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21. Simple solution to AFK cloaking - in Assembly Hall [original thread]
Edited by: Exlegion on 18/11/2009 19:35:17 Originally by: Baaldor Not supported. However when you state "And since the cloaker is AFK he no longer (and rightfully so) has no influence in play " Would you agree that AFK empire hauler...
- by Exlegion - at 2009.11.18 19:25:00
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22. Simple solution to AFK cloaking - in Assembly Hall [original thread]
Edited by: Exlegion on 18/11/2009 17:17:26 I'll address points 2 and 3 as I have no idea what kind of coding would be required to implement this change. Originally by: Herschel Yamamoto 2) People don't want cloakers disappearing from c...
- by Exlegion - at 2009.11.18 17:10:00
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23. Simple solution to AFK cloaking - in Assembly Hall [original thread]
While a cloaker is cloaked and immobile (or at constant velocity, not speed) he dissapears from local chat. That means if the cloaker wants to keep the system under constant alert he himself must remain alert (or at least at the keyboard). As soon...
- by Exlegion - at 2009.11.18 16:19:00
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24. [Proposal]A better solution for directional scanner abuse - in Assembly Hall [original thread]
There already is little purpose for probe launchers. The d-scanner gives you everything BUT a 100% warpable hit. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2009.08.28 18:04:00
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25. [Proposal] Nerf Blue Standings: 10 slots only - in Assembly Hall [original thread]
I have never understood what is the drive behind forcing alliances from forming diplomatic relationships between each other. Eve is a game where building diplomacy also matters greatly. If an alliance builds its empire based on political relations...
- by Exlegion - at 2009.08.26 11:23:00
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26. CSM: Lobby to Improve Low Sec LP Store - in Assembly Hall [original thread]
Of course, a change like this would require extra coding to identify whether, for example, the LP was acquired from a high sec navy agent or a low sec navy agent. But I'm pretty sure it can be done. One of us equals many of us. Disrespect one ...
- by Exlegion - at 2009.08.26 11:13:00
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27. CSM: Lobby to Improve Low Sec LP Store - in Assembly Hall [original thread]
Damn, the OP is hot. He also seems legit. He's got my vote. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2009.08.25 22:52:00
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28. CSM: Lobby to Improve Low Sec LP Store - in Assembly Hall [original thread]
FW LP store got a nice little boost with Apoc 1.5. Any chance that low sec LP stores can get a little boost as well? Would a CSM be willing to discuss this with CCP? If anyone would like to add on what to add or change in order to improve the LP s...
- by Exlegion - at 2009.08.25 22:51:00
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29. [Proposal] Swap Constellation and Local channel modes - in Assembly Hall [original thread]
Originally by: Bellum Eternus Your thread was just a whiny rant. Don't bring that same crap into this thread. Relax. I was just sharing my opinion on a public forum. One of us equals many of us. Disrespect one of us, you'll see plen...
- by Exlegion - at 2009.08.15 22:54:00
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30. [Proposal] Swap Constellation and Local channel modes - in Assembly Hall [original thread]
The D-scanner needs a complete overhaul before even thinking about removing local. As it stands and with the presence of even one neutral in low sec PVE-ers are in the need to constantly (read: every 5 seconds) spam the scanner in order for it to ...
- by Exlegion - at 2009.08.14 12:06:00
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31. [Proposal] (long) rebalance 0.0 and lowsec ratting - in Assembly Hall [original thread]
Low sec needs a fix, ASAP. Why is it taking so long? One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2009.08.06 11:27:00
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32. [issue] Increase Combat Probe scanning times - in Assembly Hall [original thread]
Originally by: ahh look its Exlegion again. still trying make the game catering you. After failing in your first try You did improve: No ATTENTION CSM. It didn't take you 2 days to notice you didn't support your own Proposal. But: You...
- by Exlegion - at 2009.07.30 22:45:00
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33. [issue] Increase Combat Probe scanning times - in Assembly Hall [original thread]
Originally by: Gaven Darklighter As for starting this topic, who cares? Owning people as easily as possible? get over yourself. It's fun making explosions, and it's not like I want it to not be an earned reward. It's a payoff for the time...
- by Exlegion - at 2009.07.23 11:36:00
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34. [issue] Increase Combat Probe scanning times - in Assembly Hall [original thread]
Originally by: Kaylan Jahlar Originally by: Araviel oh my, you seem to be a exceptional narrow minded person, combat probes are not only a tool for mission busting pirates they are also used for fleet combat, and in a real comb...
- by Exlegion - at 2009.07.21 16:55:00
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35. [issue] Increase Combat Probe scanning times - in Assembly Hall [original thread]
Originally by: Lucas Avidius To be perfectly honest, and I say this as a PvPer who likes to kill people missioning in Low-Sec, it is far too easy to scan people out in a mission now. I used to mission in a nice little 0.1 system called An...
- by Exlegion - at 2009.07.21 12:05:00
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36. [issue] Increase Combat Probe scanning times - in Assembly Hall [original thread]
I support this (obviously). One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2009.07.20 12:01:00
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37. [issue] Increase Combat Probe scanning times - in Assembly Hall [original thread]
It has become extremely easy to probe players down in low sec. Combat probes only need to remain in space for as little as 5 seconds before being scooped up with a 100% warpable hit. In turn, it gives an alert mission runner seeking to protect his...
- by Exlegion - at 2009.07.20 12:00:00
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38. [Issue] Attn CSMs: Combat Probes + Directional Scanner Loophole - in Assembly Hall [original thread]
I think you know the onboard scanner now is no good to us. Yet you insist that things are the same as pre-Apoc. I've told you already: Pre-Apoc I would not have a need to warp off if I didn't see probes with my onboard scanner because it meant th...
- by Exlegion - at 2009.07.17 11:44:00
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39. [Issue] Attn CSMs: Combat Probes + Directional Scanner Loophole - in Assembly Hall [original thread]
Originally by: Tortugan In either situation, you just stay aligned, and if you see a neutral/hostile on grid, you warp off. There's no reason to even check your scanner for probes- just be ready to warp off if they enter your mission. S...
- by Exlegion - at 2009.07.17 11:34:00
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40. [Issue] Attn CSMs: Combat Probes + Directional Scanner Loophole - in Assembly Hall [original thread]
And if you insist it's the same, then just give me the thumbs up in increasing the window in detecting probes to something much higher than 5 seconds, since after all, it's the same and won't affect anything, right?. . It's all I'm asking and as...
- by Exlegion - at 2009.07.17 02:49:00
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