Pages: 1 2 3 4 [5] |
81. CSM - CCP Meeting 001 - 0026 Suicide Ganking - in Assembly Hall [original thread]
Edited by: Exlegion on 15/07/2008 13:55:41 Originally by: Ki An So, what are you doing to punish those further? If you nerf the one way we have to punish lazy or afk game play, you are in fact boosting it. Originally by: Ki An...
- by Exlegion - at 2008.07.15 13:50:00
|
82. [Issue] Remove T1 loot from drop tables - in Assembly Hall [original thread]
Interesting idea. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.07.14 19:24:00
|
83. CSM - CCP Meeting 001 - 0036 Small Freighters - in Assembly Hall [original thread]
Oh man! Are we there yet? Are we there yet? Are we there yet? One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.07.10 17:46:00
|
84. CSM - CCP Meeting 001 - 0017 Empire War Dec Mechanics - in Assembly Hall [original thread]
Originally by: Cassandra Beckinsale Do this, you solve anything: All corps need to have a POS at least as Command Center, otherwise they cannot declare war (but can be war declared). If the COmmand Center get destroyed, the coproration is...
- by Exlegion - at 2008.07.10 17:34:00
|
85. CSM - CCP Meeting 001 - 0017 Empire War Dec Mechanics - in Assembly Hall [original thread]
Edited by: Exlegion on 10/07/2008 15:44:47 I think this will create more PVP in high sec, not less. And you will still be allowed to grief. Just be prepared to have your wardecs auctioned off to willing merc participants. I wouldn't expect gri...
- by Exlegion - at 2008.07.10 15:44:00
|
86. CSM - CCP Meeting 001 - 0001 Skill Queue Functionality - in Assembly Hall [original thread]
It would be a nice feature to have. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.07.10 15:29:00
|
87. CSM - CCP Meeting 001 - 0017 Empire War Dec Mechanics - in Assembly Hall [original thread]
Well, the wording suggests mercs to participate , not get rid of the war. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.07.10 15:22:00
|
88. CSM - CCP Meeting 001 - 0026 Suicide Ganking - in Assembly Hall [original thread]
Edited by: Exlegion on 10/07/2008 15:25:49 This should curb somewhat the gank-for-lulz incidents. Nice to see you're atleast working on making it more interesting for the aggressors. Good write-up :) One of us equals many of us. Disresp...
- by Exlegion - at 2008.07.10 15:20:00
|
89. CSM - CCP Meeting 001 - 0017 Empire War Dec Mechanics - in Assembly Hall [original thread]
I especially like the idea of auctioning off war decs to allow mercs' participation without fronting the bill. It will certainly make things interesting in high sec. One of us equals many of us. Disrespect one of us, you'll see plenty of us. ...
- by Exlegion - at 2008.07.10 15:13:00
|
90. Make sucide ganking more difficult - in Assembly Hall [original thread]
Edited by: Exlegion on 10/07/2008 11:04:57 Originally by: Esmenet Ah the usual lack of consistency. Risk reward is important as long as it dont affect what you do right? You're barking at the wrong tree. I run all my missions in lo...
- by Exlegion - at 2008.07.10 11:04:00
|
91. Make sucide ganking more difficult - in Assembly Hall [original thread]
Originally by: Esmenet So what you are saying is that you want to nerf highsec missions? If you have issues with Level 4 missions in high sec how about starting your own thread instead of trolling this one? One of us equals many o...
- by Exlegion - at 2008.07.10 00:17:00
|
92. Make sucide ganking more difficult - in Assembly Hall [original thread]
Originally by: Hariya Hello Kitty Online seems to rule. If that's what is worrying you then you should be thanking us instead of trolling us as we're trying to make this game less like Hello Kitty Online by making you earn your lun...
- by Exlegion - at 2008.07.09 15:03:00
|
93. [Issue] Crane needs a slight powergrid increase. - in Assembly Hall [original thread]
Originally by: Theramin Dogon Originally by: James Lyrus Originally by: Theramin Dogon Why is it that you can't use implants, again? The PG4 uses slot 6, is where my Snake or Nomad Omega goes. [Issue] I trained Caldar...
- by Exlegion - at 2008.07.08 18:33:00
|
94. [Issue] Small Changes to Make Missions More Fun - in Assembly Hall [original thread]
Although "fun" is relative and varies from individual to individual I personally like these ideas and would love to see them implemented. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.07.08 14:47:00
|
95. Make sucide ganking more difficult - in Assembly Hall [original thread]
Socratesz, Quote: noone spends hours scanning missionrunners and the effort of getting half a dozen bs'es together for 'the lulz'. Not true. You can suicide-gank a ship with one ship alone (and another non-aggressed to scoop up the loot....
- by Exlegion - at 2008.07.07 16:13:00
|
96. [Issue] Remove agent qualities - in Assembly Hall [original thread]
I don't know if it has already been discussed, but I propose that: Agent quality becomes directly proportinal to agent standing. In other words, all agents start out with low quality towards an individual. But as you grind missions with them thei...
- by Exlegion - at 2008.07.07 15:17:00
|
97. [issue] We want a dev response about a skill queue - in Assembly Hall [original thread]
As long as training is paused for cancelled subscriptions I fully endorse this idea. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2008.07.07 15:00:00
|
98. Make sucide ganking more difficult - in Assembly Hall [original thread]
Edited by: Exlegion on 07/07/2008 14:23:29 Originally by: Xaen Unless you're running like 4 officer mods or 8 faction mods I wouldn't bother. Are you doing that? Cause in the EVE universe that would be a NotBrightÖ thing to do. Espe...
- by Exlegion - at 2008.07.07 14:21:00
|
99. Make sucide ganking more difficult - in Assembly Hall [original thread]
Although I hardly operate in high sec these days and I don't believe high sec should be 100% safe I do believe it should be reasonably safe. It seems way too easy and riskless to gank just about anything in high sec. TL/DR Version: Agree 100% wit...
- by Exlegion - at 2008.06.27 19:16:00
|
Pages: 1 2 3 4 [5] |
First page | Previous page | Next page | Last page |