO).
- by Exlegion - at 2006.12.19 14:09:00
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109. Which rigs have stacking penalties? - in Ships and Modules [original thread]
I see. So then those rigs that improve power grid and capacitor (just like RCUs and PDUs) have none, correct?
- by Exlegion - at 2006.12.16 20:53:00
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110. Which rigs have stacking penalties? - in Ships and Modules [original thread]
Do they all have stacking penalties or just some? If so, which ones? Thanks in advance :) Exlegion
- by Exlegion - at 2006.12.16 20:32:00
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111. Salvaging & loot collecting ship - in Ships and Modules [original thread]
Exequror or Vexor. Personally I use a Vexor because although it comes with a little less cargo space it has an extra high for an additional salvager (2 tractors/3 salvagers). My cargo space on the vexor is appx 1,200 m3 with Betas on the lows.
- by Exlegion - at 2006.12.12 14:21:00
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