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1. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Edited by: Exlegion on 12/05/2009 17:00:21 Originally by: Trimutius III Yes i know that quite well... That's why i look in local first and if i see unfriendly faces in there at least one it's take longer to go through... Because i need...
- by Exlegion - at 2009.05.12 16:59:00
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2. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Scouts aren't effective. A competent camp has its members away from view and aligned ready to warp at a cloaked scout's command from the other side of the gate. When a scout jumps in there is no camp in view. When the prey jumps in the camp pounce...
- by Exlegion - at 2009.05.12 15:54:00
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3. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Originally by: Trimutius III BS should not be able to runaway no matter how u fit it... BO maybe can do that but Ravens coming through camps is just beyond of any borders... What exactly is it you have against Ravens? Also, if a ship ...
- by Exlegion - at 2009.05.12 15:25:00
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4. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Originally by: Space Wanderer That is only half of the equation. I don't see anything wrong with ships fully fitted to run away running away. but currently such fits are pretty useless. If an alternative travel fit were introduced you woul...
- by Exlegion - at 2009.05.12 15:20:00
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5. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
Originally by: Susan Kennedy As a previous poster points out - perhaps you could consider some alteration when it comes to cov ops cloaks to placate the 0.0 crowd - but there is absolotuly no way a combat fit battleship should be able to c...
- by Exlegion - at 2009.05.09 02:43:00
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6. mwd/cloak trick being stopped? - in Test Server Feedback [original thread]
The only way my battleship/marauder survived gate traps in low sec was by using this technique. If this goes through I will not be able to run level 4 missions in low sec without incurring much great losses. I'll either have to switch to level 3's...
- by Exlegion - at 2009.05.08 17:22:00
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7. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
Originally by: Perry Originally by: Exlegion The possibilities to create obsolete T3 cruisers that are more often then not worse then Tech I cruisers are almost endless. fixed I have to disagree with you here. Personally, I...
- by Exlegion - at 2009.02.24 15:32:00
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8. Tech 3: Strategic Cruiser Bonuses - in Test Server Feedback [original thread]
Originally by: CCP Nozh I've been playing around with some cloak focused subsystems, but not Covert Ops. Velocity while cloaked + Removal of targeting delay... Will this idea make it out in time for M10? On a side note, the beauty o...
- by Exlegion - at 2009.02.24 15:18:00
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9. The problem in Eve-Online with Ship Agility - in Test Server Feedback [original thread]
Originally by: xVx dreadnaught The agility problem could do with some work. But if someone is determined to travel safe they will find a way to move safe, even if it meant sending ahead a noobship alt. to check if the gate is clear. Your ...
- by Exlegion - at 2009.01.02 14:04:00
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10. Docking games. How about we don't let ships in combat dock, period. - in Test Server Feedback [original thread]
It takes two to play the 'docking games'. You don't HAVE to shoot. You don't HAVE to play. Nothing about it needs to be changed. You are not being FORCED to stand there and shoot at a docking/undocking ship. One of us equals many of us. Disr...
- by Exlegion - at 2008.11.25 18:01:00
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11. How about Medium-range Weapons? - in Test Server Feedback [original thread]
Edited by: Exlegion on 12/11/2008 12:25:48 Originally by: Captator How much more situational can you get than having a dedicated rack of weapons that cannot be changed to operate at either extreme long or short ranges. Captator, I...
- by Exlegion - at 2008.11.12 12:23:00
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12. How about Medium-range Weapons? - in Test Server Feedback [original thread]
Wow. You totally misconstrued my post. And suggesting that mid-range weapons are 'highly situational', as must also be short and long range weapons, was quite the strawman you set up there. One of us equals many of us. Disrespect one of us, y...
- by Exlegion - at 2008.11.12 01:25:00
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13. How about Medium-range Weapons? - in Test Server Feedback [original thread]
I've noticed that with missiles, atleast, you either get a very short range with torps (less than 70km in best case scenario), or extremely large distances with cruise missiles (above the 250Km limit! Seriously, why?). What do you think of perhaps...
- by Exlegion - at 2008.11.10 19:49:00
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14. probleme with rocket ? - in Test Server Feedback [original thread]
When I first read that same piece I jumped of joy thinking I could dust off my torps and re-use them on missions. The wording ineed is very misleading. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.11.10 19:05:00
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15. missile test (PVE) today nov.07 - in Test Server Feedback [original thread]
Originally by: Bobbechk its like this story about 2 moose's that sat in a pine tree, suddenly a submarine fell down onto a tree next to them, the first moose turned to the second and said "it probably lives there". I know it's irreleva...
- by Exlegion - at 2008.11.07 14:42:00
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16. Skill Point/Game Time Refund on Major Game Mechanics Changes? - in Test Server Feedback [original thread]
Originally by: marakor Edited by: marakor on 15/08/2008 14:38:28 Originally by: Exlegion The game needs balance and variety. Im pretty sure that your asking for a contradiction tbh bud. In my humble opinion, I th...
- by Exlegion - at 2008.08.15 14:46:00
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17. Skill Point/Game Time Refund on Major Game Mechanics Changes? - in Test Server Feedback [original thread]
Didn't read responses so don't know if it's been said. But: No. This would just encourage players to follow flavor of the months . The game needs balance and variety, not FOTMs. One of us equals many of us. Disrespect one of us, you'll se...
- by Exlegion - at 2008.08.15 14:20:00
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18. Raven VS Abaddon - in Test Server Feedback [original thread]
Edited by: Exlegion on 05/08/2008 18:02:14 Your argument has many fallacies, the greatest of which is probably that you're compariing a Tier 2 battleship (damage dealer) with a Tier 3 (well-rounded) ship. Compare Tier 2 with Tier 2 (or Tier 3 ...
- by Exlegion - at 2008.08.05 18:00:00
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19. STOP the cloak isk farming BS! - in Test Server Feedback [original thread]
'Guess you haven't gotten the memo yet. Ravens are going to OMGWTFBBQPWN!!1! you after the patch. So they won't need cloaks. Didn't ya know? One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.08.01 00:23:00
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20. Missiles vs. Turrets should be balanced in PVE as well as PVP. - in Test Server Feedback [original thread]
I want to sympathize with the pro-nano camp, I really do. But with all these silly after-shock threads about they're making it extremely difficult. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.07.31 15:55:00
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